Player Matchup

Kuzenbo
Kuzenbo
Brago
Kuzenbo
Level 158
God Stats
0W - 3L
1,683 SR
Queue Stats
45W - 52L
1,524 Elo+
Party 3
Cerberus
Cerberus
Kubâll
Cerberus
Level 119
God Stats
2W - 1L
1,500 SR
Queue Stats
85W - 89L
1,503 Elo+
Party 2
Ra
Ra
Saraid
Ra
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,566 Elo+
Party 2
Ymir
Ymir
TriniAssassin_69
Ymir
Level 91
God Stats
5W - 1L
1,821 SR
Queue Stats
379W - 379L
1,539 Elo+
Solo
Jing Wei
Jing Wei
ZGregZ
Jing Wei
Level 39
God Stats
0W - 1L
1,230 SR
Queue Stats
26W - 37L
1,554 Elo+
Party 3
Team Averages
Level 102
1,547 SR
1,537 Elo+

VS

Team Averages
Level 129
1,645 SR
1,542 Elo+
Zhong Kui
Zhong Kui
Dasaefv
Zhong Kui
Level 123
God Stats
3W - 2L
1,705 SR
Queue Stats
151W - 118L
1,523 Elo+
Party 4
Anhur
Anhur
DioPonce
Anhur
Level 148
God Stats
2W - 2L
1,534 SR
Queue Stats
143W - 146L
1,595 Elo+
Party 4
Sylvanus
Sylvanus
KermitThePog1
Sylvanus
Level 106
God Stats
4W - 0L
1,496 SR
Queue Stats
285W - 250L
1,530 Elo+
Solo
Discordia
Discordia
NickJamesFU
Discordia
Level 160
God Stats
21W - 11L
1,787 SR
Queue Stats
655W - 642L
1,542 Elo+
Party 1
Gilgamesh
Gilgamesh
RagedZombie420
Gilgamesh
Level 109
God Stats
8W - 8L
1,704 SR
Queue Stats
459W - 385L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Brago
Kuzenbo
17
1 / 3 / 13
8,821
679
12,993
17,305
27,193
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cerberus
Kubâll
Cerberus
16
5 / 6 / 9
9,669
744
16,695
20,303
9,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ra
16
2 / 6 / 8
9,189
707
11,054
11,380
4,876
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

17
5 / 8 / 7
10,930
841
11,105
20,010
17,807
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jing Wei
ZGregZ
Jing Wei
16
2 / 7 / 10
9,449
727
10,164
15,326
6,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dasaefv
Zhong Kui
18
6 / 3 / 15
10,731
825
13,227
12,816
8,847
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
DioPonce
Anhur
17
4 / 3 / 14
10,268
790
12,443
13,191
5,389
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
KermitThePog1
Sylvanus
16
6 / 4 / 17
10,581
814
13,056
17,504
12,203
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
NickJamesFU
Discordia
18
7 / 3 / 17
11,030
848
22,647
11,023
4,920
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
RagedZombie420
Gilgamesh
19
7 / 3 / 22
11,279
868
16,339
25,502
15,101
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
115
15
Kills
30
30
Deaths
16
47
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Brago
Kuzenbo
1
3
13
2.5
W
Zhong Kui
Dasaefv
Zhong Kui
6
3
15
4.5
W
Anhur
DioPonce
Anhur
4
3
14
3.67
W
Sylvanus
KermitThePog1
Sylvanus
6
4
17
3.63
L
Cerberus
Kubâll
Cerberus
5
6
9
1.58
W
Discordia
NickJamesFU
Discordia
7
3
17
5.17
W
Gilgamesh
RagedZombie420
Gilgamesh
7
3
22
6
L
Ra
2
6
8
1
L
5
8
7
1.06
L
Jing Wei
ZGregZ
Jing Wei
2
7
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,011
Damage
77,712
84,324
Taken
80,036
66,336
Mitigated
46,460
27,962
Healing
41,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Brago
Kuzenbo
12,993
4,163
1,158
1,726
17,305
27,193
128
8,044
9,023
21,967
0
W
Zhong Kui
Dasaefv
Zhong Kui
13,227
516
2,018
4,356
12,816
8,847
664
8,753
4,063
27,773
0
W
Anhur
DioPonce
Anhur
12,443
5,819
1,821
3,249
13,191
5,389
1,956
9,949
3,242
0
28,465
W
Sylvanus
KermitThePog1
Sylvanus
13,056
3,381
9,340
6,471
17,504
12,203
146
12,295
5,209
17,273
0
L
Cerberus
Kubâll
Cerberus
16,695
985
2,971
6,241
20,303
9,813
0
11,126
8,869
29,365
0
W
Discordia
NickJamesFU
Discordia
22,647
1,226
1,787
2,561
11,023
4,920
1,644
7,461
3,562
39,831
0
W
Gilgamesh
RagedZombie420
Gilgamesh
16,339
3,044
390
9,494
25,502
15,101
460
13,389
12,113
0
30,931
L
Ra
11,054
859
7,547
2,700
11,380
4,876
470
6,602
4,476
24,705
0
L
11,105
1,043
1,932
979
20,010
17,807
0
12,452
7,089
24,293
0
L
Jing Wei
ZGregZ
Jing Wei
10,164
7,789
993
1,715
15,326
6,647
531
9,076
5,937
0
18,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,058
Gold Earned
53,889
135
Minions Killed
147
0
Camps Cleared
0
1,047,021
Distance Traveled
1,163,728
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,821
679
22
2
0
232,469
1
W
Zhong Kui
10,731
825
27
2
0
248,789
2
W
Anhur
10,268
790
37
3
0
209,903
1
W
Sylvanus
10,581
814
4
0
0
218,642
0
L
Cerberus
9,669
744
31
2
0
195,902
0
W
Discordia
11,030
848
54
4
0
229,253
3
W
Gilgamesh
11,279
868
25
2
0
257,141
2
L
Ra
9,189
707
27
2
0
216,158
0
L
Ymir
10,930
841
29
2
0
183,948
1
L
Jing Wei
9,449
727
26
2
0
218,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role