Player Matchup

Hera
Hera
KingChun024
Hera
Level 115
God Stats
0W - 2L
1,523 SR
Queue Stats
7W - 9L
1,605 Elo+
Party 2
Danzaburou
Danzaburou
LCR0N
Danzaburou
Level 106
God Stats
3W - 6L
1,584 SR
Queue Stats
92W - 84L
1,605 Elo+
Party 3
Sun Wukong
Sun Wukong
jcrls14
Sun Wukong
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
supercacho
Sylvanus
Level 79
God Stats
2W - 1L
1,851 SR
Queue Stats
96W - 86L
1,618 Elo+
Party 3
Team Averages
Level 107
1,615 SR
1,582 Elo+

VS

Team Averages
Level 104
1,631 SR
1,494 Elo+
Da Ji
Da Ji
BDX1
Da Ji
Level 152
God Stats
2W - 0L
1,369 SR
Queue Stats
30W - 21L
1,666 Elo+
Solo
Medusa
Medusa
DocMonday
Medusa
Level 60
God Stats
1W - 2L
1,595 SR
Queue Stats
20W - 26L
1,384 Elo+
Solo
Xing Tian
Xing Tian
Rapcha
Xing Tian
Level 118
God Stats
1W - 0L
1,839 SR
Queue Stats
5W - 4L
1,463 Elo+
Party 1
Zeus
Zeus
tedshafers
Zeus
Level 87
God Stats
1W - 1L
1,722 SR
Queue Stats
5W - 4L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 9 / 4
12,671
667
13,252
16,101
7,650
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
LCR0N
Danzaburou
20
5 / 7 / 6
14,313
753
19,812
23,856
11,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sun Wukong
jcrls14
Sun Wukong
19
1 / 6 / 4
12,387
652
11,105
28,152
33,341
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
supercacho
Sylvanus
20
4 / 4 / 5
14,898
784
10,231
30,626
45,037
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BDX1
Da Ji
19
4 / 6 / 10
13,572
714
14,755
15,304
7,526
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
DocMonday
Medusa
20
13 / 5 / 8
15,872
835
26,369
18,674
8,807
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Xing Tian
Rapcha
Xing Tian
20
4 / 1 / 17
14,672
772
23,807
28,329
35,455
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
5 / 0 / 7
13,876
730
18,331
8,753
4,186
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
68
12
Kills
26
26
Deaths
12
19
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Da Ji
BDX1
Da Ji
4
6
10
1.5
W
Medusa
DocMonday
Medusa
13
5
8
3.4
L
2
9
4
0.44
L
Danzaburou
LCR0N
Danzaburou
5
7
6
1.14
W
Xing Tian
Rapcha
Xing Tian
4
1
17
12.5
L
Sun Wukong
jcrls14
Sun Wukong
1
6
4
0.5
L
Sylvanus
supercacho
Sylvanus
4
4
5
1.63
W
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,400
Damage
83,262
98,735
Taken
71,060
97,813
Mitigated
55,974
20,468
Healing
11,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
BDX1
Da Ji
14,755
4,103
0
2,198
15,304
7,526
1,560
5,068
9,708
0
48,936
W
Medusa
DocMonday
Medusa
26,369
14,045
0
5,204
18,674
8,807
1,409
8,129
10,545
0
87,196
L
13,252
2,227
763
1,649
16,101
7,650
66
5,534
10,567
63,869
0
L
Danzaburou
LCR0N
Danzaburou
19,812
9,873
0
5,472
23,856
11,785
1,454
13,632
10,224
0
63,026
W
Xing Tian
Rapcha
Xing Tian
23,807
2,765
0
500
28,329
35,455
276
8,389
18,840
52,454
0
L
Sun Wukong
jcrls14
Sun Wukong
11,105
2,527
0
4,825
28,152
33,341
319
10,951
17,201
0
42,233
L
Sylvanus
supercacho
Sylvanus
10,231
2,453
2,276
5,483
30,626
45,037
27
12,662
17,964
40,079
0
W
18,331
2,613
0
3,332
8,753
4,186
937
2,609
6,144
60,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,269
Gold Earned
57,992
327
Minions Killed
331
11
Camps Cleared
13
1,223,638
Distance Traveled
1,464,550
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,572
714
55
3
6
346,551
2
W
Medusa
15,872
835
143
8
2
340,733
2
L
Hera
12,671
667
114
6
2
303,379
4
L
Danzaburou
14,313
753
93
5
6
302,389
1
W
Xing Tian
14,672
772
40
2
3
407,843
4
L
Sun Wukong
12,387
652
70
4
2
320,777
0
L
Sylvanus
14,898
784
50
3
1
297,093
4
W
Zeus
13,876
730
93
5
2
369,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role