Player Matchup

Hera
Hera
BigTimeBT3
Hera
Level 61
God Stats
2W - 4L
1,165 SR
Queue Stats
225W - 219L
1,462 Elo+
Party 1
Chaac
Chaac
Eli_Leyva98
Chaac
Level 24
God Stats
11W - 26L
1,269 SR
Queue Stats
77W - 92L
1,359 Elo+
Party 1
Poseidon
Poseidon
Kvothe_1118
Poseidon
Level 9
God Stats
5W - 5L
1,428 SR
Queue Stats
18W - 21L
1,329 Elo+
Party 1
Cthulhu
Cthulhu
NightHawk10697
Cthulhu
Level 29
God Stats
45W - 29L
1,513 SR
Queue Stats
320W - 336L
1,417 Elo+
Party 1
Neith
Neith
afrojunt
Neith
Level 7
God Stats
17W - 12L
1,591 SR
Queue Stats
24W - 24L
1,359 Elo+
Party 1
Team Averages
Level 26
1,393 SR
1,385 Elo+

VS

Team Averages
Level 15
1,486 SR
1,289 Elo+
Baron Samedi
Baron Samedi
BenJaySensei
Baron Samedi
Level 33
God Stats
4W - 9L
1,501 SR
Queue Stats
52W - 62L
1,404 Elo+
Party 2
Hun Batz
Hun Batz
Jung-H-
Hun Batz
Level 29
God Stats
0W - 1L
1,589 SR
Queue Stats
25W - 34L
1,472 Elo+
Solo
Fenrir
Fenrir
SoaR-leafy
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,297 Elo+
Solo
Neith
Neith
Yamborghini8220
Neith
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 4L
1,213 Elo+
Party 2
Zeus
Zeus
rodgers_slayer
Zeus
Level 5
God Stats
0W - 3L
1,341 SR
Queue Stats
0W - 4L
1,059 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 2 / 19
10,945
1,216
17,195
6,600
3,479
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
8 / 0 / 25
11,187
1,243
15,595
9,161
4,542
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
Kvothe_1118
Poseidon
17
11 / 0 / 13
10,544
1,172
11,175
5,694
1,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
11 / 0 / 25
12,140
1,349
15,181
11,123
8,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
afrojunt
Neith
17
8 / 2 / 16
10,750
1,194
14,133
6,453
2,254
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

343

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BenJaySensei
Baron Samedi
13
2 / 9 / 1
8,599
955
9,523
17,872
6,672
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
Jung-H-
Hun Batz
15
1 / 3 / 2
9,222
1,025
8,976
14,942
5,317
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
SoaR-leafy
Fenrir
13
0 / 12 / 1
8,250
917
2,668
17,550
6,935
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
0 / 12 / 1
8,655
962
4,157
16,716
6,052
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 14 / 2
8,660
962
6,796
16,635
5,303
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
11
50
Kills
4
4
Deaths
50
98
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BenJaySensei
Baron Samedi
2
9
1
0.28
W
12
2
19
10.75
W
8
0
25
20.5
L
Hun Batz
Jung-H-
Hun Batz
1
3
2
0.67
W
Poseidon
Kvothe_1118
Poseidon
11
0
13
17.5
W
11
0
25
23.5
L
Fenrir
SoaR-leafy
Fenrir
0
12
1
0.04
L
0
12
1
0.04
W
Neith
afrojunt
Neith
8
2
16
8
L
1
14
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,279
Damage
32,120
39,031
Taken
83,715
20,639
Mitigated
30,279
7,943
Healing
4,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BenJaySensei
Baron Samedi
9,523
459
915
2,284
17,872
6,672
0
9,085
8,573
11,705
0
W
17,195
6,791
112
917
6,600
3,479
0
3,472
3,128
36,951
0
W
15,595
6,306
0
3,668
9,161
4,542
0
2,538
6,623
0
24,820
L
Hun Batz
Jung-H-
Hun Batz
8,976
2,202
0
250
14,942
5,317
0
5,702
9,186
0
31,996
W
Poseidon
Kvothe_1118
Poseidon
11,175
2,512
0
377
5,694
1,848
0
3,249
2,445
14,761
0
W
15,181
1,911
1,109
1,740
11,123
8,516
0
3,681
7,442
33,937
0
L
Fenrir
SoaR-leafy
Fenrir
2,668
1,096
0
108
17,550
6,935
0
7,717
9,707
0
19,350
L
4,157
3,287
0
782
16,716
6,052
0
10,132
6,365
0
25,365
W
Neith
afrojunt
Neith
14,133
10,193
0
20
6,453
2,254
0
3,379
3,074
0
23,968
L
6,796
2,460
0
0
16,635
5,303
0
10,090
6,333
14,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,566
Gold Earned
43,386
158
Minions Killed
117
3
Camps Cleared
5
872,808
Distance Traveled
789,300
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,599
955
4
0
0
171,140
0
W
Hera
10,945
1,216
45
5
0
143,366
0
W
Chaac
11,187
1,243
23
3
1
210,490
0
L
Hun Batz
9,222
1,025
47
5
0
186,898
0
W
Poseidon
10,544
1,172
23
3
1
181,013
1
W
Cthulhu
12,140
1,349
47
5
1
202,219
3
L
Fenrir
8,250
917
27
3
5
146,774
0
L
Neith
8,655
962
30
3
0
146,247
0
W
Neith
10,750
1,194
20
2
0
135,720
0
L
Zeus
8,660
962
9
1
0
138,241
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role