Player Matchup

Khepri
Khepri
GAxTotodilex
Khepri
Level 28
God Stats
6W - 2L
1,672 SR
Queue Stats
24W - 24L
1,575 Elo+
Party 1
Eset
Eset
ScaryManu
Eset
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
260W - 265L
1,514 Elo+
Party 2
Gilgamesh
Gilgamesh
ScaryMiike
Gilgamesh
Level 126
God Stats
7W - 3L
1,492 SR
Queue Stats
274W - 255L
1,575 Elo+
Party 2
Tyr
Tyr
Scarydanyy
Tyr
Level 28
God Stats
20W - 11L
1,501 SR
Queue Stats
110W - 86L
1,579 Elo+
Party 2
Medusa
Medusa
lStrawHatLuffyl
Medusa
Level 119
God Stats
13W - 8L
1,620 SR
Queue Stats
32W - 28L
1,568 Elo+
Party 1
Team Averages
Level 82
1,557 SR
1,562 Elo+

VS

Team Averages
Level 77
1,550 SR
1,589 Elo+
Hou Yi
Hou Yi
DeepSea_4
Hou Yi
Level 45
God Stats
15W - 18L
1,558 SR
Queue Stats
84W - 93L
1,514 Elo+
Solo
Danzaburou
Danzaburou
Hurtfulkiller99
Danzaburou
Level 124
God Stats
2W - 1L
1,841 SR
Queue Stats
37W - 34L
1,592 Elo+
Party 3
Chang'e
Chang'e
IsDarling
Chang'e
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 49L
1,539 Elo+
Party 3
Fenrir
Fenrir
QuizReplayz
Fenrir
Level 95
God Stats
1W - 3L
1,351 SR
Queue Stats
36W - 38L
1,552 Elo+
Party 3
Cerberus
Cerberus
RL3 Runs lol
Cerberus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,750 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
17
3 / 4 / 12
12,035
501
6,362
11,718
12,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Eset
20
4 / 7 / 8
13,878
578
13,600
14,852
5,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
ScaryMiike
Gilgamesh
20
20 / 2 / 7
15,875
661
27,915
21,244
13,481
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
4 / 6 / 5
13,745
573
8,869
21,947
21,817
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

19
7 / 3 / 5
13,016
542
11,787
15,015
5,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
DeepSea_4
Hou Yi
18
4 / 9 / 5
11,793
491
10,040
19,821
6,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Danzaburou
Hurtfulkiller99
Danzaburou
18
6 / 8 / 7
12,372
516
17,926
21,159
8,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chang'e
IsDarling
Chang'e
20
7 / 7 / 1
13,195
550
18,904
20,257
7,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
17
5 / 9 / 6
11,357
473
7,375
25,212
11,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cerberus
RL3 Runs lol
Cerberus
12
0 / 6 / 8
8,740
364
4,686
15,478
9,686
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
49
38
Kills
22
22
Deaths
39
37
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
DeepSea_4
Hou Yi
4
9
5
0.72
W
Khepri
3
4
12
2.25
L
Danzaburou
Hurtfulkiller99
Danzaburou
6
8
7
1.19
L
Chang'e
IsDarling
Chang'e
7
7
1
1.07
L
Fenrir
5
9
6
0.89
L
Cerberus
RL3 Runs lol
Cerberus
0
6
8
0.67
W
Eset
4
7
8
1.14
W
Gilgamesh
ScaryMiike
Gilgamesh
20
2
7
11.75
W
4
6
5
1.08
W
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,533
Damage
58,931
84,776
Taken
101,927
59,367
Mitigated
43,764
25,925
Healing
27,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
DeepSea_4
Hou Yi
10,040
6,492
0
4,943
19,821
6,768
661
5,165
14,486
0
82,010
W
Khepri
6,362
374
0
745
11,718
12,625
702
2,111
9,561
33,099
0
L
Danzaburou
Hurtfulkiller99
Danzaburou
17,926
9,426
0
6,146
21,159
8,098
1,538
7,033
13,820
0
94,693
L
Chang'e
IsDarling
Chang'e
18,904
1,779
815
6,419
20,257
7,785
199
620
19,637
90,550
0
L
Fenrir
7,375
923
0
7,003
25,212
11,427
817
3,249
21,871
0
68,139
L
Cerberus
RL3 Runs lol
Cerberus
4,686
690
0
2,115
15,478
9,686
214
3,273
12,151
17,129
0
W
Eset
13,600
812
486
3,543
14,852
5,588
1,970
217
14,635
80,911
0
W
Gilgamesh
ScaryMiike
Gilgamesh
27,915
8,613
0
6,547
21,244
13,481
1,740
5,725
15,311
0
129,340
W
8,869
615
0
7,765
21,947
21,817
260
11,240
9,999
0
80,702
W
11,787
5,968
0
6,839
15,015
5,856
6,503
3,323
11,680
0
92,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,549
Gold Earned
57,457
643
Minions Killed
552
0
Camps Cleared
0
2,306,131
Distance Traveled
1,908,498
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
11,793
491
124
5
0
374,002
5
W
Khepri
12,035
501
64
3
0
452,838
2
L
Danzaburou
12,372
516
125
5
0
363,391
2
L
Chang'e
13,195
550
185
8
0
383,620
3
L
Fenrir
11,357
473
90
4
0
443,946
6
L
Cerberus
8,740
364
28
1
0
343,539
0
W
Eset
13,878
578
162
7
0
388,400
0
W
Gilgamesh
15,875
661
142
6
0
552,649
7
W
Tyr
13,745
573
155
6
0
497,289
4
W
Medusa
13,016
542
120
5
0
414,955
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role