Player Matchup

Baron Samedi
Baron Samedi
LAP_LICANACASH18
Baron Samedi
Level 126
God Stats
12W - 10L
1,672 SR
Queue Stats
966W - 1,034L
1,411 Elo+
Party 3
Hercules
Hercules
Paulillo131
Hercules
Level 69
God Stats
9W - 13L
1,500 SR
Queue Stats
1,102W - 1,185L
1,397 Elo+
Party 3
Ne Zha
Ne Zha
Shannon88fury
Ne Zha
Level 89
God Stats
11W - 7L
1,602 SR
Queue Stats
239W - 273L
1,406 Elo+
Party 2
Neith
Neith
chrisman989
Neith
Level 28
God Stats
16W - 15L
1,432 SR
Queue Stats
35W - 33L
1,396 Elo+
Party 2
Erlang Shen
Erlang Shen
mackin4rasta
Erlang Shen
Level 128
God Stats
1W - 5L
1,614 SR
Queue Stats
202W - 212L
1,400 Elo+
Party 2
Team Averages
Level 88
1,564 SR
1,402 Elo+

VS

Team Averages
Level 74
1,552 SR
1,401 Elo+
Mercury
Mercury
JMHtown
Mercury
Level 101
God Stats
18W - 6L
1,700 SR
Queue Stats
207W - 193L
1,535 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Mamberroi2498
Cu Chulainn
Level 100
God Stats
6W - 7L
1,321 SR
Queue Stats
304W - 301L
1,397 Elo+
Solo
Artemis
Artemis
SilverShroud8
Artemis
Level 84
God Stats
13W - 10L
1,628 SR
Queue Stats
158W - 177L
1,477 Elo+
Party 1
Cthulhu
Cthulhu
Steebus
Cthulhu
Level 25
God Stats
4W - 6L
1,525 SR
Queue Stats
4W - 18L
1,107 Elo+
Party 1
Janus
Janus
scylr
Janus
Level 58
God Stats
19W - 19L
1,585 SR
Queue Stats
173W - 161L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LAP_LICANACASH18
Baron Samedi
10
0 / 0 / 0
5,708
476
2,958
5,370
4,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Paulillo131
Hercules
11
0 / 4 / 0
5,450
454
2,568
10,302
9,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 3 / 2
5,489
457
3,795
6,958
2,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
2 / 2 / 1
6,039
503
3,915
5,478
1,496
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Erlang Shen
mackin4rasta
Erlang Shen
9
0 / 4 / 2
5,342
445
4,092
8,998
3,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
JMHtown
Mercury
14
8 / 1 / 1
7,702
642
4,801
7,943
2,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
Mamberroi2498
Cu Chulainn
13
1 / 0 / 5
7,606
634
7,393
7,085
3,296
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
10
1 / 1 / 5
6,210
518
4,964
5,109
1,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Steebus
Cthulhu
10
2 / 1 / 3
6,315
526
3,469
6,769
3,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Breastplate

Breastplate

+20
Physical Protection

Janus
scylr
Janus
12
1 / 0 / 0
7,076
590
6,003
4,967
1,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
3
Kills
13
13
Deaths
3
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Mercury
JMHtown
Mercury
8
1
1
8.5
L
Baron Samedi
LAP_LICANACASH18
Baron Samedi
0
0
0
0
W
Cu Chulainn
Mamberroi2498
Cu Chulainn
1
0
5
3.5
L
Hercules
Paulillo131
Hercules
0
4
0
0
L
1
3
2
0.67
W
Artemis
1
1
5
3.5
W
Cthulhu
Steebus
Cthulhu
2
1
3
3.5
L
2
2
1
1.25
L
Erlang Shen
mackin4rasta
Erlang Shen
0
4
2
0.25
W
Janus
scylr
Janus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,328
Damage
26,630
37,106
Taken
31,873
21,255
Mitigated
11,576
12,984
Healing
8,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
JMHtown
Mercury
4,801
1,641
0
1,000
7,943
2,536
0
524
7,359
0
44,136
L
Baron Samedi
LAP_LICANACASH18
Baron Samedi
2,958
35
421
2,314
5,370
4,303
0
3,907
1,072
33,315
0
W
Cu Chulainn
Mamberroi2498
Cu Chulainn
7,393
1,897
0
2,729
7,085
3,296
0
0
6,695
0
50,277
L
Hercules
Paulillo131
Hercules
2,568
731
0
3,703
10,302
9,085
0
0
10,302
0
25,923
L
3,795
839
295
1,757
6,958
2,998
0
1,593
5,321
0
23,276
W
Artemis
4,964
1,996
0
1,431
5,109
1,129
524
0
4,959
0
30,502
W
Cthulhu
Steebus
Cthulhu
3,469
219
0
1,184
6,769
3,130
128
0
6,559
20,959
0
L
3,915
2,222
0
1,542
5,478
1,496
0
2,067
3,367
0
30,648
L
Erlang Shen
mackin4rasta
Erlang Shen
4,092
1,500
0
2,952
8,998
3,373
0
1,322
7,572
0
28,302
W
Janus
scylr
Janus
6,003
426
0
1,831
4,967
1,485
823
2,434
2,533
46,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,028
Gold Earned
34,909
275
Minions Killed
395
0
Camps Cleared
0
1,009,525
Distance Traveled
1,137,351
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,702
642
78
7
0
252,989
1
L
Baron Samedi
5,708
476
60
5
0
187,612
3
W
Cu Chulainn
7,606
634
109
9
0
218,123
1
L
Hercules
5,450
454
54
5
0
190,225
1
L
Ne Zha
5,489
457
36
3
0
237,016
2
W
Artemis
6,210
518
57
5
0
200,912
3
W
Cthulhu
6,315
526
38
3
0
224,106
0
L
Neith
6,039
503
77
6
0
197,702
2
L
Erlang Shen
5,342
445
48
4
0
196,970
1
W
Janus
7,076
590
113
9
0
241,221
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role