Player Matchup

Set
Set
ImaLaugher1
Set
Level 17
God Stats
0W - 2L
1,278 SR
Queue Stats
4W - 9L
1,387 Elo+
Party 1
Guan Yu
Guan Yu
LeBeauJay
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,339 Elo+
Party 2
Ymir
Ymir
NaoTWD
Ymir
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,359 Elo+
Party 2
Kukulkan
Kukulkan
SuperCannon03
Kukulkan
Level 36
God Stats
0W - 5L
1,005 SR
Queue Stats
13W - 25L
1,332 Elo+
Party 1
Medusa
Medusa
TheCaptnJAC
Medusa
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 38L
1,427 Elo+
Solo
Team Averages
Level 20
1,357 SR
1,369 Elo+

VS

Team Averages
Level 17
1,483 SR
1,352 Elo+
Eset
Eset
Luriz0
Eset
Level 18
God Stats
4W - 4L
1,500 SR
Queue Stats
169W - 224L
1,323 Elo+
Party 3
Khepri
Khepri
Novistea_TTV
Khepri
Level 28
God Stats
7W - 11L
1,466 SR
Queue Stats
108W - 121L
1,348 Elo+
Solo
Horus
Horus
OGengar
Horus
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 25L
1,558 Elo+
Solo
Thanatos
Thanatos
OmegaGodSeeker
Thanatos
Level 17
God Stats
4W - 6L
1,516 SR
Queue Stats
94W - 130L
1,331 Elo+
Party 3
Hachiman
Hachiman
SP523
Hachiman
Level 6
God Stats
1W - 0L
1,434 SR
Queue Stats
11W - 11L
1,200 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 8 / 4
10,838
401
5,082
22,678
8,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Guan Yu
LeBeauJay
Guan Yu
19
4 / 7 / 1
12,048
446
3,218
15,638
16,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ymir
NaoTWD
Ymir
15
2 / 10 / 4
9,829
364
4,874
21,808
23,007
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kukulkan
SuperCannon03
Kukulkan
16
4 / 8 / 5
11,613
430
15,528
19,576
8,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
18
16 / 4 / 1
13,289
492
23,560
16,882
6,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Luriz0
Eset
20
11 / 3 / 4
13,124
486
16,667
16,614
7,970
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Khepri
18
3 / 4 / 19
12,837
475
11,562
16,173
16,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Horus
OGengar
Horus
20
16 / 5 / 10
14,556
539
24,689
22,187
25,983
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thanatos
18
2 / 8 / 8
11,903
441
8,207
20,384
8,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hachiman
SP523
Hachiman
18
4 / 8 / 7
12,309
456
15,036
14,573
5,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
84
26
Kills
36
37
Deaths
28
15
Assists
48
Player
Kills
Deaths
Assists
KDA
L
0
8
4
0.25
L
Guan Yu
LeBeauJay
Guan Yu
4
7
1
0.64
W
Eset
Luriz0
Eset
11
3
4
4.33
L
Ymir
NaoTWD
Ymir
2
10
4
0.4
W
Khepri
3
4
19
3.13
W
Horus
OGengar
Horus
16
5
10
4.2
W
Thanatos
2
8
8
0.75
W
Hachiman
SP523
Hachiman
4
8
7
0.94
L
Kukulkan
SuperCannon03
Kukulkan
4
8
5
0.81
L
Medusa
16
4
1
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,262
Damage
76,161
96,582
Taken
89,931
62,689
Mitigated
64,650
13,893
Healing
32,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,082
2,207
0
4,863
22,678
8,805
0
6,188
16,490
0
66,492
L
Guan Yu
LeBeauJay
Guan Yu
3,218
780
400
1,860
15,638
16,025
577
2,326
13,312
0
38,403
W
Eset
Luriz0
Eset
16,667
1,914
1,025
6,866
16,614
7,970
1,484
6,243
10,081
91,031
0
L
Ymir
NaoTWD
Ymir
4,874
1,392
0
922
21,808
23,007
163
9,101
12,707
31,702
0
W
Khepri
11,562
755
0
718
16,173
16,991
622
4,218
11,906
35,767
0
W
Horus
OGengar
Horus
24,689
12,782
2,220
4,549
22,187
25,983
824
5,692
16,065
596
82,019
W
Thanatos
8,207
2,430
0
14,401
20,384
8,435
0
1,497
18,708
0
94,642
W
Hachiman
SP523
Hachiman
15,036
9,596
0
3,112
14,573
5,271
933
2,090
12,439
0
71,410
L
Kukulkan
SuperCannon03
Kukulkan
15,528
1,689
0
0
19,576
8,433
924
7,367
12,134
59,264
0
L
Medusa
23,560
12,520
0
5,848
16,882
6,419
5,329
3,809
13,073
0
79,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,617
Gold Earned
64,729
469
Minions Killed
511
0
Camps Cleared
0
2,157,967
Distance Traveled
2,458,094
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,838
401
109
4
0
452,801
0
L
Guan Yu
12,048
446
80
3
0
484,110
0
W
Eset
13,124
486
146
5
0
490,858
2
L
Ymir
9,829
364
55
2
0
435,554
3
W
Khepri
12,837
475
44
2
0
536,757
8
W
Horus
14,556
539
110
4
0
480,255
1
W
Thanatos
11,903
441
105
4
0
535,160
2
W
Hachiman
12,309
456
106
4
0
415,064
2
L
Kukulkan
11,613
430
104
4
0
422,053
0
L
Medusa
13,289
492
121
4
0
363,449
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role