Player Matchup

Kuzenbo
Kuzenbo
Charlovskii
Kuzenbo
Level 17
God Stats
3W - 1L
1,825 SR
Queue Stats
26W - 28L
1,480 Elo+
Party 3
Tiamat
Tiamat
Jarebearsama
Tiamat
Level 42
God Stats
30W - 20L
1,606 SR
Queue Stats
178W - 200L
1,553 Elo+
Solo
Izanami
Izanami
LaviGamer2
Izanami
Level 67
God Stats
5W - 1L
1,884 SR
Queue Stats
50W - 44L
1,517 Elo+
Party 1
Pele
Pele
leohiram98
Pele
Level 103
God Stats
17W - 12L
1,623 SR
Queue Stats
230W - 253L
1,419 Elo+
Party 3
Ra
Ra
sisterwife69
Ra
Level 18
God Stats
4W - 1L
1,813 SR
Queue Stats
185W - 187L
1,569 Elo+
Party 1
Team Averages
Level 49
1,750 SR
1,508 Elo+

VS

Team Averages
Level 53
1,417 SR
1,401 Elo+
Ganesha
Ganesha
Beerte7
Ganesha
Level 41
God Stats
68W - 71L
1,578 SR
Queue Stats
89W - 103L
1,517 Elo+
Party 2
Odin
Odin
JamminJay612
Odin
Level 78
God Stats
4W - 18L
1,333 SR
Queue Stats
12W - 24L
1,436 Elo+
Party 2
Izanami
Izanami
KoreanJe5u5
Izanami
Level 79
God Stats
82W - 70L
1,590 SR
Queue Stats
144W - 161L
1,519 Elo+
Party 2
Da Ji
Da Ji
n3croy3ti
Da Ji
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
xMrJingles
Sol
Level 26
God Stats
3W - 9L
1,082 SR
Queue Stats
3W - 12L
1,034 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Charlovskii
Kuzenbo
14
3 / 0 / 16
9,012
530
4,495
9,283
13,320
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
14
2 / 1 / 10
8,853
521
10,040
10,053
7,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
LaviGamer2
Izanami
15
8 / 2 / 4
10,145
597
13,318
8,306
2,676
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 2 / 0
9,891
582
5,215
11,355
4,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
6 / 0 / 4
10,607
624
8,393
6,702
4,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Beerte7
Ganesha
11
0 / 6 / 1
7,073
416
4,745
12,996
6,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
0 / 4 / 0
6,404
377
2,745
9,215
5,841
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Izanami
KoreanJe5u5
Izanami
12
1 / 7 / 0
7,319
431
4,445
12,226
2,986
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
n3croy3ti
Da Ji
13
4 / 3 / 0
7,901
465
5,863
11,795
4,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 4 / 2
7,158
421
6,957
11,557
3,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
8
24
Kills
5
5
Deaths
24
34
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Beerte7
Ganesha
0
6
1
0.08
W
Kuzenbo
Charlovskii
Kuzenbo
3
0
16
11
L
0
4
0
0
W
Tiamat
2
1
10
7
L
Izanami
KoreanJe5u5
Izanami
1
7
0
0.14
W
Izanami
LaviGamer2
Izanami
8
2
4
5
W
5
2
0
2.5
L
Da Ji
n3croy3ti
Da Ji
4
3
0
1.33
W
6
0
4
8
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,461
Damage
24,755
45,699
Taken
57,789
32,144
Mitigated
22,826
17,680
Healing
10,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Beerte7
Ganesha
4,745
283
0
1,097
12,996
6,118
0
5,448
7,281
23,117
0
W
Kuzenbo
Charlovskii
Kuzenbo
4,495
1,592
0
34
9,283
13,320
569
2,679
6,604
20,847
0
L
2,745
483
0
653
9,215
5,841
0
5,055
3,894
0
28,221
W
Tiamat
10,040
1,563
0
3,150
10,053
7,175
933
2,228
7,825
44,918
0
L
Izanami
KoreanJe5u5
Izanami
4,445
3,075
0
3,027
12,226
2,986
1,063
3,229
8,954
0
50,720
W
Izanami
LaviGamer2
Izanami
13,318
7,659
282
2,741
8,306
2,676
5,597
2,863
5,443
0
65,496
W
5,215
1,135
0
3,988
11,355
4,253
0
2,208
9,147
0
65,940
L
Da Ji
n3croy3ti
Da Ji
5,863
1,056
0
2,407
11,795
4,162
0
2,850
8,815
0
45,495
W
8,393
956
3,145
4,340
6,702
4,720
2,454
1,378
5,324
70,638
0
L
6,957
2,440
0
3,149
11,557
3,719
758
5,200
5,917
48,284
2,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,508
Gold Earned
35,855
499
Minions Killed
359
0
Camps Cleared
0
1,551,268
Distance Traveled
1,429,711
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,073
416
18
1
0
314,786
4
W
Kuzenbo
9,012
530
31
2
0
302,577
3
L
Odin
6,404
377
53
3
0
299,614
4
W
Tiamat
8,853
521
81
5
0
333,426
12
L
Izanami
7,319
431
99
6
0
236,736
8
W
Izanami
10,145
597
120
7
0
295,210
2
W
Pele
9,891
582
112
7
0
344,192
2
L
Da Ji
7,901
465
82
5
0
300,658
4
W
Ra
10,607
624
155
9
0
275,863
2
L
Sol
7,158
421
107
6
0
277,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role