Player Matchup

Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Meanfart
Ra
Level 17
God Stats
0W - 1L
1,750 SR
Queue Stats
4W - 5L
1,547 Elo+
Party 3
Cerberus
Cerberus
TheWiseWarrior
Cerberus
Level 108
God Stats
43W - 35L
1,607 SR
Queue Stats
265W - 250L
1,545 Elo+
Party 1
King Arthur
King Arthur
Twisted-Caveman7
King Arthur
Level 155
God Stats
4W - 10L
1,300 SR
Queue Stats
321W - 314L
1,463 Elo+
Party 3
Team Averages
Level 110
1,532 SR
1,511 Elo+

VS

Team Averages
Level 83
1,641 SR
1,563 Elo+
Cthulhu
Cthulhu
GivinDaBeans
Cthulhu
Level 126
God Stats
3W - 3L
1,405 SR
Queue Stats
71W - 53L
1,614 Elo+
Party 2
Ra
Ra
Kvale22
Ra
Level 141
God Stats
7W - 1L
1,737 SR
Queue Stats
108W - 87L
1,577 Elo+
Party 2
Kali
Kali
ProfoundDreams
Kali
Level 45
God Stats
4W - 2L
1,960 SR
Queue Stats
132W - 106L
1,628 Elo+
Solo
Artemis
Artemis
Steaphanni
Artemis
Level 17
God Stats
13W - 17L
1,600 SR
Queue Stats
26W - 40L
1,504 Elo+
Solo
Nu Wa
Nu Wa
XxdumpnchangexX
Nu Wa
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 21L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 1 / 1
7,105
711
6,543
4,428
1,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
 
Ne Zha
12
1 / 5 / 3
6,409
641
6,360
8,302
3,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
0 / 5 / 2
6,558
656
1,451
9,525
2,971
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
12
1 / 5 / 0
6,576
658
3,907
11,630
8,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Twisted-Caveman7
King Arthur
11
3 / 3 / 1
6,781
678
5,251
11,979
6,827
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GivinDaBeans
Cthulhu
15
6 / 1 / 12
9,718
972
8,592
7,685
7,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
4 / 0 / 10
8,771
877
10,186
4,965
1,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
7 / 0 / 10
9,605
961
9,644
7,997
3,850
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Steaphanni
Artemis
13
2 / 2 / 7
7,230
723
4,736
5,318
1,618
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 3 / 11
6,939
694
6,137
6,204
1,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
69
6
Kills
19
19
Deaths
6
7
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
1
1
1.5
L
Ne Zha
 
Ne Zha
1
5
3
0.5
W
Cthulhu
GivinDaBeans
Cthulhu
6
1
12
12
W
4
0
10
9
L
0
5
2
0.2
W
7
0
10
12
W
Artemis
Steaphanni
Artemis
2
2
7
2.75
L
Cerberus
1
5
0
0.2
L
King Arthur
Twisted-Caveman7
King Arthur
3
3
1
1.17
W
0
3
11
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,512
Damage
39,295
45,864
Taken
32,169
22,486
Mitigated
17,010
7,453
Healing
12,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,543
858
0
1,559
4,428
1,291
0
2,177
2,169
28,727
0
L
Ne Zha
 
Ne Zha
6,360
411
0
640
8,302
3,320
0
4,605
3,625
0
15,592
W
Cthulhu
GivinDaBeans
Cthulhu
8,592
139
714
850
7,685
7,806
141
3,221
4,464
24,887
0
W
10,186
740
2,465
2,916
4,965
1,940
519
2,319
2,646
42,814
0
L
1,451
100
649
1,506
9,525
2,971
0
4,866
4,513
25,154
0
W
9,644
4,612
0
2,698
7,997
3,850
0
2,526
5,471
0
37,373
W
Artemis
Steaphanni
Artemis
4,736
1,463
873
833
5,318
1,618
957
1,919
3,399
0
11,166
L
Cerberus
3,907
60
358
2,741
11,630
8,077
0
6,253
5,125
15,725
0
L
King Arthur
Twisted-Caveman7
King Arthur
5,251
299
0
0
11,979
6,827
0
6,193
5,517
0
11,240
W
6,137
929
0
701
6,204
1,796
350
2,356
3,848
14,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,429
Gold Earned
42,263
202
Minions Killed
252
3
Camps Cleared
12
903,623
Distance Traveled
973,487
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,105
711
51
5
1
175,733
2
L
Ne Zha
6,409
641
16
2
0
157,613
2
W
Cthulhu
9,718
972
50
5
2
208,356
3
W
Ra
8,771
877
83
8
3
218,979
0
L
Ra
6,558
656
74
7
1
180,020
0
W
Kali
9,605
961
70
7
6
204,542
6
W
Artemis
7,230
723
19
2
0
174,324
0
L
Cerberus
6,576
658
53
5
1
177,267
2
L
King Arthur
6,781
678
8
1
0
212,990
2
W
Nu Wa
6,939
694
30
3
1
167,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role