Player Matchup

Merlin
Merlin
HacheZetha
Merlin
Level 16
God Stats
22W - 29L
1,252 SR
Queue Stats
145W - 177L
1,202 Elo+
Solo
Da Ji
Da Ji
Ipemaa
Da Ji
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Solo
Cerberus
Cerberus
LoboIsHere
Cerberus
Level 8
God Stats
1W - 5L
1,165 SR
Queue Stats
49W - 54L
1,139 Elo+
Solo
King Arthur
King Arthur
StrikeSN
King Arthur
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 22L
1,542 Elo+
Solo
Heimdallr
Heimdallr
xINTZ SKULLx
Heimdallr
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 9
1,383 SR
1,376 Elo+

VS

Team Averages
Level 15
1,485 SR
1,428 Elo+
Neith
Neith
Elabos23
Neith
Level 22
God Stats
14W - 5L
1,588 SR
Queue Stats
69W - 44L
1,412 Elo+
Party 2
Fenrir
Fenrir
Nookn28
Fenrir
Level 18
God Stats
6W - 2L
1,259 SR
Queue Stats
65W - 35L
1,813 Elo+
Party 2
Odin
Odin
Redret
Odin
Level 8
God Stats
2W - 1L
1,715 SR
Queue Stats
6W - 5L
1,335 Elo+
Party 1
Persephone
Persephone
Renan3086
Persephone
Level 5
God Stats
2W - 1L
1,363 SR
Queue Stats
2W - 2L
1,284 Elo+
Party 1
Artemis
Artemis
Viv4r
Artemis
Level 22
God Stats
8W - 11L
1,500 SR
Queue Stats
76W - 90L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
HacheZetha
Merlin
12
0 / 4 / 0
7,066
471
3,729
6,918
2,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
Ipemaa
Da Ji
8
0 / 3 / 0
5,768
385
849
7,961
2,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Cerberus
LoboIsHere
Cerberus
9
1 / 5 / 0
5,897
393
2,799
12,181
7,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
StrikeSN
King Arthur
9
0 / 7 / 0
5,844
390
1,932
10,194
4,439
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
xINTZ SKULLx
Heimdallr
10
0 / 4 / 0
5,898
393
1,369
4,171
1,213
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Elabos23
Neith
13
6 / 0 / 2
8,171
545
6,428
4,336
1,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Nookn28
Fenrir
15
10 / 0 / 4
9,353
624
9,497
9,833
4,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Odin
Redret
Odin
14
5 / 0 / 6
8,890
593
4,323
4,669
4,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Persephone
Renan3086
Persephone
12
1 / 0 / 4
7,791
519
4,786
3,332
671
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Viv4r
Artemis
12
1 / 1 / 1
7,231
482
1,307
6,533
3,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
40
1
Kills
23
23
Deaths
1
0
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Neith
Elabos23
Neith
6
0
2
7
L
Merlin
HacheZetha
Merlin
0
4
0
0
L
Da Ji
Ipemaa
Da Ji
0
3
0
0
L
Cerberus
LoboIsHere
Cerberus
1
5
0
0.2
W
Fenrir
Nookn28
Fenrir
10
0
4
12
W
Odin
Redret
Odin
5
0
6
8
W
Persephone
Renan3086
Persephone
1
0
4
3
L
King Arthur
StrikeSN
King Arthur
0
7
0
0
W
Artemis
Viv4r
Artemis
1
1
1
1.5
L
Heimdallr
xINTZ SKULLx
Heimdallr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,678
Damage
26,341
41,425
Taken
28,703
17,862
Mitigated
13,787
6,516
Healing
6,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Elabos23
Neith
6,428
3,925
0
1,004
4,336
1,407
1,778
796
3,516
0
42,460
L
Merlin
HacheZetha
Merlin
3,729
237
0
1,184
6,918
2,164
93
0
6,918
37,351
0
L
Da Ji
Ipemaa
Da Ji
849
204
0
2,776
7,961
2,523
0
649
7,291
0
23,944
L
Cerberus
LoboIsHere
Cerberus
2,799
213
0
1,590
12,181
7,523
0
4,137
8,044
16,073
0
W
Fenrir
Nookn28
Fenrir
9,497
3,219
0
4,898
9,833
4,037
0
1,076
8,699
0
57,355
W
Odin
Redret
Odin
4,323
2,156
0
368
4,669
4,242
603
0
4,669
0
36,105
W
Persephone
Renan3086
Persephone
4,786
393
0
599
3,332
671
714
1,141
2,187
34,957
0
L
King Arthur
StrikeSN
King Arthur
1,932
371
0
944
10,194
4,439
120
0
9,866
0
17,873
W
Artemis
Viv4r
Artemis
1,307
384
0
0
6,533
3,430
851
3,061
3,104
0
30,224
L
Heimdallr
xINTZ SKULLx
Heimdallr
1,369
1,144
0
22
4,171
1,213
315
0
4,111
0
22,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,473
Gold Earned
41,436
246
Minions Killed
391
0
Camps Cleared
0
1,287,385
Distance Traveled
1,462,891
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,171
545
83
6
0
276,506
3
L
Merlin
7,066
471
85
6
0
245,742
0
L
Da Ji
5,768
385
49
3
0
245,448
0
L
Cerberus
5,897
393
28
2
0
261,589
0
W
Fenrir
9,353
624
110
7
0
349,620
1
W
Odin
8,890
593
80
5
0
306,040
2
W
Persephone
7,791
519
56
4
0
273,088
4
L
King Arthur
5,844
390
35
2
0
275,810
3
W
Artemis
7,231
482
62
4
0
257,637
0
L
Heimdallr
5,898
393
49
3
0
258,796
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role