Player Matchup

Medusa
Medusa
EPik RePlAyZ
Medusa
Level 107
God Stats
3W - 2L
1,500 SR
Queue Stats
240W - 204L
1,511 Elo+
Party 1
Olorun
Olorun
Getbehead
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ares
Ares
Litt1eNuts
Ares
Level 3
God Stats
3W - 4L
1,335 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Hercules
Hercules
OffTheV
Hercules
Level 27
God Stats
14W - 13L
1,540 SR
Queue Stats
104W - 99L
1,471 Elo+
Solo
Thor
Thor
swahilithunder
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 29
1,475 SR
1,496 Elo+

VS

Team Averages
Level 9
1,542 SR
1,550 Elo+
Agni
Agni
NakedMonke
Agni
Level 17
God Stats
5W - 0L
1,500 SR
Queue Stats
138W - 77L
1,612 Elo+
Party 3
Izanami
Izanami
Ukcringian
Izanami
Level 18
God Stats
12W - 8L
1,710 SR
Queue Stats
159W - 85L
1,637 Elo+
Party 3
Nemesis
Nemesis
Zombiejw99
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 4
Cthulhu
Cthulhu
bridgeof7gods
Cthulhu
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 12L
1,500 Elo+
Party 4
Ares
Ares
jakeskellington
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
2 / 4 / 1
6,065
505
4,177
7,512
2,113
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
Getbehead
Olorun
7
1 / 9 / 1
5,189
432
1,744
8,523
2,487
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
1 / 2 / 2
5,521
460
952
4,548
2,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
OffTheV
Hercules
11
7 / 2 / 0
6,721
560
6,125
7,851
4,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 7 / 0
4,652
388
1,151
6,658
1,907

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
14 / 1 / 1
9,091
758
10,223
5,232
1,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Ukcringian
Izanami
12
5 / 1 / 3
7,032
586
6,546
7,190
2,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
Zombiejw99
Nemesis
10
1 / 5 / 2
6,343
529
2,156
7,827
3,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
8
1 / 4 / 0
5,492
458
956
4,640
2,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 1 / 4
6,653
554
2,266
4,510
2,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
11
Kills
23
24
Deaths
12
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
2
4
1
0.63
L
Olorun
Getbehead
Olorun
1
9
1
0.17
L
1
2
2
1
W
14
1
1
14.5
L
Hercules
OffTheV
Hercules
7
2
0
3.5
W
Izanami
Ukcringian
Izanami
5
1
3
6.5
W
Nemesis
Zombiejw99
Nemesis
1
5
2
0.4
W
Cthulhu
1
4
0
0.25
W
2
1
4
4
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,149
Damage
22,147
35,092
Taken
29,399
12,643
Mitigated
12,398
5,351
Healing
6,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
4,177
1,543
0
2,506
7,512
2,113
795
2,166
5,286
0
40,255
L
Olorun
Getbehead
Olorun
1,744
889
0
967
8,523
2,487
263
4,060
4,225
16,697
0
L
952
259
0
488
4,548
2,035
121
2,523
1,947
3,053
0
W
10,223
449
0
1,087
5,232
1,708
268
1,187
4,045
56,081
0
L
Hercules
OffTheV
Hercules
6,125
2,758
0
1,390
7,851
4,101
574
1,585
6,138
0
35,632
W
Izanami
Ukcringian
Izanami
6,546
4,666
0
2,548
7,190
2,281
2,403
716
6,474
0
53,454
W
Nemesis
Zombiejw99
Nemesis
2,156
934
0
1,704
7,827
3,120
715
441
7,386
0
24,969
W
Cthulhu
956
120
0
209
4,640
2,969
185
0
4,640
9,835
0
W
2,266
494
0
810
4,510
2,320
655
352
4,158
7,005
0
L
1,151
163
0
0
6,658
1,907
12
2,429
4,051
0
7,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,148
Gold Earned
34,611
177
Minions Killed
285
0
Camps Cleared
0
1,025,298
Distance Traveled
1,032,439
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,065
505
57
5
0
185,667
0
L
Olorun
5,189
432
29
2
0
230,762
0
L
Ares
5,521
460
8
1
0
208,997
0
W
Agni
9,091
758
110
9
0
253,151
3
L
Hercules
6,721
560
68
6
0
210,610
0
W
Izanami
7,032
586
101
8
0
201,723
4
W
Nemesis
6,343
529
52
4
0
215,254
1
W
Cthulhu
5,492
458
15
1
0
126,724
0
W
Ares
6,653
554
7
1
0
235,587
2
L
Thor
4,652
388
15
1
0
189,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role