Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Ozwalds73
Bellona
Level 25
God Stats
3W - 5L
1,378 SR
Queue Stats
3W - 7L
1,205 Elo+
Party 3
Ra
Ra
TRYANICAL2003
Ra
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,375 Elo+
Party 3
Neith
Neith
Ultra_Killer007
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,079 Elo+
Party 3
Mercury
Mercury
crazytriggster99
Mercury
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,185 Elo+
Party 3
Team Averages
Level 54
1,476 SR
1,269 Elo+

VS

Team Averages
Level 87
1,735 SR
1,520 Elo+
Izanami
Izanami
Destro_-LSRB_91
Izanami
Level 75
God Stats
15W - 8L
1,941 SR
Queue Stats
70W - 70L
1,483 Elo+
Party 1
Bakasura
Bakasura
LSRB-JeanHubert
Bakasura
Level 107
God Stats
3W - 2L
1,829 SR
Queue Stats
47W - 36L
1,565 Elo+
Party 1
Bellona
Bellona
Pan_Boss_cake
Bellona
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 52L
1,521 Elo+
Party 2
Athena
Athena
ghitutarau675
Athena
Level 98
God Stats
3W - 0L
1,704 SR
Queue Stats
141W - 127L
1,512 Elo+
Party 2
Chang'e
Chang'e
shadow_hunter544
Chang'e
Level 113
God Stats
7W - 5L
1,703 SR
Queue Stats
150W - 137L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 8 / 3
7,743
408
4,570
20,794
13,761
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
Ozwalds73
Bellona
14
2 / 8 / 2
8,789
463
6,845
14,385
11,229
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 7 / 2
8,826
465
7,866
12,263
4,087
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
2 / 10 / 2
7,760
408
4,726
9,874
2,475
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

14
2 / 7 / 2
8,994
473
5,006
14,831
5,416
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 1 / 3
11,442
602
17,280
10,848
4,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bakasura
17
9 / 2 / 5
11,054
582
9,192
15,425
7,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
15
5 / 3 / 10
9,897
521
11,955
17,630
16,019
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 2 / 13
7,907
416
2,507
10,345
7,367
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
13 / 1 / 10
11,023
580
15,080
12,588
4,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
81
8
Kills
40
40
Deaths
9
11
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
8
3
0.19
W
13
1
3
14.5
W
Bakasura
9
2
5
5.75
L
Bellona
Ozwalds73
Bellona
2
8
2
0.38
W
Bellona
5
3
10
3.33
L
2
7
2
0.43
L
2
10
2
0.3
L
2
7
2
0.43
W
0
2
13
3.25
W
13
1
10
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,013
Damage
56,014
72,147
Taken
66,836
36,968
Mitigated
39,711
6,530
Healing
25,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,570
657
0
682
20,794
13,761
0
3,779
16,388
13,886
0
W
17,280
13,856
246
3,584
10,848
4,298
6,781
2,809
8,013
0
79,954
W
Bakasura
9,192
6,411
270
7,475
15,425
7,242
1,952
3,391
11,842
0
52,162
L
Bellona
Ozwalds73
Bellona
6,845
1,434
0
390
14,385
11,229
367
2,891
11,253
0
39,547
W
Bellona
11,955
2,324
0
2,982
17,630
16,019
3,673
2,909
14,485
0
44,654
L
7,866
951
351
1,869
12,263
4,087
0
5,337
6,414
44,047
0
L
4,726
2,152
0
306
9,874
2,475
0
2,645
7,191
0
19,729
L
5,006
1,708
0
2,932
14,831
5,416
171
2,935
11,875
0
44,851
W
2,507
388
0
967
10,345
7,367
467
1,167
9,124
11,278
0
W
15,080
1,681
4,584
5,871
12,588
4,785
2,162
1,510
10,936
63,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,112
Gold Earned
51,323
292
Minions Killed
488
0
Camps Cleared
0
1,433,152
Distance Traveled
1,699,712
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,743
408
17
1
0
276,312
3
W
Izanami
11,442
602
163
9
0
317,312
1
W
Bakasura
11,054
582
139
7
0
392,879
1
L
Bellona
8,789
463
74
4
0
298,100
1
W
Bellona
9,897
521
71
4
0
333,339
3
L
Ra
8,826
465
83
4
0
301,107
0
L
Neith
7,760
408
22
1
0
159,991
0
L
Mercury
8,994
473
96
5
0
397,642
2
W
Athena
7,907
416
17
1
0
289,947
6
W
Chang'e
11,023
580
98
5
0
366,235
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role