Player Matchup

Chaac
Chaac
JPx4
Chaac
Level 26
God Stats
6W - 8L
1,419 SR
Queue Stats
192W - 219L
1,505 Elo+
Party 3
Heimdallr
Heimdallr
Okinrov
Heimdallr
Level 35
God Stats
8W - 5L
1,616 SR
Queue Stats
99W - 90L
1,534 Elo+
Party 2
Hun Batz
Hun Batz
RawdawgCowboy93
Hun Batz
Level 128
God Stats
5W - 8L
1,402 SR
Queue Stats
327W - 378L
1,431 Elo+
Party 3
Da Ji
Da Ji
Skuldarr
Da Ji
Level 60
God Stats
2W - 4L
1,476 SR
Queue Stats
33W - 44L
1,423 Elo+
Party 2
Ymir
Ymir
Timeworn_Gear
Ymir
Level 29
God Stats
2W - 2L
1,688 SR
Queue Stats
51W - 43L
1,504 Elo+
Party 2
Team Averages
Level 56
1,520 SR
1,479 Elo+

VS

Team Averages
Level 59
1,667 SR
1,477 Elo+
Kukulkan
Kukulkan
Gallus Rex
Kukulkan
Level 29
God Stats
205W - 182L
1,630 SR
Queue Stats
263W - 264L
1,542 Elo+
Party 1
Tiamat
Tiamat
LunarBaboon
Tiamat
Level 45
God Stats
38W - 49L
1,473 SR
Queue Stats
71W - 104L
1,400 Elo+
Solo
Pele
Pele
Ole Angry Andy
Pele
Level 69
God Stats
30W - 21L
1,623 SR
Queue Stats
744W - 778L
1,480 Elo+
Party 1
Bacchus
Bacchus
PanicAsp
Bacchus
Level 88
God Stats
53W - 53L
1,866 SR
Queue Stats
1,060W - 1,040L
1,494 Elo+
Party 1
Jing Wei
Jing Wei
SchoolGirlJesse
Jing Wei
Level 62
God Stats
5W - 2L
1,745 SR
Queue Stats
398W - 400L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
JPx4
Chaac
11
0 / 3 / 2
6,097
554
3,622
10,686
8,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Okinrov
Heimdallr
10
2 / 4 / 6
6,126
557
9,674
9,540
3,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
8
0 / 3 / 1
5,347
486
2,841
6,764
1,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Da Ji
Skuldarr
Da Ji
10
7 / 5 / 1
6,941
631
4,486
7,702
2,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

8
3 / 5 / 3
5,776
525
4,889
9,951
4,403
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Gallus Rex
Kukulkan
12
10 / 0 / 2
7,271
661
8,507
5,472
1,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
12
2 / 3 / 2
6,541
595
5,429
6,718
4,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

12
4 / 2 / 4
7,096
645
3,489
6,670
2,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bacchus
PanicAsp
Bacchus
9
1 / 1 / 9
5,738
522
5,965
9,389
4,037
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jing Wei
8
3 / 6 / 6
5,639
513
5,292
8,556
1,878
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
43
12
Kills
20
20
Deaths
12
13
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Gallus Rex
Kukulkan
10
0
2
11
L
Chaac
JPx4
Chaac
0
3
2
0.33
W
Tiamat
2
3
2
1
L
Heimdallr
Okinrov
Heimdallr
2
4
6
1.25
W
4
2
4
3
W
Bacchus
PanicAsp
Bacchus
1
1
9
5.5
L
Hun Batz
0
3
1
0.17
W
Jing Wei
3
6
6
1
L
Da Ji
Skuldarr
Da Ji
7
5
1
1.5
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,512
Damage
28,682
44,643
Taken
36,805
21,436
Mitigated
14,158
10,975
Healing
12,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Gallus Rex
Kukulkan
8,507
136
0
603
5,472
1,803
732
758
4,684
33,774
0
L
Chaac
JPx4
Chaac
3,622
724
0
5,439
10,686
8,720
378
5,320
5,366
0
28,793
W
Tiamat
5,429
1,098
0
2,949
6,718
4,373
218
0
6,325
31,746
0
L
Heimdallr
Okinrov
Heimdallr
9,674
6,682
0
2,950
9,540
3,367
0
5,257
4,283
0
32,681
W
3,489
992
0
3,412
6,670
2,067
110
487
6,153
0
37,770
W
Bacchus
PanicAsp
Bacchus
5,965
973
696
4,126
9,389
4,037
0
1,717
7,672
18,974
0
L
Hun Batz
2,841
581
0
0
6,764
1,949
0
2,369
4,395
0
23,486
W
Jing Wei
5,292
4,718
0
500
8,556
1,878
0
1,927
6,629
0
16,506
L
Da Ji
Skuldarr
Da Ji
4,486
1,113
0
1,047
7,702
2,997
0
2,154
5,548
0
25,440
L
4,889
774
0
1,539
9,951
4,403
0
4,801
5,150
16,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,287
Gold Earned
32,285
232
Minions Killed
232
0
Camps Cleared
0
1,087,613
Distance Traveled
1,153,267
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,271
661
53
5
0
236,438
0
L
Chaac
6,097
554
52
5
0
223,780
0
W
Tiamat
6,541
595
64
6
0
185,034
3
L
Heimdallr
6,126
557
58
5
0
190,273
0
W
Pele
7,096
645
73
7
0
241,831
2
W
Bacchus
5,738
522
17
2
0
278,496
2
L
Hun Batz
5,347
486
45
4
0
206,131
0
W
Jing Wei
5,639
513
25
2
0
211,468
0
L
Da Ji
6,941
631
56
5
0
245,443
0
L
Ymir
5,776
525
21
2
0
221,986
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role