Player Matchup

Nemesis
Nemesis
Gold IV
McYago
Nemesis
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold IV
ReidMD
Janus
Gold IV
Level 142
God Stats
151W - 161L
1,633 SR
Queue Stats
869W - 863L
1,375 MMR
Solo
Cabrakan
Cabrakan
Gold V
estivenrxn
Cabrakan
Gold V
Level 157
God Stats
47W - 43L
1,568 SR
Queue Stats
307W - 310L
1,293 MMR
Solo
Ymir
Ymir
Silver I
iTzDav1D
Ymir
Silver I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Silver II
rampalm
Xbalanque
Silver II
Level 155
God Stats
12W - 8L
1,534 SR
Queue Stats
90W - 114L
1,354 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 146
1,547 SR
1,404 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,543 SR
1,322 MMR
Ne Zha
Ne Zha
Silver I
BATmanbbc
Ne Zha
Silver I
Level 146
God Stats
0W - 2L
1,308 SR
Queue Stats
19W - 20L
1,335 MMR
Solo
Yemoja
Yemoja
Silver I
DReamer101
Yemoja
Silver I
Level 86
God Stats
9W - 16L
1,399 SR
Queue Stats
133W - 143L
1,328 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
hcuoCehT
Sun Wukong
Silver II
Level 102
God Stats
2W - 1L
1,891 SR
Queue Stats
20W - 26L
1,260 MMR
Solo
The Morrigan
The Morrigan
Silver I
retto1337
The Morrigan
Silver I
Level 128
God Stats
6W - 7L
1,576 SR
Queue Stats
62W - 72L
1,326 MMR
Solo
Cernunnos
Cernunnos
Gold V
yamuxxx
Cernunnos
Gold V
Level 139
God Stats
4W - 11L
1,544 SR
Queue Stats
90W - 105L
1,360 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
McYago
Nemesis
19
5 / 3 / 6
11,804
537
12,832
16,553
9,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Janus
ReidMD
Janus
20
3 / 2 / 6
12,260
557
11,914
12,791
4,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
estivenrxn
Cabrakan
20
5 / 1 / 6
12,770
580
20,640
15,471
22,251
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ymir
16
2 / 3 / 8
11,311
514
4,622
15,817
14,057
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
rampalm
Xbalanque
18
3 / 4 / 5
11,491
522
12,975
16,596
5,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
SetTiamatAthenaApolloScylla

VS

Bans
TsukuyomiCu ChulainnGilgameshGuan YuSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BATmanbbc
Ne Zha
18
3 / 3 / 4
11,022
501
9,413
21,295
10,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Yemoja
DReamer101
Yemoja
16
2 / 2 / 5
10,305
468
4,765
12,161
7,973
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
hcuoCehT
Sun Wukong
18
2 / 4 / 3
11,265
512
9,481
20,039
16,376
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
retto1337
The Morrigan
16
4 / 4 / 4
10,182
463
13,241
12,285
4,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
yamuxxx
Cernunnos
18
2 / 5 / 2
11,140
506
12,760
17,006
5,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
31
18
Kills
13
13
Deaths
18
31
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
BATmanbbc
Ne Zha
3
3
4
1.67
L
Yemoja
DReamer101
Yemoja
2
2
5
2.25
W
Nemesis
McYago
Nemesis
5
3
6
2.67
W
Janus
ReidMD
Janus
3
2
6
3
W
Cabrakan
estivenrxn
Cabrakan
5
1
6
8
L
Sun Wukong
hcuoCehT
Sun Wukong
2
4
3
0.88
W
Ymir
2
3
8
2
W
Xbalanque
rampalm
Xbalanque
3
4
5
1.38
L
The Morrigan
retto1337
The Morrigan
4
4
4
1.5
L
Cernunnos
yamuxxx
Cernunnos
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,983
Damage
49,660
77,228
Taken
82,786
55,930
Mitigated
45,617
20,261
Healing
30,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
BATmanbbc
Ne Zha
9,413
2,424
0
8,532
21,295
10,497
0
8,230
12,937
0
84,080
L
Yemoja
DReamer101
Yemoja
4,765
1,944
3,535
3,693
12,161
7,973
0
4,943
7,072
23,110
0
W
Nemesis
McYago
Nemesis
12,832
7,014
0
2,328
16,553
9,218
68
2,098
14,455
0
107,281
W
Janus
ReidMD
Janus
11,914
1,211
112
4,390
12,791
4,505
230
3,442
9,349
109,671
0
W
Cabrakan
estivenrxn
Cabrakan
20,640
2,677
0
7,228
15,471
22,251
0
2,505
12,966
91,531
0
L
Sun Wukong
hcuoCehT
Sun Wukong
9,481
1,783
0
5,439
20,039
16,376
0
13,433
6,534
0
86,625
W
Ymir
4,622
347
0
2,416
15,817
14,057
0
5,053
10,764
32,423
0
W
Xbalanque
rampalm
Xbalanque
12,975
6,162
0
3,787
16,596
5,899
1,020
1,968
14,628
0
85,063
L
The Morrigan
retto1337
The Morrigan
13,241
1,416
0
3,199
12,285
4,876
0
5,890
6,127
69,051
4,131
L
Cernunnos
yamuxxx
Cernunnos
12,760
5,324
0
6,004
17,006
5,895
0
4,000
12,940
0
85,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,636
Gold Earned
53,914
730
Minions Killed
643
0
Camps Cleared
0
2,109,539
Distance Traveled
2,041,345
14
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
11,022
501
149
7
0
468,516
1
L
Yemoja
10,305
468
35
2
0
390,332
3
W
Nemesis
11,804
537
146
7
0
455,015
1
W
Janus
12,260
557
224
10
0
472,305
5
W
Cabrakan
12,770
580
170
8
0
382,154
0
L
Sun Wukong
11,265
512
166
8
0
445,573
6
W
Ymir
11,311
514
40
2
0
432,437
7
W
Xbalanque
11,491
522
150
7
0
367,628
1
L
The Morrigan
10,182
463
138
6
0
378,367
8
L
Cernunnos
11,140
506
155
7
0
358,557
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role