Player Matchup

Ymir
Ymir
Clexon14
Ymir
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,102 Elo+
Party 1
Medusa
Medusa
KamilDMI
Medusa
Level 101
God Stats
1W - 1L
1,276 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Susano
Susano
Pulsatorg
Susano
Level 4
God Stats
1W - 0L
1,684 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Rasutooo
Nemesis
Level 4
God Stats
1W - 0L
1,716 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Hel
Hel
hiibye
Hel
Level 9
God Stats
1W - 1L
1,564 SR
Queue Stats
1W - 3L
1,102 Elo+
Party 1
Team Averages
Level 25
1,548 SR
1,341 Elo+

VS

Team Averages
Level 14
1,461 SR
1,280 Elo+
Arachne
Arachne
GorillaX69
Arachne
Level 27
God Stats
24W - 33L
1,372 SR
Queue Stats
144W - 180L
1,285 Elo+
Party 2
Cthulhu
Cthulhu
IceTiger8enjiii
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 155L
1,328 Elo+
Party 3
Sun Wukong
Sun Wukong
LioN99101
Sun Wukong
Level 10
God Stats
3W - 5L
1,784 SR
Queue Stats
97W - 111L
1,240 Elo+
Party 2
Ra
Ra
TalalM
Ra
Level 5
God Stats
0W - 3L
1,201 SR
Queue Stats
2W - 4L
1,351 Elo+
Party 2
Olorun
Olorun
Wooloon
Olorun
Level 11
God Stats
4W - 5L
1,449 SR
Queue Stats
53W - 94L
1,198 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
20
8 / 1 / 10
14,756
547
12,980
13,823
13,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
KamilDMI
Medusa
20
21 / 2 / 10
16,582
614
37,791
13,868
6,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Susano
Pulsatorg
Susano
19
3 / 9 / 14
12,551
465
12,325
18,679
7,823
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Rasutooo
Nemesis
16
0 / 5 / 10
11,343
420
5,327
17,777
6,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hel
hiibye
Hel
15
1 / 5 / 10
10,391
385
2,860
11,867
5,279
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GorillaX69
Arachne
20
12 / 5 / 1
13,567
502
12,794
25,010
11,856
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 8 / 2
10,033
372
9,463
26,861
27,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sun Wukong
LioN99101
Sun Wukong
20
6 / 6 / 4
13,843
513
12,756
26,376
26,902
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ra
16
1 / 6 / 3
11,146
413
6,388
10,623
4,648
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
Wooloon
Olorun
15
0 / 9 / 0
10,423
386
1,152
15,649
10,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
30
33
Kills
20
22
Deaths
34
54
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
8
1
10
13
L
Arachne
GorillaX69
Arachne
12
5
1
2.5
L
1
8
2
0.25
W
Medusa
KamilDMI
Medusa
21
2
10
13
L
Sun Wukong
LioN99101
Sun Wukong
6
6
4
1.33
W
Susano
Pulsatorg
Susano
3
9
14
1.11
W
Nemesis
Rasutooo
Nemesis
0
5
10
1
L
Ra
1
6
3
0.42
L
Olorun
Wooloon
Olorun
0
9
0
0
W
Hel
hiibye
Hel
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,283
Damage
42,553
76,014
Taken
104,519
39,382
Mitigated
82,209
26,858
Healing
21,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
12,980
2,895
0
4,283
13,823
13,518
1,478
4,974
8,550
58,099
0
L
Arachne
GorillaX69
Arachne
12,794
7,611
0
6,256
25,010
11,856
1,048
3,618
21,392
0
114,804
L
9,463
202
0
4,226
26,861
27,978
370
5,182
21,679
46,802
0
W
Medusa
KamilDMI
Medusa
37,791
23,259
0
5,300
13,868
6,506
3,102
4,000
9,620
0
141,891
L
Sun Wukong
LioN99101
Sun Wukong
12,756
3,042
0
8,758
26,376
26,902
2,040
2,940
23,436
0
95,808
W
Susano
Pulsatorg
Susano
12,325
2,131
0
17
18,679
7,823
4,046
4,277
14,234
0
66,033
W
Nemesis
Rasutooo
Nemesis
5,327
2,581
0
6,292
17,777
6,256
1,378
4,315
13,430
0
56,069
L
Ra
6,388
715
0
137
10,623
4,648
802
1,015
9,608
56,427
0
L
Olorun
Wooloon
Olorun
1,152
464
206
1,894
15,649
10,825
915
3,085
12,564
31,085
0
W
Hel
hiibye
Hel
2,860
489
6,975
3,991
11,867
5,279
47
5,003
6,664
18,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,623
Gold Earned
59,012
465
Minions Killed
531
0
Camps Cleared
0
2,297,134
Distance Traveled
2,192,164
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
14,756
547
90
3
0
493,718
3
L
Arachne
13,567
502
155
6
0
531,314
0
L
Cthulhu
10,033
372
71
3
0
452,597
2
W
Medusa
16,582
614
149
6
0
534,332
1
L
Sun Wukong
13,843
513
175
6
0
466,567
9
W
Susano
12,551
465
102
4
0
430,925
0
W
Nemesis
11,343
420
100
4
0
495,692
0
L
Ra
11,146
413
90
3
0
405,773
2
L
Olorun
10,423
386
40
1
0
335,913
3
W
Hel
10,391
385
24
1
0
342,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role