Player Matchup

Thor
Thor
Daqurac
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,499 Elo+
Solo
Heimdallr
Heimdallr
KempachiShoei
Heimdallr
Level 12
God Stats
1W - 1L
1,697 SR
Queue Stats
28W - 17L
1,763 Elo+
Party 1
Guan Yu
Guan Yu
Neith2Pro4You
Guan Yu
Level 15
God Stats
0W - 2L
1,310 SR
Queue Stats
44W - 38L
1,647 Elo+
Solo
Athena
Athena
NoticeMeSenpail
Athena
Level 29
God Stats
0W - 1L
1,722 SR
Queue Stats
27W - 26L
1,690 Elo+
Party 1
Ra
Ra
SmokeCauseDeath
Ra
Level 29
God Stats
9W - 6L
1,670 SR
Queue Stats
112W - 83L
1,656 Elo+
Party 1
Team Averages
Level 18
1,580 SR
1,651 Elo+

VS

Team Averages
Level 15
1,633 SR
1,584 Elo+
Scylla
Scylla
Fdezm
Scylla
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
RnDriver
Pele
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 22L
1,491 Elo+
Solo
Medusa
Medusa
Vaethelon
Medusa
Level 10
God Stats
1W - 0L
1,639 SR
Queue Stats
16W - 13L
1,483 Elo+
Solo
Ymir
Ymir
ZwinnyRysiek
Ymir
Level 17
God Stats
7W - 1L
1,798 SR
Queue Stats
10W - 4L
1,853 Elo+
Solo
Ra
Ra
彩红彩红彩红
Ra
Level 16
God Stats
2W - 0L
1,727 SR
Queue Stats
36W - 29L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Daqurac
Thor
8
1 / 5 / 0
5,270
405
2,650
8,076
2,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
KempachiShoei
Heimdallr
9
0 / 6 / 1
5,469
421
3,377
9,802
2,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Guan Yu
10
3 / 6 / 1
5,963
459
4,412
9,802
6,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 4 / 1
6,200
477
2,265
9,638
4,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 3 / 0
6,836
526
2,830
7,307
3,054
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Fdezm
Scylla
15
3 / 0 / 1
9,033
695
5,240
4,437
1,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
12
4 / 4 / 5
7,667
590
5,516
8,764
2,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Vaethelon
Medusa
14
8 / 0 / 2
9,133
703
9,044
5,473
2,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 1 / 10
7,687
591
7,247
10,688
7,367
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
6 / 1 / 2
9,205
708
7,974
7,925
2,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
6
Kills
24
24
Deaths
6
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Thor
Daqurac
Thor
1
5
0
0.2
W
Scylla
Fdezm
Scylla
3
0
1
3.5
L
Heimdallr
KempachiShoei
Heimdallr
0
6
1
0.08
L
Guan Yu
3
6
1
0.58
L
1
4
1
0.38
W
Pele
4
4
5
1.63
L
1
3
0
0.33
W
Medusa
Vaethelon
Medusa
8
0
2
9
W
3
1
10
8
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,534
Damage
35,021
44,625
Taken
37,287
19,587
Mitigated
16,289
9,638
Healing
12,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Daqurac
Thor
2,650
728
0
1,736
8,076
2,390
0
2,720
5,356
0
21,738
W
Scylla
Fdezm
Scylla
5,240
620
0
1,628
4,437
1,531
451
1,642
2,765
59,226
0
L
Heimdallr
KempachiShoei
Heimdallr
3,377
1,264
0
1,560
9,802
2,707
0
3,281
6,481
0
25,585
L
Guan Yu
4,412
553
50
2,292
9,802
6,749
0
4,384
5,398
0
19,552
L
2,265
913
5
1,245
9,638
4,687
0
5,171
4,364
10,626
0
W
Pele
5,516
1,338
0
2,637
8,764
2,498
0
649
7,965
0
32,885
L
2,830
447
558
2,192
7,307
3,054
0
4,588
2,565
45,895
0
W
Medusa
Vaethelon
Medusa
9,044
4,301
0
568
5,473
2,097
2,435
911
4,532
0
54,594
W
7,247
1,107
349
2,194
10,688
7,367
304
1,082
9,606
31,083
0
W
7,974
856
231
4,497
7,925
2,796
2,059
811
6,904
60,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,738
Gold Earned
42,725
230
Minions Killed
446
0
Camps Cleared
0
1,157,736
Distance Traveled
1,307,097
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,270
405
48
4
0
237,899
4
W
Scylla
9,033
695
133
10
0
255,325
5
L
Heimdallr
5,469
421
43
3
0
214,651
2
L
Guan Yu
5,963
459
34
3
0
227,202
0
L
Athena
6,200
477
22
2
0
249,152
5
W
Pele
7,667
590
58
4
0
258,224
3
L
Ra
6,836
526
83
6
0
228,832
7
W
Medusa
9,133
703
112
9
0
277,966
2
W
Ymir
7,687
591
23
2
0
296,423
5
W
Ra
9,205
708
120
9
0
219,159
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role