Player Matchup

Bellona
Bellona
Equeous
Bellona
Level 27
God Stats
8W - 18L
1,342 SR
Queue Stats
19W - 29L
1,412 Elo+
Party 1
Zeus
Zeus
RaininWhitePepl
Zeus
Level 35
God Stats
41W - 36L
1,585 SR
Queue Stats
42W - 44L
1,457 Elo+
Party 1
Bakasura
Bakasura
SirTrollTheThird
Bakasura
Level 6
God Stats
2W - 2L
1,326 SR
Queue Stats
15W - 8L
1,395 Elo+
Solo
Odin
Odin
Vortus
Odin
Level 54
God Stats
4W - 6L
1,233 SR
Queue Stats
38W - 50L
1,428 Elo+
Party 1
Nemesis
Nemesis
toughluck1017
Nemesis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,527 Elo+
Party 1
Team Averages
Level 25
1,397 SR
1,444 Elo+

VS

Team Averages
Level 19
1,439 SR
1,444 Elo+
Apollo
Apollo
BRUNOEM1599
Apollo
Level 17
God Stats
20W - 38L
1,402 SR
Queue Stats
349W - 428L
1,427 Elo+
Party 2
Ra
Ra
DRAGONES10P
Ra
Level 24
God Stats
2W - 3L
1,500 SR
Queue Stats
94W - 93L
1,409 Elo+
Solo
Ares
Ares
FarroHot
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,679 Elo+
Party 2
Ymir
Ymir
giometrick
Ymir
Level 43
God Stats
5W - 15L
1,493 SR
Queue Stats
30W - 55L
1,378 Elo+
Party 2
Fenrir
Fenrir
pacrucord
Fenrir
Level 6
God Stats
9W - 18L
1,300 SR
Queue Stats
185W - 264L
1,328 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Equeous
Bellona
16
3 / 0 / 8
10,196
566
7,751
9,928
9,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
16 / 1 / 3
11,534
641
23,360
6,552
2,514
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
5 / 2 / 5
10,767
598
7,549
11,240
4,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odin
Vortus
Odin
15
5 / 0 / 14
9,828
546
7,081
9,163
6,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
13
2 / 2 / 9
8,410
467
2,893
5,758
2,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
13
2 / 6 / 0
8,395
466
5,367
13,952
4,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 8 / 1
8,103
450
3,953
10,369
3,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
9
0 / 6 / 2
6,280
349
1,445
14,699
6,552
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 7 / 0
6,946
386
2,929
13,833
10,927
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
pacrucord
Fenrir
10
0 / 4 / 1
6,460
359
3,926
10,619
4,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
8
31
Kills
4
5
Deaths
31
39
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Apollo
2
6
0
0.33
L
1
8
1
0.19
W
Bellona
Equeous
Bellona
3
0
8
7
L
Ares
0
6
2
0.17
W
16
1
3
17.5
W
5
2
5
3.75
W
Odin
Vortus
Odin
5
0
14
12
L
1
7
0
0.14
L
Fenrir
pacrucord
Fenrir
0
4
1
0.13
W
Nemesis
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,634
Damage
17,620
42,641
Taken
63,472
26,021
Mitigated
30,111
10,556
Healing
5,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
5,367
2,589
0
2,851
13,952
4,693
1,144
2,174
11,468
0
44,234
L
3,953
307
113
833
10,369
3,837
152
5,770
4,292
44,620
0
W
Bellona
Equeous
Bellona
7,751
2,847
0
1,740
9,928
9,515
2,289
1,853
8,035
0
51,556
L
Ares
1,445
30
0
21
14,699
6,552
0
6,694
7,575
15,049
0
W
23,360
2,075
1,071
1,583
6,552
2,514
4,545
1,020
5,418
82,800
0
W
7,549
6,242
0
3,048
11,240
4,893
968
1,776
9,356
0
76,685
W
Odin
Vortus
Odin
7,081
2,417
636
1,420
9,163
6,820
1,689
1,906
7,181
0
35,116
L
2,929
368
0
0
13,833
10,927
0
4,192
9,329
18,472
0
L
Fenrir
pacrucord
Fenrir
3,926
790
0
1,762
10,619
4,102
0
4,530
6,059
0
23,567
W
Nemesis
2,893
936
0
1,058
5,758
2,279
1,114
1,344
4,324
0
15,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,735
Gold Earned
36,184
475
Minions Killed
271
0
Camps Cleared
0
1,810,951
Distance Traveled
1,596,627
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,395
466
71
4
0
316,215
1
L
Ra
8,103
450
92
5
0
263,189
1
W
Bellona
10,196
566
104
6
0
347,297
0
L
Ares
6,280
349
20
1
0
336,493
3
W
Zeus
11,534
641
114
6
0
306,475
0
W
Bakasura
10,767
598
151
8
0
391,628
1
W
Odin
9,828
546
60
3
0
402,010
4
L
Ymir
6,946
386
41
2
0
309,841
1
L
Fenrir
6,460
359
47
3
0
370,889
2
W
Nemesis
8,410
467
46
3
0
363,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role