Player Matchup

Mulan
Mulan
Diabeteism
Mulan
Level 21
God Stats
4W - 1L
1,786 SR
Queue Stats
66W - 39L
1,710 Elo+
Party 2
Sol
Sol
Gu5GuS
Sol
Level 28
God Stats
9W - 8L
1,818 SR
Queue Stats
177W - 174L
1,561 Elo+
Solo
Ares
Ares
Midlifenine999
Ares
Level 3
God Stats
2W - 0L
1,759 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
benjii702
Chang'e
Level 24
God Stats
3W - 2L
1,714 SR
Queue Stats
39W - 28L
1,557 Elo+
Solo
Nemesis
Nemesis
caronte1947
Nemesis
Level 25
God Stats
5W - 6L
1,448 SR
Queue Stats
68W - 55L
1,612 Elo+
Solo
Team Averages
Level 20
1,705 SR
1,588 Elo+

VS

Team Averages
Level 27
1,571 SR
1,588 Elo+
Hachiman
Hachiman
ADAMBOMB29
Hachiman
Level 18
God Stats
7W - 10L
1,645 SR
Queue Stats
13W - 16L
1,621 Elo+
Party 1
Janus
Janus
DixiNormus131
Janus
Level 28
God Stats
0W - 9L
1,192 SR
Queue Stats
172W - 128L
1,604 Elo+
Party 1
Khepri
Khepri
MrChrispyBoi
Khepri
Level 42
God Stats
19W - 11L
1,615 SR
Queue Stats
127W - 106L
1,579 Elo+
Party 1
Camazotz
Camazotz
a4eydemu
Camazotz
Level 18
God Stats
2W - 4L
1,500 SR
Queue Stats
84W - 66L
1,605 Elo+
Party 1
Tyr
Tyr
tomacito5
Tyr
Level 29
God Stats
9W - 3L
1,905 SR
Queue Stats
120W - 117L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
9
1 / 1 / 0
5,017
557
5,330
5,803
3,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sol
Gu5GuS
Sol
8
0 / 1 / 2
4,760
529
3,011
3,449
798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 1 / 0
4,595
511
1,079
3,895
1,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
benjii702
Chang'e
9
2 / 1 / 5
5,490
610
4,808
5,216
1,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
caronte1947
Nemesis
10
6 / 0 / 0
6,042
671
2,625
4,004
1,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ADAMBOMB29
Hachiman
6
0 / 1 / 0
3,871
430
492
2,030
579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
0 / 4 / 0
4,557
506
3,449
4,059
1,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Khepri
8
1 / 1 / 0
4,627
514
1,110
3,752
1,732
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Camazotz
a4eydemu
Camazotz
8
3 / 2 / 0
5,017
557
3,239
6,768
1,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
0 / 1 / 1
3,954
439
2,061
5,630
2,261
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
9
Kills
4
4
Deaths
9
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hachiman
ADAMBOMB29
Hachiman
0
1
0
0
W
Mulan
1
1
0
1
L
0
4
0
0
W
Sol
Gu5GuS
Sol
0
1
2
1
W
0
1
0
0
L
Khepri
1
1
0
1
L
Camazotz
a4eydemu
Camazotz
3
2
0
1.5
W
Chang'e
benjii702
Chang'e
2
1
5
4.5
W
Nemesis
caronte1947
Nemesis
6
0
0
6
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,853
Damage
10,351
22,367
Taken
22,239
8,333
Mitigated
7,500
8,936
Healing
5,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
ADAMBOMB29
Hachiman
492
492
0
0
2,030
579
0
1,529
501
0
9,292
W
Mulan
5,330
793
0
2,567
5,803
3,173
0
792
4,931
0
23,644
L
3,449
248
0
289
4,059
1,064
0
1,958
1,811
21,634
0
W
Sol
Gu5GuS
Sol
3,011
1,745
0
1,541
3,449
798
907
655
2,794
29,122
0
W
1,079
86
0
971
3,895
1,567
31
455
3,440
9,529
0
L
Khepri
1,110
0
0
240
3,752
1,732
0
2,523
1,229
15,803
0
L
Camazotz
a4eydemu
Camazotz
3,239
665
0
3,539
6,768
1,864
0
1,385
5,161
0
22,421
W
Chang'e
benjii702
Chang'e
4,808
185
615
2,492
5,216
1,417
0
2,009
2,925
21,548
0
W
Nemesis
caronte1947
Nemesis
2,625
1,069
0
750
4,004
1,378
0
248
3,718
0
30,116
L
2,061
297
0
1,590
5,630
2,261
118
1,041
4,249
0
7,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,904
Gold Earned
22,026
236
Minions Killed
153
0
Camps Cleared
0
841,134
Distance Traveled
776,367
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
3,871
430
26
3
0
112,190
0
W
Mulan
5,017
557
45
5
0
164,417
2
L
Janus
4,557
506
39
4
0
169,381
3
W
Sol
4,760
529
66
7
0
146,050
2
W
Ares
4,595
511
11
1
0
177,637
1
L
Khepri
4,627
514
23
3
0
147,932
2
L
Camazotz
5,017
557
51
6
0
186,480
1
W
Chang'e
5,490
610
48
5
0
172,324
2
W
Nemesis
6,042
671
66
7
0
180,706
2
L
Tyr
3,954
439
14
2
0
160,384
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role