Player Matchup

Chang'e
Chang'e
CoolArrow89
Chang'e
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
GetBetterBucko
Sun Wukong
Level 86
God Stats
9W - 2L
1,624 SR
Queue Stats
75W - 72L
1,461 Elo+
Solo
Da Ji
Da Ji
Glarene
Da Ji
Level 20
God Stats
18W - 7L
1,925 SR
Queue Stats
74W - 20L
1,663 Elo+
Solo
Ullr
Ullr
HereticXx
Ullr
Level 78
God Stats
2W - 0L
1,342 SR
Queue Stats
92W - 68L
1,483 Elo+
Solo
Bacchus
Bacchus
Rénn
Bacchus
Level 29
God Stats
6W - 2L
1,408 SR
Queue Stats
277W - 212L
1,599 Elo+
Solo
Team Averages
Level 68
1,560 SR
1,541 Elo+

VS

Team Averages
Level 92
1,598 SR
1,538 Elo+
Hercules
Hercules
Botosaurus5060
Hercules
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,541 Elo+
Party 1
Rama
Rama
Pablo2Faded
Rama
Level 15
God Stats
18W - 16L
1,521 SR
Queue Stats
238W - 204L
1,500 Elo+
Solo
Freya
Freya
RpYY
Freya
Level 148
God Stats
0W - 1L
1,707 SR
Queue Stats
14W - 17L
1,595 Elo+
Party 2
Cthulhu
Cthulhu
Spadetizzle
Cthulhu
Level 160
God Stats
9W - 10L
1,575 SR
Queue Stats
211W - 257L
1,456 Elo+
Party 1
Khepri
Khepri
Wombology101
Khepri
Level 107
God Stats
5W - 3L
1,686 SR
Queue Stats
12W - 13L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CoolArrow89
Chang'e
14
1 / 0 / 11
7,849
785
5,495
5,050
2,110
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
GetBetterBucko
Sun Wukong
15
2 / 3 / 9
8,403
840
6,289
8,953
8,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Da Ji
Glarene
Da Ji
15
8 / 1 / 7
9,383
938
14,787
7,120
3,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ullr
16
5 / 0 / 10
8,850
885
11,497
4,072
1,781
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bacchus
Rénn
Bacchus
14
4 / 0 / 9
9,046
905
7,269
10,025
10,950
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
0 / 6 / 0
5,812
581
4,186
17,643
7,747
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

13
1 / 4 / 2
7,151
715
5,960
8,012
2,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Freya
RpYY
Freya
13
2 / 5 / 0
7,032
703
3,938
9,572
3,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Spadetizzle
Cthulhu
11
1 / 5 / 0
7,120
712
5,374
10,224
5,505
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Khepri
12
0 / 1 / 2
6,671
667
2,430
7,263
5,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
8
20
Kills
4
4
Deaths
21
46
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
6
0
0
W
Chang'e
CoolArrow89
Chang'e
1
0
11
6.5
W
Sun Wukong
GetBetterBucko
Sun Wukong
2
3
9
2.17
W
Da Ji
Glarene
Da Ji
8
1
7
11.5
W
Ullr
5
0
10
10
L
1
4
2
0.5
L
Freya
RpYY
Freya
2
5
0
0.4
W
Bacchus
Rénn
Bacchus
4
0
9
8.5
L
Cthulhu
Spadetizzle
Cthulhu
1
5
0
0.2
L
Khepri
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,337
Damage
21,888
35,220
Taken
52,714
26,967
Mitigated
25,045
10,360
Healing
6,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
4,186
583
0
2,291
17,643
7,747
0
4,015
13,478
0
11,199
W
Chang'e
CoolArrow89
Chang'e
5,495
580
4,819
3,535
5,050
2,110
291
2,250
2,800
26,547
0
W
Sun Wukong
GetBetterBucko
Sun Wukong
6,289
1,649
0
942
8,953
8,321
459
1,184
7,701
0
29,811
W
Da Ji
Glarene
Da Ji
14,787
5,719
0
290
7,120
3,805
778
4,023
3,097
0
26,663
W
Ullr
11,497
4,454
0
64
4,072
1,781
294
1,521
2,551
0
31,942
L
5,960
4,877
0
1,891
8,012
2,738
0
480
7,442
0
24,729
L
Freya
RpYY
Freya
3,938
1,104
0
1,162
9,572
3,391
84
2,418
7,067
18,454
0
W
Bacchus
Rénn
Bacchus
7,269
1,008
0
710
10,025
10,950
0
3,159
6,866
16,872
0
L
Cthulhu
Spadetizzle
Cthulhu
5,374
272
0
45
10,224
5,505
0
3,620
6,490
17,819
0
L
Khepri
2,430
0
0
710
7,263
5,664
0
2,231
4,984
9,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,531
Gold Earned
33,786
233
Minions Killed
158
12
Camps Cleared
2
1,029,592
Distance Traveled
885,667
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,812
581
15
2
0
173,094
1
W
Chang'e
7,849
785
50
5
3
207,600
4
W
Sun Wukong
8,403
840
73
7
0
203,917
0
W
Da Ji
9,383
938
22
2
4
217,097
2
W
Ullr
8,850
885
65
7
2
194,271
1
L
Rama
7,151
715
54
5
0
166,495
0
L
Freya
7,032
703
39
4
1
153,330
0
W
Bacchus
9,046
905
23
2
3
206,707
1
L
Cthulhu
7,120
712
26
3
1
181,504
0
L
Khepri
6,671
667
24
2
0
211,244
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role