Player Matchup

Sun Wukong
Sun Wukong
Grezader
Sun Wukong
Level 24
God Stats
6W - 3L
1,258 SR
Queue Stats
36W - 44L
1,290 Elo+
Solo
Heimdallr
Heimdallr
IBurn2
Heimdallr
Level 25
God Stats
4W - 1L
1,531 SR
Queue Stats
18W - 27L
1,291 Elo+
Solo
King Arthur
King Arthur
LaPamparaaa
King Arthur
Level 25
God Stats
167W - 152L
1,497 SR
Queue Stats
460W - 448L
1,365 Elo+
Solo
Aphrodite
Aphrodite
SuspendMyUser
Aphrodite
Level 6
God Stats
5W - 5L
1,427 SR
Queue Stats
7W - 6L
1,301 Elo+
Solo
Neith
Neith
smokeinyour
Neith
Level 29
God Stats
9W - 7L
1,514 SR
Queue Stats
96W - 92L
1,359 Elo+
Solo
Team Averages
Level 22
1,445 SR
1,321 Elo+

VS

Team Averages
Level 18
1,428 SR
1,352 Elo+
Izanami
Izanami
Dislocated-Knee
Izanami
Level 27
God Stats
16W - 15L
1,357 SR
Queue Stats
151W - 162L
1,434 Elo+
Solo
Merlin
Merlin
TKLSDrakkoo
Merlin
Level 17
God Stats
0W - 3L
1,235 SR
Queue Stats
11W - 18L
1,352 Elo+
Party 1
Yemoja
Yemoja
TKLSGuardiao
Yemoja
Level 7
God Stats
7W - 3L
1,704 SR
Queue Stats
7W - 8L
1,367 Elo+
Party 1
Gilgamesh
Gilgamesh
TyreenGodQueen
Gilgamesh
Level 26
God Stats
0W - 2L
1,297 SR
Queue Stats
20W - 24L
1,304 Elo+
Solo
Tsukuyomi
Tsukuyomi
Ulisses_XQNZ
Tsukuyomi
Level 15
God Stats
2W - 2L
1,544 SR
Queue Stats
2W - 4L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Grezader
Sun Wukong
20
21 / 6 / 9
15,426
551
36,010
29,367
24,929
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heimdallr
IBurn2
Heimdallr
20
7 / 6 / 10
14,332
512
14,131
21,780
9,580
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
LaPamparaaa
King Arthur
20
9 / 0 / 8
14,743
527
20,352
28,362
29,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Aphrodite
SuspendMyUser
Aphrodite
18
5 / 7 / 8
13,415
479
11,465
24,150
19,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
2 / 2 / 9
12,855
459
12,866
12,342
5,308
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 8 / 4
14,002
500
13,432
21,477
11,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
18
2 / 4 / 1
11,229
401
15,534
20,477
9,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
16
1 / 11 / 2
11,260
402
7,237
23,827
24,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
TyreenGodQueen
Gilgamesh
19
7 / 7 / 5
13,334
476
15,262
28,600
19,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tsukuyomi
Ulisses_XQNZ
Tsukuyomi
16
3 / 14 / 5
11,366
406
15,944
23,454
9,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
36
44
Kills
19
21
Deaths
44
44
Assists
17
Player
Kills
Deaths
Assists
KDA
L
6
8
4
1
W
Sun Wukong
Grezader
Sun Wukong
21
6
9
4.25
W
Heimdallr
IBurn2
Heimdallr
7
6
10
2
W
King Arthur
LaPamparaaa
King Arthur
9
0
8
13
W
Aphrodite
SuspendMyUser
Aphrodite
5
7
8
1.29
L
Merlin
2
4
1
0.63
L
Yemoja
1
11
2
0.18
L
Gilgamesh
TyreenGodQueen
Gilgamesh
7
7
5
1.36
L
Tsukuyomi
Ulisses_XQNZ
Tsukuyomi
3
14
5
0.39
W
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,824
Damage
67,409
116,001
Taken
117,835
88,702
Mitigated
73,879
39,111
Healing
17,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,432
8,454
0
7,745
21,477
11,013
565
1,372
20,105
0
103,194
W
Sun Wukong
Grezader
Sun Wukong
36,010
8,929
0
6,403
29,367
24,929
291
4,514
24,853
0
88,377
W
Heimdallr
IBurn2
Heimdallr
14,131
7,450
0
7,427
21,780
9,580
984
4,132
17,648
0
95,926
W
King Arthur
LaPamparaaa
King Arthur
20,352
2,385
0
9,159
28,362
29,407
0
8,290
20,072
0
109,155
W
Aphrodite
SuspendMyUser
Aphrodite
11,465
2,454
3,112
9,313
24,150
19,478
2,337
8,546
15,604
64,675
0
L
Merlin
15,534
1,093
420
3,541
20,477
9,264
557
2,140
18,067
73,367
0
L
Yemoja
7,237
2,471
2,432
1,008
23,827
24,338
1,006
1,950
21,697
33,691
0
L
Gilgamesh
TyreenGodQueen
Gilgamesh
15,262
3,757
0
1,187
28,600
19,983
0
3,534
24,796
0
70,641
L
Tsukuyomi
Ulisses_XQNZ
Tsukuyomi
15,944
4,884
0
1,450
23,454
9,281
2,204
2,469
20,811
0
58,734
W
12,866
7,367
0
3,697
12,342
5,308
8,297
3,907
8,435
0
77,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,771
Gold Earned
61,191
629
Minions Killed
501
0
Camps Cleared
0
2,487,100
Distance Traveled
2,302,103
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
14,002
500
175
6
0
386,627
3
W
Sun Wukong
15,426
551
92
3
0
556,229
0
W
Heimdallr
14,332
512
147
5
0
492,853
0
W
King Arthur
14,743
527
170
6
0
537,751
2
W
Aphrodite
13,415
479
84
3
0
467,544
7
L
Merlin
11,229
401
116
4
0
431,513
0
L
Yemoja
11,260
402
48
2
0
501,479
0
L
Gilgamesh
13,334
476
77
3
0
559,644
0
L
Tsukuyomi
11,366
406
85
3
0
422,840
1
W
Neith
12,855
459
136
5
0
432,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role