Player Matchup

Tyr
Tyr
Platinum III
 
Tyr
Platinum III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Masters
 
Tiamat
Masters
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond V
Blessifyzz
Ne Zha
Diamond V
Level 129
God Stats
5W - 4L
1,610 SR
Queue Stats
128W - 133L
2,017 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum II
CappyKevKev
Kumbhakarna
Platinum II
Level 107
God Stats
1W - 2L
1,314 SR
Queue Stats
142W - 140L
1,956 MMR
Party 1
Heimdallr
Heimdallr
Platinum III
trainkillerTOM
Heimdallr
Platinum III
Level 159
God Stats
22W - 8L
1,830 SR
Queue Stats
44W - 25L
2,093 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 127
1,551 SR
1,813 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 137
1,595 SR
2,013 MMR
Pele
Pele
Platinum III
KnightofShadowsx
Pele
Platinum III
Level 150
God Stats
2W - 2L
1,500 SR
Queue Stats
86W - 70L
2,056 MMR
Solo
Scylla
Scylla
Diamond V
MasterBanner
Scylla
Diamond V
Level 149
God Stats
48W - 54L
1,575 SR
Queue Stats
457W - 451L
2,027 MMR
Solo
Hou Yi
Hou Yi
Diamond IV
Ros10
Hou Yi
Diamond IV
Level 103
God Stats
22W - 20L
1,647 SR
Queue Stats
135W - 126L
2,077 MMR
Party 2
Cerberus
Cerberus
Platinum V
alwaysatop26
Cerberus
Platinum V
Level 122
God Stats
12W - 17L
1,640 SR
Queue Stats
261W - 262L
1,847 MMR
Party 2
Cthulhu
Cthulhu
Diamond V
lLatedl
Cthulhu
Diamond V
Level 160
God Stats
3W - 1L
1,612 SR
Queue Stats
43W - 37L
2,060 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
20
3 / 3 / 7
13,901
604
10,600
24,782
25,558
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tiamat
 
Tiamat
20
4 / 4 / 9
13,127
571
22,270
17,120
11,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Blessifyzz
Ne Zha
20
6 / 3 / 9
13,210
574
10,182
21,716
8,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kumbhakarna
CappyKevKev
Kumbhakarna
16
1 / 2 / 10
11,222
488
2,530
16,760
16,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
trainkillerTOM
Heimdallr
20
9 / 0 / 3
14,668
638
23,802
19,773
9,187
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
TsukuyomiAthenaKing ArthurDanzaburouSet

VS

Bans
GilgameshGuan YuNemesisCu ChulainnAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 5 / 2
11,388
495
10,982
17,221
8,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
19
3 / 7 / 3
11,773
512
11,412
14,867
5,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
Ros10
Hou Yi
19
1 / 1 / 1
11,991
521
9,170
14,077
6,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
alwaysatop26
Cerberus
15
2 / 5 / 5
10,087
439
10,064
24,518
24,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
lLatedl
Cthulhu
17
2 / 5 / 6
10,959
476
12,441
20,512
23,168
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
29
23
Kills
12
12
Deaths
23
38
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
3
7
2.17
W
Tiamat
 
Tiamat
4
4
9
2.13
W
Ne Zha
Blessifyzz
Ne Zha
6
3
9
3.5
W
Kumbhakarna
CappyKevKev
Kumbhakarna
1
2
10
3
L
4
5
2
1
L
Scylla
3
7
3
0.64
L
Hou Yi
Ros10
Hou Yi
1
1
1
1.5
L
Cerberus
alwaysatop26
Cerberus
2
5
5
0.9
L
Cthulhu
lLatedl
Cthulhu
2
5
6
1
W
Heimdallr
trainkillerTOM
Heimdallr
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,384
Damage
54,069
100,151
Taken
91,195
70,966
Mitigated
68,251
48,260
Healing
20,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
10,600
1,023
0
11,561
24,782
25,558
76
8,158
16,407
0
107,945
W
Tiamat
 
Tiamat
22,270
1,223
304
5,647
17,120
11,109
1,225
6,489
10,631
95,508
0
W
Ne Zha
Blessifyzz
Ne Zha
10,182
2,824
0
12,837
21,716
8,780
2,829
9,098
12,618
0
95,425
W
Kumbhakarna
CappyKevKev
Kumbhakarna
2,530
425
0
4,413
16,760
16,332
0
8,733
8,027
21,117
0
L
10,982
2,179
0
2,817
17,221
8,646
946
4,209
13,007
0
104,499
L
Scylla
11,412
310
0
2,242
14,867
5,325
0
7,496
7,371
86,680
0
L
Hou Yi
Ros10
Hou Yi
9,170
5,745
0
5,696
14,077
6,403
0
1,464
12,613
0
98,552
L
Cerberus
alwaysatop26
Cerberus
10,064
560
0
5,219
24,518
24,709
0
6,823
17,695
32,275
0
L
Cthulhu
lLatedl
Cthulhu
12,441
1,010
1,190
3,095
20,512
23,168
0
4,808
15,704
67,212
0
W
Heimdallr
trainkillerTOM
Heimdallr
23,802
17,851
0
13,498
19,773
9,187
4,102
4,199
15,574
0
135,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,128
Gold Earned
56,198
720
Minions Killed
693
0
Camps Cleared
0
2,223,938
Distance Traveled
2,104,734
23
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
13,901
604
192
8
0
505,720
9
W
Tiamat
13,127
571
168
7
0
429,447
2
W
Ne Zha
13,210
574
136
6
0
453,710
1
W
Kumbhakarna
11,222
488
33
1
0
449,979
2
L
Pele
11,388
495
157
7
0
463,755
5
L
Scylla
11,773
512
165
7
0
414,888
8
L
Hou Yi
11,991
521
179
8
0
418,910
8
L
Cerberus
10,087
439
51
2
0
408,285
8
L
Cthulhu
10,959
476
141
6
0
398,896
1
W
Heimdallr
14,668
638
191
8
0
385,082
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role