Player Matchup

Bellona
Bellona
DrunknDead
Bellona
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 48L
1,659 Elo+
Solo
Heimdallr
Heimdallr
Ecevit32
Heimdallr
Level 5
God Stats
1W - 1L
1,359 SR
Queue Stats
1W - 1L
1,260 Elo+
Solo
Thanatos
Thanatos
GrandpaGrip69
Thanatos
Level 31
God Stats
14W - 1L
2,009 SR
Queue Stats
180W - 22L
1,910 Elo+
Party 2
Ares
Ares
Grandpapery
Ares
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 4L
1,500 Elo+
Party 2
Janus
Janus
zKorey
Janus
Level 89
God Stats
15W - 6L
1,677 SR
Queue Stats
436W - 248L
1,802 Elo+
Party 2
Team Averages
Level 26
1,609 SR
1,626 Elo+

VS

Team Averages
Level 32
1,574 SR
1,573 Elo+
Baron Samedi
Baron Samedi
AndresAQ
Baron Samedi
Level 20
God Stats
0W - 1L
1,636 SR
Queue Stats
29W - 22L
1,662 Elo+
Solo
Gilgamesh
Gilgamesh
MinecraftN00b51
Gilgamesh
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 36L
1,316 Elo+
Solo
Yemoja
Yemoja
Tazik891
Yemoja
Level 3
God Stats
2W - 1L
1,732 SR
Queue Stats
2W - 2L
1,681 Elo+
Party 1
Cernunnos
Cernunnos
Warmechen
Cernunnos
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,681 Elo+
Party 1
Serqet
Serqet
miniReke
Serqet
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
64W - 49L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DrunknDead
Bellona
15
1 / 3 / 1
9,337
467
2,724
10,857
7,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Ecevit32
Heimdallr
1
0 / 0 / 0
4,085
204
0
0
0
Thanatos
GrandpaGrip69
Thanatos
20
22 / 5 / 6
13,695
685
28,825
18,039
8,962
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
8 / 4 / 8
12,699
635
17,733
17,890
11,968
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
zKorey
Janus
19
8 / 3 / 11
12,192
610
14,900
11,010
3,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AndresAQ
Baron Samedi
13
0 / 11 / 2
8,361
418
5,139
15,035
4,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
MinecraftN00b51
Gilgamesh
15
3 / 5 / 2
9,942
497
7,180
15,362
11,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Yemoja
Tazik891
Yemoja
11
0 / 6 / 4
8,000
400
945
11,920
5,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cernunnos
Warmechen
Cernunnos
14
3 / 9 / 2
9,652
483
9,376
18,024
4,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serqet
miniReke
Serqet
19
9 / 8 / 1
13,164
658
12,937
19,289
6,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
26
39
Kills
15
15
Deaths
39
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AndresAQ
Baron Samedi
0
11
2
0.09
W
Bellona
DrunknDead
Bellona
1
3
1
0.5
W
Heimdallr
Ecevit32
Heimdallr
0
0
0
0
W
Thanatos
GrandpaGrip69
Thanatos
22
5
6
5
W
8
4
8
3
L
Gilgamesh
MinecraftN00b51
Gilgamesh
3
5
2
0.8
L
Yemoja
Tazik891
Yemoja
0
6
4
0.33
L
Cernunnos
Warmechen
Cernunnos
3
9
2
0.44
L
Serqet
miniReke
Serqet
9
8
1
1.19
W
Janus
zKorey
Janus
8
3
11
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,182
Damage
35,577
57,796
Taken
79,630
31,598
Mitigated
31,711
24,831
Healing
15,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AndresAQ
Baron Samedi
5,139
153
145
1,005
15,035
4,254
0
3,528
11,305
41,345
0
W
Bellona
DrunknDead
Bellona
2,724
793
0
1,656
10,857
7,141
1,648
138
10,239
0
49,597
W
Heimdallr
Ecevit32
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
W
Thanatos
GrandpaGrip69
Thanatos
28,825
12,212
0
17,181
18,039
8,962
0
2,302
14,789
0
120,289
W
17,733
1,285
0
3,201
17,890
11,968
0
2,080
15,540
58,900
0
L
Gilgamesh
MinecraftN00b51
Gilgamesh
7,180
1,418
0
2,870
15,362
11,116
162
1,487
13,833
3,587
36,409
L
Yemoja
Tazik891
Yemoja
945
301
819
822
11,920
5,116
220
9,001
2,759
10,492
0
L
Cernunnos
Warmechen
Cernunnos
9,376
5,870
0
3,431
18,024
4,889
834
12,408
5,527
0
46,039
L
Serqet
miniReke
Serqet
12,937
3,448
0
5,924
19,289
6,336
0
5,424
13,573
0
71,242
W
Janus
zKorey
Janus
14,900
1,281
267
2,526
11,010
3,527
84
2,355
7,704
75,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,008
Gold Earned
49,119
474
Minions Killed
401
0
Camps Cleared
0
1,567,217
Distance Traveled
1,736,208
3
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,361
418
88
4
0
349,404
9
W
Bellona
9,337
467
85
4
0
370,667
2
W
Heimdallr
4,085
204
0
0
0
0
0
W
Thanatos
13,695
685
155
8
0
437,104
0
W
Ares
12,699
635
76
4
0
373,220
1
L
Gilgamesh
9,942
497
102
5
0
364,502
5
L
Yemoja
8,000
400
21
1
0
293,422
2
L
Cernunnos
9,652
483
75
4
0
309,912
1
L
Serqet
13,164
658
115
6
0
418,968
6
W
Janus
12,192
610
158
8
0
386,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role