Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
KOD Richi
Rama
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,528 Elo+
Party 2
Gilgamesh
Gilgamesh
MrMchitta
Gilgamesh
Level 156
God Stats
6W - 3L
1,728 SR
Queue Stats
125W - 138L
1,449 Elo+
Solo
Kumbhakarna
Kumbhakarna
ThunderJaw01
Kumbhakarna
Level 69
God Stats
2W - 2L
1,840 SR
Queue Stats
308W - 292L
1,528 Elo+
Solo
Da Ji
Da Ji
TooDankToStank
Da Ji
Level 145
God Stats
20W - 30L
1,297 SR
Queue Stats
545W - 569L
1,449 Elo+
Party 2
Team Averages
Level 115
1,573 SR
1,491 Elo+

VS

Team Averages
Level 108
1,600 SR
1,487 Elo+
Gilgamesh
Gilgamesh
FinesseLord_
Gilgamesh
Level 109
God Stats
2W - 2L
1,624 SR
Queue Stats
79W - 77L
1,454 Elo+
Party 1
Chaac
Chaac
JohnXchemical_
Chaac
Level 123
God Stats
8W - 7L
1,500 SR
Queue Stats
102W - 109L
1,516 Elo+
Party 1
The Morrigan
The Morrigan
PlaidAbyss
The Morrigan
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,480 Elo+
Solo
Anubis
Anubis
YT_Sulliv19
Anubis
Level 125
God Stats
38W - 29L
1,724 SR
Queue Stats
236W - 205L
1,545 Elo+
Party 1
Da Ji
Da Ji
trollARTist666
Da Ji
Level 64
God Stats
39W - 24L
1,654 SR
Queue Stats
169W - 165L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
11 / 0 / 2
10,381
649
10,262
7,535
2,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
12
2 / 2 / 3
7,548
472
5,379
8,518
2,602
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
MrMchitta
Gilgamesh
14
2 / 3 / 4
8,254
516
5,581
12,677
9,216
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Kumbhakarna
ThunderJaw01
Kumbhakarna
13
2 / 2 / 5
8,195
512
4,787
11,400
6,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
2 / 3 / 6
8,840
553
5,026
11,519
4,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FinesseLord_
Gilgamesh
10
0 / 6 / 1
6,332
396
3,563
11,829
3,911
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 3 / 2
6,984
437
6,035
9,887
5,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
PlaidAbyss
The Morrigan
13
0 / 3 / 4
7,704
482
6,588
7,920
2,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
14
1 / 2 / 1
7,928
496
5,521
7,890
3,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
7 / 5 / 1
7,878
492
7,084
11,826
4,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
19
Kills
9
10
Deaths
19
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
11
0
2
12
L
Gilgamesh
FinesseLord_
Gilgamesh
0
6
1
0.08
L
1
3
2
0.67
W
Rama
2
2
3
1.75
W
Gilgamesh
MrMchitta
Gilgamesh
2
3
4
1.33
L
The Morrigan
PlaidAbyss
The Morrigan
0
3
4
0.67
W
Kumbhakarna
ThunderJaw01
Kumbhakarna
2
2
5
2.25
W
2
3
6
1.67
L
Anubis
1
2
1
0.75
L
7
5
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,035
Damage
28,791
51,649
Taken
49,352
24,861
Mitigated
20,273
23,390
Healing
10,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
10,262
528
1,580
6,111
7,535
2,361
58
3,385
4,150
60,323
0
L
Gilgamesh
FinesseLord_
Gilgamesh
3,563
551
111
2,000
11,829
3,911
0
2,890
8,864
0
35,278
L
6,035
1,345
0
3,867
9,887
5,326
676
2,594
7,257
0
35,486
W
Rama
5,379
4,319
0
4,644
8,518
2,602
1,533
1,738
6,780
0
40,957
W
Gilgamesh
MrMchitta
Gilgamesh
5,581
1,115
0
1,803
12,677
9,216
705
2,550
10,127
0
49,271
L
The Morrigan
PlaidAbyss
The Morrigan
6,588
1,292
0
1,274
7,920
2,720
0
2,467
5,395
54,370
1,480
W
Kumbhakarna
ThunderJaw01
Kumbhakarna
4,787
329
0
3,960
11,400
6,637
328
2,462
8,938
32,919
0
W
5,026
1,029
0
5,292
11,519
4,045
89
494
11,025
0
59,860
L
Anubis
5,521
215
77
2,929
7,890
3,966
0
3,535
3,987
57,030
0
L
7,084
2,035
0
641
11,826
4,350
0
2,885
8,800
0
37,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,218
Gold Earned
36,826
444
Minions Killed
395
0
Camps Cleared
0
1,485,824
Distance Traveled
1,359,959
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,381
649
125
8
0
331,272
5
L
Gilgamesh
6,332
396
64
4
0
269,049
0
L
Chaac
6,984
437
61
4
0
280,185
3
W
Rama
7,548
472
89
6
0
252,448
5
W
Gilgamesh
8,254
516
90
6
0
298,518
3
L
The Morrigan
7,704
482
106
7
0
262,223
4
W
Kumbhakarna
8,195
512
44
3
0
310,186
3
W
Da Ji
8,840
553
96
6
0
293,400
3
L
Anubis
7,928
496
104
7
0
254,741
0
L
Da Ji
7,878
492
60
4
0
293,761
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role