Player Matchup

Rama
Rama
 
Rama
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Austin-12345
Ymir
Level 66
God Stats
11W - 14L
1,481 SR
Queue Stats
176W - 203L
1,332 Elo+
Party 1
Thor
Thor
MinedeadSmite
Thor
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 87L
1,148 Elo+
Solo
Scylla
Scylla
OhhSoEpic
Scylla
Level 64
God Stats
174W - 177L
1,458 SR
Queue Stats
546W - 598L
1,393 Elo+
Party 1
Chaac
Chaac
Wylde Metal
Chaac
Level 97
God Stats
14W - 9L
1,663 SR
Queue Stats
313W - 292L
1,477 Elo+
Solo
Team Averages
Level 81
1,520 SR
1,370 Elo+

VS

Team Averages
Level 89
1,479 SR
1,405 Elo+
Sol
Sol
MysticalFiber27
Sol
Level 109
God Stats
3W - 3L
1,450 SR
Queue Stats
237W - 232L
1,489 Elo+
Party 2
Tiamat
Tiamat
OldMagick
Tiamat
Level 57
God Stats
10W - 13L
1,537 SR
Queue Stats
25W - 30L
1,432 Elo+
Solo
Sylvanus
Sylvanus
TheHowardTheory
Sylvanus
Level 69
God Stats
1W - 4L
1,249 SR
Queue Stats
5W - 13L
1,284 Elo+
Party 2
Chiron
Chiron
amazin9 dude
Chiron
Level 67
God Stats
7W - 2L
1,671 SR
Queue Stats
348W - 373L
1,408 Elo+
Solo
Fenrir
Fenrir
l Oblivion l
Fenrir
Level 145
God Stats
4W - 2L
1,487 SR
Queue Stats
608W - 599L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
0 / 2 / 2
5,343
486
1,473
5,417
1,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 1 / 1
4,945
450
3,246
7,521
2,198
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 3 / 0
5,586
508
1,854
7,804
2,330
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
OhhSoEpic
Scylla
11
1 / 2 / 1
6,322
575
3,976
5,233
1,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
0 / 2 / 0
6,268
570
3,747
8,474
4,509
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
5,512
501
5,604
3,726
1,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tiamat
OldMagick
Tiamat
12
2 / 0 / 1
6,189
563
4,649
6,499
3,638
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
9
0 / 0 / 1
4,765
433
2,549
4,487
2,255
Shoes

Shoes

+6%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
12
3 / 2 / 0
6,615
601
5,261
7,762
2,497
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
11
4 / 1 / 2
6,387
581
3,213
6,510
2,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
3
Kills
10
10
Deaths
4
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
2
2
0.5
L
1
1
1
1.5
L
1
3
0
0.33
W
1
1
1
1.5
L
Scylla
OhhSoEpic
Scylla
1
2
1
0.75
W
Tiamat
OldMagick
Tiamat
2
0
1
2.5
W
Sylvanus
0
0
1
0.5
L
0
2
0
0
W
Chiron
3
2
0
1.5
W
Fenrir
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,296
Damage
21,276
34,449
Taken
28,984
12,007
Mitigated
11,973
11,840
Healing
14,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
1,473
1,348
0
2,303
5,417
1,619
156
3,801
1,616
0
23,358
L
3,246
676
0
2,107
7,521
2,198
0
4,352
3,169
17,878
0
L
1,854
0
0
2,607
7,804
2,330
0
1,378
6,426
0
19,400
W
5,604
854
0
1,811
3,726
1,066
128
1,564
2,162
32,999
0
L
Scylla
OhhSoEpic
Scylla
3,976
410
0
1,436
5,233
1,351
280
0
5,233
34,512
0
W
Tiamat
OldMagick
Tiamat
4,649
767
0
4,719
6,499
3,638
111
0
6,499
33,184
0
W
Sylvanus
2,549
778
565
1,578
4,487
2,255
192
1,682
2,805
11,532
0
L
3,747
561
0
3,387
8,474
4,509
63
3,271
5,203
0
40,701
W
Chiron
5,261
2,378
40
2,517
7,762
2,497
118
3,467
3,939
0
39,489
W
Fenrir
3,213
429
0
3,430
6,510
2,517
0
115
6,357
0
34,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,464
Gold Earned
29,468
300
Minions Killed
315
0
Camps Cleared
0
1,029,627
Distance Traveled
1,001,611
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,343
486
71
6
0
199,493
0
L
Ymir
4,945
450
24
2
0
222,926
5
L
Thor
5,586
508
37
3
0
223,778
0
W
Sol
5,512
501
72
7
0
195,130
2
L
Scylla
6,322
575
72
7
0
183,789
4
W
Tiamat
6,189
563
69
6
0
205,963
0
W
Sylvanus
4,765
433
26
2
0
178,441
0
L
Chaac
6,268
570
96
9
0
199,641
1
W
Chiron
6,615
601
78
7
0
195,760
5
W
Fenrir
6,387
581
70
6
0
226,317
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role