Player Matchup

King Arthur
King Arthur
TheJNinja
King Arthur
Level 126
God Stats
21W - 11L
1,847 SR
Queue Stats
401W - 280L
1,755 Elo+
Party 1
Danzaburou
Danzaburou
YeetimusMàximus
Danzaburou
Level 158
God Stats
32W - 15L
1,729 SR
Queue Stats
549W - 350L
1,703 Elo+
Party 1
Ra
Ra
ipid12
Ra
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 51L
1,500 Elo+
Solo
Team Averages
Level 115
1,692 SR
1,653 Elo+

VS

Team Averages
Level 73
1,563 SR
1,520 Elo+
Medusa
Medusa
FinalSkore
Medusa
Level 68
God Stats
13W - 12L
1,607 SR
Queue Stats
39W - 42L
1,521 Elo+
Party 2
Hades
Hades
ee0355
Hades
Level 29
God Stats
20W - 27L
1,485 SR
Queue Stats
376W - 426L
1,484 Elo+
Solo
Osiris
Osiris
xI Hurman Ix
Osiris
Level 121
God Stats
10W - 9L
1,598 SR
Queue Stats
160W - 153L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
TheJNinja
King Arthur
16
5 / 0 / 5
11,564
680
9,916
14,455
10,861
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
YeetimusMàximus
Danzaburou
15
5 / 2 / 6
12,129
713
12,649
12,842
5,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ra
15
2 / 1 / 7
10,927
643
7,456
5,010
1,972
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
FinalSkore
Medusa
11
0 / 3 / 3
9,195
541
4,924
8,162
2,494
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hades
ee0355
Hades
14
1 / 4 / 2
9,910
583
11,037
15,343
10,328
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
13
2 / 5 / 0
10,834
637
8,070
11,912
11,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
12
Kills
3
3
Deaths
12
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
FinalSkore
Medusa
0
3
3
0.5
W
King Arthur
TheJNinja
King Arthur
5
0
5
7.5
W
Danzaburou
YeetimusMàximus
Danzaburou
5
2
6
4
L
Hades
ee0355
Hades
1
4
2
0.5
W
Ra
2
1
7
5.5
L
Osiris
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,021
Damage
24,031
32,307
Taken
35,417
18,643
Mitigated
24,093
15,654
Healing
8,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
FinalSkore
Medusa
4,924
1,488
0
430
8,162
2,494
29
1,717
6,445
0
24,200
W
King Arthur
TheJNinja
King Arthur
9,916
524
0
6,135
14,455
10,861
415
6,039
8,416
229
37,974
W
Danzaburou
YeetimusMàximus
Danzaburou
12,649
7,205
0
5,650
12,842
5,810
2,127
3,275
9,567
0
94,879
L
Hades
ee0355
Hades
11,037
942
274
6,131
15,343
10,328
0
2,926
12,417
59,472
0
W
Ra
7,456
274
1,615
2,254
5,010
1,972
923
2,139
2,871
42,353
0
L
Osiris
8,070
1,387
0
1,538
11,912
11,271
0
3,085
8,827
326
26,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,620
Gold Earned
29,939
240
Minions Killed
165
0
Camps Cleared
0
952,158
Distance Traveled
932,129
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,195
541
35
2
0
315,909
4
W
King Arthur
11,564
680
38
2
0
344,493
3
W
Danzaburou
12,129
713
137
8
0
290,976
2
L
Hades
9,910
583
106
6
0
304,788
4
W
Ra
10,927
643
65
4
0
316,689
0
L
Osiris
10,834
637
24
1
0
311,432
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role