Player Matchup

Fenrir
Fenrir
Caleb1OO
Fenrir
Level 60
God Stats
0W - 1L
1,801 SR
Queue Stats
1W - 3L
1,300 Elo+
Party 1
Jormungandr
Jormungandr
Embers_of_Hope
Jormungandr
Level 159
God Stats
0W - 2L
1,420 SR
Queue Stats
282W - 261L
1,631 Elo+
Party 2
Hachiman
Hachiman
Galvuhtron
Hachiman
Level 157
God Stats
0W - 3L
1,489 SR
Queue Stats
43W - 42L
1,585 Elo+
Party 1
Erlang Shen
Erlang Shen
MarkyMarkFoun10
Erlang Shen
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 36L
1,548 Elo+
Party 2
Kukulkan
Kukulkan
rDeimos
Kukulkan
Level 137
God Stats
1W - 2L
1,703 SR
Queue Stats
101W - 96L
1,573 Elo+
Party 1
Team Averages
Level 130
1,583 SR
1,527 Elo+

VS

Team Averages
Level 112
1,579 SR
1,513 Elo+
Hachiman
Hachiman
Jycode
Hachiman
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 46L
1,294 Elo+
Party 3
Nu Wa
Nu Wa
TheKnightSky99
Nu Wa
Level 109
God Stats
16W - 8L
1,644 SR
Queue Stats
76W - 55L
1,545 Elo+
Solo
Chaac
Chaac
ThrowingtheGame
Chaac
Level 140
God Stats
1W - 1L
1,557 SR
Queue Stats
179W - 179L
1,569 Elo+
Party 3
Chang'e
Chang'e
ixTHORxi
Chang'e
Level 128
God Stats
12W - 7L
1,696 SR
Queue Stats
220W - 195L
1,655 Elo+
Party 3
Athena
Athena
xWarchildx
Athena
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Caleb1OO
Fenrir
14
4 / 7 / 3
9,027
694
9,086
13,883
5,539
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jormungandr
Embers_of_Hope
Jormungandr
15
1 / 1 / 4
8,730
672
4,396
11,583
9,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hachiman
Galvuhtron
Hachiman
15
1 / 5 / 2
8,264
636
6,579
12,876
3,955
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
MarkyMarkFoun10
Erlang Shen
13
0 / 7 / 1
7,144
550
3,355
15,943
8,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Kukulkan
rDeimos
Kukulkan
16
0 / 4 / 1
8,043
619
10,772
9,632
2,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Jycode
Hachiman
17
7 / 2 / 13
10,991
845
12,723
12,122
5,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
9 / 0 / 15
12,151
935
21,288
4,798
2,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
1 / 1 / 20
10,846
834
9,156
17,356
17,749
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Chang'e
ixTHORxi
Chang'e
16
5 / 2 / 11
10,083
776
7,556
7,757
3,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Athena
xWarchildx
Athena
14
2 / 2 / 14
9,194
707
6,399
12,420
10,156
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
97
6
Kills
24
24
Deaths
7
11
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Caleb1OO
Fenrir
4
7
3
0.79
L
Jormungandr
Embers_of_Hope
Jormungandr
1
1
4
3
L
Hachiman
Galvuhtron
Hachiman
1
5
2
0.4
W
Hachiman
Jycode
Hachiman
7
2
13
6.75
L
Erlang Shen
MarkyMarkFoun10
Erlang Shen
0
7
1
0.07
W
9
0
15
16.5
W
1
1
20
11
W
Chang'e
ixTHORxi
Chang'e
5
2
11
5.25
L
Kukulkan
rDeimos
Kukulkan
0
4
1
0.13
W
Athena
xWarchildx
Athena
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,188
Damage
57,122
63,917
Taken
54,453
30,491
Mitigated
38,679
5,181
Healing
23,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Caleb1OO
Fenrir
9,086
2,435
0
831
13,883
5,539
0
6,668
7,033
0
13,536
L
Jormungandr
Embers_of_Hope
Jormungandr
4,396
774
0
639
11,583
9,776
0
5,082
6,471
26,287
0
L
Hachiman
Galvuhtron
Hachiman
6,579
1,878
0
2,329
12,876
3,955
0
7,025
5,819
0
35,442
W
Hachiman
Jycode
Hachiman
12,723
8,571
0
3,458
12,122
5,555
2,440
2,027
10,095
0
44,957
L
Erlang Shen
MarkyMarkFoun10
Erlang Shen
3,355
1,061
0
1,106
15,943
8,382
0
10,176
5,534
0
16,774
W
21,288
5,864
0
869
4,798
2,066
2,345
1,139
3,659
48,953
0
W
9,156
1,887
1,317
5,719
17,356
17,749
641
5,073
12,283
0
30,267
W
Chang'e
ixTHORxi
Chang'e
7,556
723
5,612
3,411
7,757
3,153
1,716
3,402
4,355
29,574
0
L
Kukulkan
rDeimos
Kukulkan
10,772
831
0
276
9,632
2,839
0
5,909
3,637
51,174
0
W
Athena
xWarchildx
Athena
6,399
1,792
1,910
1,302
12,420
10,156
478
3,596
8,824
11,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,208
Gold Earned
53,265
258
Minions Killed
283
6
Camps Cleared
8
1,082,312
Distance Traveled
1,329,954
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,027
694
11
1
2
234,000
2
L
Jormungandr
8,730
672
54
4
0
217,352
0
L
Hachiman
8,264
636
65
5
1
206,549
1
W
Hachiman
10,991
845
88
7
2
249,101
1
L
Erlang Shen
7,144
550
33
3
0
218,638
0
W
Nu Wa
12,151
935
73
6
2
261,061
0
W
Chaac
10,846
834
55
4
1
274,627
2
W
Chang'e
10,083
776
55
4
3
274,291
4
L
Kukulkan
8,043
619
95
7
3
205,773
4
W
Athena
9,194
707
12
1
0
270,874
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role