Player Matchup

Ao Kuang
Ao Kuang
Masters
Blessed0ne
Ao Kuang
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond II
DraidenTTV
Anhur
Diamond II
Level 124
God Stats
32W - 19L
1,855 SR
Queue Stats
511W - 485L
2,383 MMR
Party 1
Sol
Sol
Masters
GIobe
Sol
Masters
Level 160
God Stats
13W - 9L
1,685 SR
Queue Stats
514W - 434L
2,698 MMR
Solo
Hercules
Hercules
Diamond II
Mynameisjeffffff
Hercules
Diamond II
Level 42
God Stats
1W - 1L
1,311 SR
Queue Stats
36W - 14L
2,446 MMR
Solo
Chaac
Chaac
Masters
Washeddd
Chaac
Masters
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 128
1,570 SR
2,105 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 148
1,634 SR
1,865 MMR
Tsukuyomi
Tsukuyomi
Masters
BestJouster101
Tsukuyomi
Masters
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Masters
Pengey
Bakasura
Masters
Level 160
God Stats
3W - 2L
1,931 SR
Queue Stats
155W - 127L
2,520 MMR
Solo
Cerberus
Cerberus
Masters
Vizzente
Cerberus
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Masters
lSilas
Ra
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Diamond IV
ohhhMarcus
Cupid
Diamond IV
Level 149
God Stats
42W - 33L
1,740 SR
Queue Stats
196W - 184L
2,302 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Blessed0ne
Ao Kuang
11
4 / 2 / 3
6,291
572
5,007
9,445
2,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
12
1 / 0 / 2
6,963
633
3,037
5,242
1,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
GIobe
Sol
12
7 / 1 / 4
7,006
637
10,349
8,053
2,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
5 / 2 / 5
6,481
589
6,199
8,942
3,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
Washeddd
Chaac
11
1 / 2 / 0
5,876
534
5,167
10,134
6,254
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
SetTiamatSobekAthena

VS

Bans
GilgameshLokiYmirXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BestJouster101
Tsukuyomi
12
3 / 1 / 1
6,840
622
10,146
8,751
3,273
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bakasura
Pengey
Bakasura
9
2 / 6 / 2
5,777
525
4,293
10,113
3,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
Vizzente
Cerberus
8
1 / 3 / 2
5,793
527
3,622
10,476
4,542
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ra
8
1 / 4 / 2
5,404
491
4,915
4,715
1,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cupid
9
0 / 4 / 2
5,458
496
1,756
5,462
943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
18
Kills
7
7
Deaths
18
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
BestJouster101
Tsukuyomi
3
1
1
3.5
W
Ao Kuang
Blessed0ne
Ao Kuang
4
2
3
2.75
W
Anhur
1
0
2
2
W
Sol
GIobe
Sol
7
1
4
9
W
5
2
5
3.75
L
Bakasura
Pengey
Bakasura
2
6
2
0.5
L
Cerberus
Vizzente
Cerberus
1
3
2
0.67
W
Chaac
Washeddd
Chaac
1
2
0
0.5
L
Ra
1
4
2
0.5
L
Cupid
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,759
Damage
24,732
41,816
Taken
39,517
16,768
Mitigated
13,635
17,081
Healing
10,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
BestJouster101
Tsukuyomi
10,146
3,890
0
3,960
8,751
3,273
126
1,237
7,514
0
48,368
W
Ao Kuang
Blessed0ne
Ao Kuang
5,007
1,411
0
2,234
9,445
2,638
0
857
8,290
36,779
0
W
Anhur
3,037
2,099
0
3,831
5,242
1,665
240
452
4,790
0
47,798
W
Sol
GIobe
Sol
10,349
4,459
0
3,147
8,053
2,348
522
3,907
3,956
48,901
0
W
6,199
1,894
0
3,101
8,942
3,863
0
3,321
5,430
0
18,117
L
Bakasura
Pengey
Bakasura
4,293
2,979
0
2,187
10,113
3,334
0
5,422
4,691
0
26,608
L
Cerberus
Vizzente
Cerberus
3,622
319
0
2,255
10,476
4,542
0
4,558
5,918
12,558
0
W
Chaac
Washeddd
Chaac
5,167
1,361
0
4,768
10,134
6,254
0
0
10,037
0
33,444
L
Ra
4,915
399
354
626
4,715
1,543
0
3,066
1,649
30,451
0
L
Cupid
1,756
1,111
0
988
5,462
943
0
1,073
4,389
0
26,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,617
Gold Earned
29,272
360
Minions Killed
325
0
Camps Cleared
0
1,107,010
Distance Traveled
1,075,898
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,840
622
99
9
0
238,710
3
W
Ao Kuang
6,291
572
63
6
0
232,136
1
W
Anhur
6,963
633
102
9
0
176,578
1
W
Sol
7,006
637
104
9
0
222,485
2
W
Hercules
6,481
589
16
1
0
244,991
4
L
Bakasura
5,777
525
67
6
0
206,386
1
L
Cerberus
5,793
527
31
3
0
212,540
3
W
Chaac
5,876
534
75
7
0
230,820
4
L
Ra
5,404
491
69
6
0
222,861
2
L
Cupid
5,458
496
59
5
0
195,401
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role