Player Matchup

Janus
Janus
OmegaFox21
Janus
Level 109
God Stats
1W - 4L
1,076 SR
Queue Stats
243W - 269L
1,473 Elo+
Solo
Ymir
Ymir
Raichu6969
Ymir
Level 107
God Stats
29W - 13L
1,669 SR
Queue Stats
374W - 355L
1,641 Elo+
Solo
Bastet
Bastet
Too_shadys
Bastet
Level 100
God Stats
34W - 21L
1,621 SR
Queue Stats
161W - 105L
1,541 Elo+
Solo
Team Averages
Level 105
1,455 SR
1,552 Elo+

VS

Team Averages
Level 70
1,594 SR
1,474 Elo+
Bacchus
Bacchus
Beardus93
Bacchus
Level 81
God Stats
29W - 24L
1,622 SR
Queue Stats
892W - 870L
1,469 Elo+
Solo
Eset
Eset
VarHastra
Eset
Level 123
God Stats
9W - 10L
1,659 SR
Queue Stats
394W - 355L
1,628 Elo+
Solo
Pele
Pele
crispy_grease69
Pele
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
3 / 4 / 5
8,683
668
6,293
5,924
1,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 2 / 9
9,926
764
4,437
10,089
8,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bastet
Too_shadys
Bastet
13
8 / 3 / 3
10,244
788
10,707
9,539
3,448
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Beardus93
Bacchus
12
2 / 3 / 7
8,728
671
5,509
11,823
11,457
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Eset
14
7 / 3 / 1
9,678
744
9,683
6,440
2,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 8 / 2
7,206
554
3,529
9,835
2,294
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
19
14
Kills
9
9
Deaths
14
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Beardus93
Bacchus
2
3
7
1.83
W
Janus
3
4
5
1.38
W
3
2
9
3.75
W
Bastet
Too_shadys
Bastet
8
3
3
3.17
L
Eset
7
3
1
2.5
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,437
Damage
18,721
25,552
Taken
28,098
13,542
Mitigated
15,863
4,023
Healing
6,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Beardus93
Bacchus
5,509
253
0
3,186
11,823
11,457
0
5,354
6,197
16,604
0
W
Janus
6,293
42
582
786
5,924
1,844
538
4,364
1,456
31,018
0
W
4,437
570
0
1,260
10,089
8,250
432
6,070
3,730
29,352
0
W
Bastet
Too_shadys
Bastet
10,707
3,659
0
1,395
9,539
3,448
1,483
4,271
5,140
0
30,156
L
Eset
9,683
701
851
1,146
6,440
2,112
297
1,898
4,433
35,246
0
L
3,529
411
285
1,053
9,835
2,294
0
3,083
6,604
0
23,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,853
Gold Earned
25,612
151
Minions Killed
121
0
Camps Cleared
0
674,392
Distance Traveled
676,231
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,728
671
17
1
0
245,606
3
W
Janus
8,683
668
63
5
0
186,595
2
W
Ymir
9,926
764
45
3
0
219,089
3
W
Bastet
10,244
788
43
3
0
268,708
3
L
Eset
9,678
744
72
6
0
230,626
3
L
Pele
7,206
554
32
2
0
199,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role