Player Matchup

Kuzenbo
Kuzenbo
BlazeCatz
Kuzenbo
Level 28
God Stats
1W - 2L
1,127 SR
Queue Stats
16W - 26L
1,312 Elo+
Party 2
Hades
Hades
TheOneSpedKid
Hades
Level 18
God Stats
1W - 4L
1,794 SR
Queue Stats
16W - 21L
1,487 Elo+
Party 2
Heimdallr
Heimdallr
Zefers
Heimdallr
Level 53
God Stats
0W - 4L
1,638 SR
Queue Stats
143W - 152L
1,285 Elo+
Party 2
Nemesis
Nemesis
ZoroForHokage
Nemesis
Level 69
God Stats
9W - 6L
1,500 SR
Queue Stats
230W - 214L
1,193 Elo+
Party 2
Discordia
Discordia
lgetmoist
Discordia
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 28L
1,271 Elo+
Party 2
Team Averages
Level 38
1,512 SR
1,309 Elo+

VS

Team Averages
Level 70
1,492 SR
1,484 Elo+
Ymir
Ymir
Gourami
Ymir
Level 123
God Stats
5W - 1L
1,326 SR
Queue Stats
456W - 414L
1,527 Elo+
Party 1
Janus
Janus
NewPlayer2016
Janus
Level 49
God Stats
12W - 15L
1,511 SR
Queue Stats
130W - 128L
1,529 Elo+
Party 3
Loki
Loki
SigmaJudas
Loki
Level 109
God Stats
5W - 5L
1,716 SR
Queue Stats
550W - 507L
1,557 Elo+
Party 1
Izanami
Izanami
ghostmonkey157
Izanami
Level 7
God Stats
4W - 3L
1,478 SR
Queue Stats
6W - 6L
1,269 Elo+
Party 1
Fenrir
Fenrir
godmanyes
Fenrir
Level 61
God Stats
9W - 9L
1,432 SR
Queue Stats
216W - 203L
1,539 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BlazeCatz
Kuzenbo
12
0 / 0 / 3
7,309
348
2,340
11,557
10,317
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
1 / 10 / 0
8,713
415
7,801
17,155
9,242
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
Zefers
Heimdallr
16
5 / 3 / 1
9,902
472
10,544
10,993
3,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
15
2 / 4 / 3
9,283
442
5,715
15,253
5,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
lgetmoist
Discordia
12
0 / 7 / 2
7,925
377
3,391
10,423
3,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Gourami
Ymir
15
2 / 1 / 6
10,073
480
10,264
10,494
9,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
3 / 1 / 7
12,031
573
11,664
8,246
2,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
11 / 1 / 3
13,253
631
12,896
15,155
11,457
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 3 / 0
10,437
497
3,051
7,937
2,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
godmanyes
Fenrir
17
6 / 2 / 8
11,033
525
9,777
14,361
7,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
48
8
Kills
24
24
Deaths
8
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
BlazeCatz
Kuzenbo
0
0
3
1.5
W
Ymir
Gourami
Ymir
2
1
6
5
W
3
1
7
6.5
W
11
1
3
12.5
L
1
10
0
0.1
L
Heimdallr
Zefers
Heimdallr
5
3
1
1.83
L
Nemesis
2
4
3
0.88
W
2
3
0
0.67
W
Fenrir
godmanyes
Fenrir
6
2
8
5
L
Discordia
lgetmoist
Discordia
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,791
Damage
47,652
65,381
Taken
56,193
32,115
Mitigated
34,380
8,651
Healing
16,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
BlazeCatz
Kuzenbo
2,340
966
0
0
11,557
10,317
124
4,482
7,075
21,559
0
W
Ymir
Gourami
Ymir
10,264
580
0
2,001
10,494
9,809
0
3,129
7,255
51,970
0
W
11,664
457
0
553
8,246
2,553
639
2,555
5,337
104,310
0
W
12,896
3,580
0
6,179
15,155
11,457
1,232
5,366
9,707
182
95,219
L
7,801
990
96
3,316
17,155
9,242
0
3,380
13,775
41,653
0
L
Heimdallr
Zefers
Heimdallr
10,544
3,522
0
3,310
10,993
3,951
1,524
3,549
7,444
0
60,227
L
Nemesis
5,715
3,001
0
1,251
15,253
5,180
917
5,893
9,360
0
53,241
W
3,051
2,677
0
384
7,937
2,707
0
99
7,798
0
62,805
W
Fenrir
godmanyes
Fenrir
9,777
2,792
0
6,922
14,361
7,854
0
1,719
12,564
0
66,687
L
Discordia
lgetmoist
Discordia
3,391
165
0
678
10,423
3,425
0
4,624
5,799
36,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,132
Gold Earned
56,827
403
Minions Killed
673
0
Camps Cleared
0
1,863,578
Distance Traveled
2,175,727
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,309
348
32
2
0
393,036
2
W
Ymir
10,073
480
68
3
0
415,997
4
W
Janus
12,031
573
195
9
0
433,227
0
W
Loki
13,253
631
169
8
0
450,104
2
L
Hades
8,713
415
89
4
0
303,814
1
L
Heimdallr
9,902
472
109
5
0
367,334
2
L
Nemesis
9,283
442
104
5
0
468,151
0
W
Izanami
10,437
497
140
7
0
399,298
0
W
Fenrir
11,033
525
101
5
0
477,101
1
L
Discordia
7,925
377
69
3
0
331,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role