Player Matchup

Scylla
Scylla
AICRAG14
Scylla
Level 28
God Stats
14W - 8L
1,535 SR
Queue Stats
52W - 40L
1,548 Elo+
Solo
Set
Set
BornnSlippyy
Set
Level 6
God Stats
2W - 3L
1,204 SR
Queue Stats
66W - 55L
1,218 Elo+
Solo
Chaac
Chaac
RunOrDieOriginal
Chaac
Level 26
God Stats
2W - 1L
1,257 SR
Queue Stats
53W - 40L
1,546 Elo+
Solo
Artemis
Artemis
XRox-KRZ
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
paberto9
Sun Wukong
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,431 Elo+
Solo
Team Averages
Level 16
1,399 SR
1,449 Elo+

VS

Team Averages
Level 17
1,499 SR
1,316 Elo+
Fenrir
Fenrir
Dominik82701702
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
992 Elo+
Solo
Scylla
Scylla
K0KZ14
Scylla
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 41L
1,519 Elo+
Solo
Yemoja
Yemoja
Mekel070
Yemoja
Level 18
God Stats
2W - 4L
1,221 SR
Queue Stats
3W - 8L
1,173 Elo+
Solo
Cu Chulainn
Cu Chulainn
iiHunkYMonk3Y
Cu Chulainn
Level 28
God Stats
2W - 3L
1,705 SR
Queue Stats
244W - 269L
1,473 Elo+
Solo
Medusa
Medusa
vanitas_white
Medusa
Level 17
God Stats
32W - 28L
1,570 SR
Queue Stats
393W - 461L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AICRAG14
Scylla
19
17 / 2 / 5
12,994
591
22,611
10,322
4,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
7 / 0 / 9
13,194
600
11,243
17,483
14,807
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

20
9 / 0 / 5
13,631
620
10,092
16,175
10,342
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
XRox-KRZ
Artemis
14
2 / 10 / 11
9,118
414
6,516
10,932
4,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
paberto9
Sun Wukong
16
8 / 5 / 4
10,691
486
8,197
17,037
10,176
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 17 / 1
7,135
324
1,574
16,451
6,152
Scylla
K0KZ14
Scylla
15
3 / 8 / 0
9,034
411
8,492
13,502
4,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
Mekel070
Yemoja
12
1 / 8 / 4
8,062
366
3,853
15,012
11,121
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
iiHunkYMonk3Y
Cu Chulainn
15
4 / 8 / 1
10,055
457
12,139
20,559
12,651
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
9 / 3 / 2
11,664
530
16,649
18,616
7,602
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
25
43
Kills
17
17
Deaths
44
34
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Scylla
AICRAG14
Scylla
17
2
5
9.75
W
7
0
9
11.5
L
0
17
1
0.03
L
Scylla
K0KZ14
Scylla
3
8
0
0.38
L
Yemoja
Mekel070
Yemoja
1
8
4
0.38
W
9
0
5
11.5
W
Artemis
XRox-KRZ
Artemis
2
10
11
0.75
L
Cu Chulainn
iiHunkYMonk3Y
Cu Chulainn
4
8
1
0.56
W
Sun Wukong
paberto9
Sun Wukong
8
5
4
2
L
9
3
2
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,659
Damage
42,707
71,949
Taken
84,140
44,188
Mitigated
42,066
18,525
Healing
15,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
AICRAG14
Scylla
22,611
1,211
167
3,346
10,322
4,225
896
2,870
7,176
88,880
0
W
11,243
4,904
0
1,919
17,483
14,807
858
2,814
14,501
0
74,717
L
1,574
587
0
749
16,451
6,152
535
4,277
11,914
0
13,647
L
Scylla
K0KZ14
Scylla
8,492
769
0
1,736
13,502
4,540
328
3,702
9,600
44,832
0
L
Yemoja
Mekel070
Yemoja
3,853
606
1,464
504
15,012
11,121
557
6,111
8,645
23,900
0
W
10,092
2,585
0
7,408
16,175
10,342
0
1,748
14,352
0
123,481
W
Artemis
XRox-KRZ
Artemis
6,516
3,125
0
0
10,932
4,638
2,164
2,766
8,160
0
25,022
L
Cu Chulainn
iiHunkYMonk3Y
Cu Chulainn
12,139
2,595
0
4,940
20,559
12,651
303
4,208
16,195
11,180
47,500
W
Sun Wukong
paberto9
Sun Wukong
8,197
1,981
0
5,685
17,037
10,176
1,911
2,935
13,990
0
38,227
L
16,649
6,821
381
5,686
18,616
7,602
770
3,278
15,175
0
88,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,628
Gold Earned
45,950
605
Minions Killed
377
0
Camps Cleared
0
2,017,125
Distance Traveled
1,791,596
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,994
591
158
7
0
389,014
5
W
Set
13,194
600
118
5
0
374,385
2
L
Fenrir
7,135
324
24
1
0
330,620
1
L
Scylla
9,034
411
89
4
0
376,777
1
L
Yemoja
8,062
366
35
2
0
340,819
5
W
Chaac
13,631
620
222
10
0
462,362
0
W
Artemis
9,118
414
38
2
0
386,388
2
L
Cu Chulainn
10,055
457
109
5
0
376,270
2
W
Sun Wukong
10,691
486
69
3
0
404,976
0
L
Medusa
11,664
530
120
5
0
367,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role