Player Matchup

Bacchus
Bacchus
Daxxx96
Bacchus
Level 40
God Stats
6W - 4L
1,723 SR
Queue Stats
128W - 120L
1,552 Elo+
Party 2
Danzaburou
Danzaburou
JakeDaSnake28
Danzaburou
Level 15
God Stats
6W - 10L
1,462 SR
Queue Stats
101W - 80L
1,650 Elo+
Party 2
Sun Wukong
Sun Wukong
Mediocricy
Sun Wukong
Level 26
God Stats
0W - 1L
1,300 SR
Queue Stats
115W - 86L
1,601 Elo+
Solo
Zeus
Zeus
Sparzly
Zeus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
ThicccLoliThighs
Thor
Level 21
God Stats
3W - 6L
1,352 SR
Queue Stats
49W - 37L
1,600 Elo+
Solo
Team Averages
Level 26
1,467 SR
1,581 Elo+

VS

Team Averages
Level 19
1,630 SR
1,667 Elo+
Merlin
Merlin
Depressionsama
Merlin
Level 14
God Stats
2W - 0L
1,451 SR
Queue Stats
8W - 6L
1,571 Elo+
Party 1
Anhur
Anhur
LightPhoenix27
Anhur
Level 29
God Stats
11W - 8L
1,701 SR
Queue Stats
433W - 408L
1,586 Elo+
Solo
Ra
Ra
UrMomCamelot
Ra
Level 16
God Stats
16W - 4L
1,848 SR
Queue Stats
76W - 22L
1,891 Elo+
Party 3
Loki
Loki
kanashiaku
Loki
Level 28
God Stats
2W - 1L
1,451 SR
Queue Stats
8W - 6L
1,571 Elo+
Party 1
Pele
Pele
Νezuko
Pele
Level 6
God Stats
24W - 20L
1,701 SR
Queue Stats
30W - 25L
1,715 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Daxxx96
Bacchus
6
1 / 0 / 1
4,192
699
1,211
2,177
955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
JakeDaSnake28
Danzaburou
6
0 / 1 / 0
3,627
605
109
2,215
382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Mediocricy
Sun Wukong
5
0 / 2 / 0
3,275
546
191
2,362
725
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Zeus
Sparzly
Zeus
7
0 / 4 / 0
3,671
612
1,296
3,269
937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
1 / 0 / 0
3,911
652
775
1,790
397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 1
2,969
495
344
34
4
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 0 / 0
3,950
658
771
2,185
455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
4 / 1 / 0
5,031
839
2,397
2,925
961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 0 / 1
3,510
585
758
2,322
500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Pele
Νezuko
Pele
8
2 / 1 / 0
4,525
754
1,051
2,263
626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
2
Kills
7
7
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Daxxx96
Bacchus
1
0
1
1.5
W
0
0
1
0.5
L
Danzaburou
JakeDaSnake28
Danzaburou
0
1
0
0
W
1
0
0
1
L
Sun Wukong
Mediocricy
Sun Wukong
0
2
0
0
L
Zeus
Sparzly
Zeus
0
4
0
0
L
1
0
0
1
W
4
1
0
4
W
0
0
1
0.5
W
Pele
Νezuko
Pele
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,582
Damage
5,321
11,813
Taken
9,729
3,396
Mitigated
2,546
2,221
Healing
2,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Daxxx96
Bacchus
1,211
82
0
522
2,177
955
0
100
2,039
7,508
0
W
344
0
0
0
34
4
0
0
34
1,457
0
L
Danzaburou
JakeDaSnake28
Danzaburou
109
0
0
567
2,215
382
0
177
1,964
0
13,263
W
771
254
0
1,040
2,185
455
0
320
1,822
0
14,218
L
Sun Wukong
Mediocricy
Sun Wukong
191
86
0
200
2,362
725
0
0
2,362
0
9,425
L
Zeus
Sparzly
Zeus
1,296
156
0
272
3,269
937
0
2,352
917
17,467
0
L
775
140
0
660
1,790
397
0
0
1,790
0
12,868
W
2,397
465
17
827
2,925
961
0
1,501
1,424
27,881
0
W
758
219
0
225
2,322
500
0
297
1,959
0
11,388
W
Pele
Νezuko
Pele
1,051
422
0
222
2,263
626
0
280
1,983
0
20,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,676
Gold Earned
19,985
140
Minions Killed
177
0
Camps Cleared
0
492,976
Distance Traveled
524,996
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,192
699
11
2
0
131,536
5
W
Merlin
2,969
495
3
1
0
28,667
0
L
Danzaburou
3,627
605
31
5
0
95,999
0
W
Anhur
3,950
658
35
6
0
101,949
0
L
Sun Wukong
3,275
546
20
3
0
71,124
0
L
Zeus
3,671
612
41
7
0
101,026
2
L
Thor
3,911
652
37
6
0
93,291
0
W
Ra
5,031
839
54
9
0
121,870
2
W
Loki
3,510
585
32
5
0
146,553
1
W
Pele
4,525
754
53
9
0
125,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role