Player Matchup

Bellona
Bellona
HotGoo
Bellona
Level 16
God Stats
4W - 3L
1,632 SR
Queue Stats
36W - 36L
1,540 Elo+
Solo
Medusa
Medusa
ItsLucyFarr
Medusa
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,684 Elo+
Solo
Cthulhu
Cthulhu
Monstrux
Cthulhu
Level 13
God Stats
3W - 0L
1,715 SR
Queue Stats
16W - 10L
1,621 Elo+
Solo
Baron Samedi
Baron Samedi
snoopdoopum
Baron Samedi
Level 6
God Stats
26W - 16L
1,582 SR
Queue Stats
207W - 178L
1,487 Elo+
Solo
Fenrir
Fenrir
yoperreosola2
Fenrir
Level 8
God Stats
3W - 1L
1,750 SR
Queue Stats
21W - 16L
1,524 Elo+
Solo
Team Averages
Level 10
1,636 SR
1,571 Elo+

VS

Team Averages
Level 9
1,651 SR
1,567 Elo+
Heimdallr
Heimdallr
LaCobayaMaster
Heimdallr
Level 4
God Stats
0W - 4L
1,703 SR
Queue Stats
3W - 11L
1,379 Elo+
Solo
Odin
Odin
Richardthetwist
Odin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 59L
1,468 Elo+
Solo
Nemesis
Nemesis
Tosheii
Nemesis
Level 5
God Stats
1W - 7L
1,460 SR
Queue Stats
17W - 21L
1,603 Elo+
Party 1
Thoth
Thoth
bolo090
Thoth
Level 21
God Stats
2W - 1L
1,866 SR
Queue Stats
69W - 35L
1,663 Elo+
Solo
Guan Yu
Guan Yu
uPd0g
Guan Yu
Level 3
God Stats
1W - 1L
1,727 SR
Queue Stats
13W - 15L
1,720 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
HotGoo
Bellona
19
10 / 4 / 17
13,287
1,107
23,522
19,952
21,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Medusa
18
3 / 6 / 17
11,800
983
16,613
13,147
5,353
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Monstrux
Cthulhu
18
4 / 2 / 18
12,139
1,012
19,583
15,641
23,132
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
snoopdoopum
Baron Samedi
18
4 / 3 / 19
11,777
981
11,294
11,321
4,152
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
18 / 4 / 13
15,269
1,272
26,466
23,579
20,322
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

207

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
LaCobayaMaster
Heimdallr
17
3 / 12 / 5
11,384
949
12,362
20,310
11,589
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
5 / 6 / 10
12,300
1,025
7,898
22,649
23,963
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
Tosheii
Nemesis
18
6 / 7 / 11
13,122
1,094
18,578
23,214
11,677
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
bolo090
Thoth
18
3 / 5 / 13
11,913
993
25,577
16,739
11,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
uPd0g
Guan Yu
19
2 / 9 / 15
12,108
1,009
11,423
22,315
25,745
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
73
39
Kills
19
19
Deaths
39
84
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Bellona
HotGoo
Bellona
10
4
17
4.63
W
Medusa
3
6
17
1.92
L
Heimdallr
LaCobayaMaster
Heimdallr
3
12
5
0.46
W
Cthulhu
Monstrux
Cthulhu
4
2
18
6.5
L
5
6
10
1.67
L
Nemesis
Tosheii
Nemesis
6
7
11
1.64
L
Thoth
bolo090
Thoth
3
5
13
1.9
W
Baron Samedi
snoopdoopum
Baron Samedi
4
3
19
4.5
L
Guan Yu
uPd0g
Guan Yu
2
9
15
1.06
W
18
4
13
6.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,478
Damage
75,838
83,640
Taken
105,227
74,099
Mitigated
84,338
16,924
Healing
11,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
HotGoo
Bellona
23,522
11,182
0
3,541
19,952
21,140
0
5,022
14,582
637
54,712
W
Medusa
16,613
8,234
0
861
13,147
5,353
0
5,030
7,825
0
29,420
L
Heimdallr
LaCobayaMaster
Heimdallr
12,362
6,685
395
1,957
20,310
11,589
0
5,301
15,009
0
29,110
W
Cthulhu
Monstrux
Cthulhu
19,583
1,262
751
844
15,641
23,132
0
3,585
11,651
36,980
0
L
7,898
3,339
0
0
22,649
23,963
0
5,896
16,753
0
23,690
L
Nemesis
Tosheii
Nemesis
18,578
8,682
0
2,084
23,214
11,677
0
7,699
15,515
0
37,273
L
Thoth
bolo090
Thoth
25,577
599
0
720
16,739
11,364
0
3,695
13,044
50,155
0
W
Baron Samedi
snoopdoopum
Baron Samedi
11,294
2,084
2,153
2,360
11,321
4,152
0
2,066
9,132
22,273
0
L
Guan Yu
uPd0g
Guan Yu
11,423
2,771
2,981
3,812
22,315
25,745
0
8,902
13,413
0
21,090
W
26,466
8,930
0
6,414
23,579
20,322
0
8,176
14,873
0
39,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,272
Gold Earned
60,827
203
Minions Killed
185
4
Camps Cleared
9
1,060,809
Distance Traveled
1,144,764
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,287
1,107
71
6
3
200,611
0
W
Medusa
11,800
983
47
4
0
200,687
0
L
Heimdallr
11,384
949
37
3
1
144,247
0
W
Cthulhu
12,139
1,012
34
3
0
241,334
2
L
Odin
12,300
1,025
43
4
2
248,132
5
L
Nemesis
13,122
1,094
36
3
3
272,704
0
L
Thoth
11,913
993
53
4
2
243,342
2
W
Baron Samedi
11,777
981
22
2
0
177,606
0
L
Guan Yu
12,108
1,009
16
1
1
236,339
0
W
Fenrir
15,269
1,272
29
2
1
240,571
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role