Player Matchup

Artio
Artio
Platinum II
GuadaPisto
Artio
Platinum II
Level 159
God Stats
4W - 7L
1,791 SR
Queue Stats
246W - 255L
1,979 MMR
Party 3
Kali
Kali
Platinum II
KissYourKousin
Kali
Platinum II
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 9L
2,108 MMR
Party 4
Guan Yu
Guan Yu
Platinum I
el_empalador191
Guan Yu
Platinum I
Level 48
God Stats
0W - 2L
1,333 SR
Queue Stats
53W - 32L
2,173 MMR
Party 3
Anhur
Anhur
Platinum II
firetrai7
Anhur
Platinum II
Level 49
God Stats
6W - 2L
1,905 SR
Queue Stats
70W - 33L
2,041 MMR
Party 4
Ra
Ra
Platinum I
kasxxn
Ra
Platinum I
Level 105
God Stats
37W - 23L
1,833 SR
Queue Stats
442W - 390L
2,063 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 93
1,672 SR
2,073 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 136
1,598 SR
2,070 MMR
Ganesha
Ganesha
Diamond III
DABLUBBAMAN
Ganesha
Diamond III
Level 156
God Stats
16W - 12L
1,634 SR
Queue Stats
71W - 55L
2,081 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond III
Ioooptime
Tsukuyomi
Diamond III
Level 121
God Stats
39W - 34L
1,674 SR
Queue Stats
352W - 330L
2,141 MMR
Party 2
Janus
Janus
Diamond III
Phillayy_10
Janus
Diamond III
Level 131
God Stats
1W - 2L
1,634 SR
Queue Stats
71W - 55L
2,081 MMR
Party 1
Fenrir
Fenrir
Diamond V
SecretUnderdog
Fenrir
Diamond V
Level 141
God Stats
4W - 6L
1,650 SR
Queue Stats
327W - 316L
1,977 MMR
Party 2
Hachiman
Hachiman
Masters
iGAdroit
Hachiman
Masters
Level 129
God Stats
2W - 6L
1,397 SR
Queue Stats
447W - 432L
2,070 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
16
3 / 7 / 3
10,787
449
7,114
26,737
24,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
7 / 3 / 4
13,652
569
17,027
23,995
13,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

17
3 / 8 / 3
11,257
469
12,601
29,869
31,597
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
firetrai7
Anhur
17
2 / 6 / 1
11,031
460
8,414
21,264
8,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ra
16
2 / 9 / 5
10,620
443
13,547
17,835
7,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
TiamatGilgameshAthenaSetScylla

VS

Bans
LokiThe MorriganApolloGebDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DABLUBBAMAN
Ganesha
16
0 / 5 / 20
12,123
505
12,531
22,597
21,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
Ioooptime
Tsukuyomi
20
6 / 4 / 11
14,243
593
24,037
18,652
13,174
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
3 / 2 / 15
12,622
526
15,778
13,103
4,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
18 / 5 / 5
15,345
639
22,165
23,454
18,243
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
iGAdroit
Hachiman
20
6 / 1 / 6
14,688
612
17,213
16,592
5,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
90
17
Kills
33
33
Deaths
17
16
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Ganesha
DABLUBBAMAN
Ganesha
0
5
20
2
L
Artio
3
7
3
0.64
W
Tsukuyomi
Ioooptime
Tsukuyomi
6
4
11
2.88
L
7
3
4
3
W
3
2
15
5.25
W
18
5
5
4.1
L
3
8
3
0.56
L
Anhur
firetrai7
Anhur
2
6
1
0.42
W
Hachiman
iGAdroit
Hachiman
6
1
6
9
L
Ra
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,703
Damage
91,724
119,700
Taken
94,398
84,962
Mitigated
63,494
34,718
Healing
31,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
DABLUBBAMAN
Ganesha
12,531
886
0
4,278
22,597
21,310
155
9,697
12,900
30,357
0
L
Artio
7,114
1,380
1,328
7,045
26,737
24,240
141
6,480
20,017
27,491
0
W
Tsukuyomi
Ioooptime
Tsukuyomi
24,037
6,557
0
5,128
18,652
13,174
2,764
3,548
15,104
0
100,099
L
17,027
11,311
0
5,533
23,995
13,352
0
6,562
17,147
0
118,928
W
15,778
444
368
4,700
13,103
4,851
1,411
5,684
7,419
88,491
0
W
22,165
6,788
0
7,647
23,454
18,243
518
4,980
18,474
0
91,171
L
12,601
2,005
1,749
9,806
29,869
31,597
347
4,137
25,465
10,916
56,217
L
Anhur
firetrai7
Anhur
8,414
4,768
0
3,564
21,264
8,543
312
2,645
18,299
0
74,153
W
Hachiman
iGAdroit
Hachiman
17,213
11,597
0
9,860
16,592
5,916
2,119
2,025
14,567
0
137,240
L
Ra
13,547
981
1,703
3,990
17,835
7,230
0
7,608
9,991
84,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,347
Gold Earned
69,021
594
Minions Killed
633
0
Camps Cleared
0
2,227,607
Distance Traveled
2,395,532
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
12,123
505
8
0
0
439,617
0
L
Artio
10,787
449
49
2
0
452,793
5
W
Tsukuyomi
14,243
593
163
7
0
478,993
4
L
Kali
13,652
569
156
7
0
510,792
4
W
Janus
12,622
526
177
7
0
530,163
5
W
Fenrir
15,345
639
110
5
0
489,808
0
L
Guan Yu
11,257
469
136
6
0
444,067
1
L
Anhur
11,031
460
113
5
0
403,692
6
W
Hachiman
14,688
612
175
7
0
456,951
3
L
Ra
10,620
443
140
6
0
416,263
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role