Player Matchup

Cthulhu
Cthulhu
LeftOnHigh
Cthulhu
Level 44
God Stats
98W - 106L
1,458 SR
Queue Stats
141W - 166L
1,445 Elo+
Party 1
Hades
Hades
TheEagerBeaver
Hades
Level 15
God Stats
10W - 5L
1,429 SR
Queue Stats
114W - 115L
1,360 Elo+
Solo
Thor
Thor
VibeTalker
Thor
Level 17
God Stats
2W - 4L
1,139 SR
Queue Stats
13W - 20L
1,205 Elo+
Solo
Olorun
Olorun
Yolo73_Spams_L2
Olorun
Level 14
God Stats
11W - 17L
1,386 SR
Queue Stats
30W - 39L
1,189 Elo+
Party 1
Apollo
Apollo
gay-writes-4all
Apollo
Level 6
God Stats
29W - 32L
1,198 SR
Queue Stats
41W - 57L
1,099 Elo+
Solo
Team Averages
Level 19
1,322 SR
1,259 Elo+

VS

Team Averages
Level 15
1,452 SR
1,252 Elo+
Mercury
Mercury
SunFlowerKid420
Mercury
Level 23
God Stats
0W - 2L
1,274 SR
Queue Stats
13W - 14L
1,297 Elo+
Solo
Bastet
Bastet
The_Wild_Nataloo
Bastet
Level 6
God Stats
1W - 3L
1,707 SR
Queue Stats
19W - 26L
1,170 Elo+
Party 2
Bellona
Bellona
Troggel87
Bellona
Level 15
God Stats
27W - 40L
1,394 SR
Queue Stats
27W - 41L
1,289 Elo+
Solo
Da Ji
Da Ji
X_XChrono
Da Ji
Level 3
God Stats
0W - 1L
1,276 SR
Queue Stats
6W - 8L
1,168 Elo+
Party 2
Fenrir
Fenrir
bigpwner1
Fenrir
Level 28
God Stats
15W - 10L
1,610 SR
Queue Stats
69W - 75L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LeftOnHigh
Cthulhu
20
14 / 5 / 23
15,434
1,187
32,806
21,181
25,288
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

20
15 / 5 / 22
15,912
1,224
34,217
22,696
13,017
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
9 / 7 / 14
13,690
1,053
13,451
15,367
14,031
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
2 / 2 / 25
12,497
961
13,499
19,587
18,451
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
6 / 6 / 23
13,511
1,039
19,792
14,374
6,459
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

150

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 10 / 14
12,824
986
18,302
25,129
9,821
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
2 / 9 / 14
12,767
982
9,943
23,526
16,466
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Bellona
Troggel87
Bellona
20
4 / 6 / 12
13,271
1,021
18,198
25,280
18,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
X_XChrono
Da Ji
18
3 / 12 / 10
12,331
949
15,663
22,934
12,370
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
bigpwner1
Fenrir
20
13 / 9 / 9
15,551
1,196
24,075
31,801
20,449
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

153
Kill Participation
84
46
Kills
25
25
Deaths
46
107
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
LeftOnHigh
Cthulhu
14
5
23
5.1
L
3
10
14
1
W
15
5
22
5.2
L
2
9
14
1
L
Bellona
Troggel87
Bellona
4
6
12
1.67
W
9
7
14
2.29
L
Da Ji
X_XChrono
Da Ji
3
12
10
0.67
W
2
2
25
7.25
L
Fenrir
bigpwner1
Fenrir
13
9
9
1.94
W
6
6
23
2.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,765
Damage
86,181
93,205
Taken
128,670
77,246
Mitigated
77,765
31,285
Healing
7,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
LeftOnHigh
Cthulhu
32,806
4,768
1,655
4,367
21,181
25,288
0
397
20,532
53,488
0
L
18,302
8,495
0
0
25,129
9,821
0
17,790
7,339
0
53,899
W
34,217
4,785
3,437
8,508
22,696
13,017
0
444
21,862
64,042
0
L
9,943
2,511
0
2,434
23,526
16,466
0
15,696
7,830
0
27,748
L
Bellona
Troggel87
Bellona
18,198
5,518
0
1,444
25,280
18,659
0
18,324
6,956
2,383
29,518
W
13,451
4,656
0
1,107
15,367
14,031
0
54
15,073
0
19,426
L
Da Ji
X_XChrono
Da Ji
15,663
5,852
0
138
22,934
12,370
0
11,327
11,607
0
33,194
W
13,499
3,120
4,358
7,746
19,587
18,451
0
278
18,979
23,087
0
L
Fenrir
bigpwner1
Fenrir
24,075
8,423
810
2,591
31,801
20,449
0
17,385
14,416
0
41,821
W
19,792
17,760
0
107
14,374
6,459
0
54
14,235
0
39,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,044
Gold Earned
66,744
196
Minions Killed
185
3
Camps Cleared
8
1,002,570
Distance Traveled
1,208,459
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
15,434
1,187
33
3
1
234,471
0
L
Mercury
12,824
986
70
5
0
259,475
0
W
Hades
15,912
1,224
78
6
1
196,792
0
L
Bastet
12,767
982
30
2
3
225,381
3
L
Bellona
13,271
1,021
24
2
1
252,481
4
W
Thor
13,690
1,053
9
1
0
179,355
1
L
Da Ji
12,331
949
30
2
3
209,525
3
W
Olorun
12,497
961
17
1
0
240,588
6
L
Fenrir
15,551
1,196
31
2
1
261,597
0
W
Apollo
13,511
1,039
59
5
1
151,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role