Player Matchup

Ymir
Ymir
CurryGotDripp
Ymir
Level 65
God Stats
3W - 2L
1,306 SR
Queue Stats
379W - 361L
1,488 Elo+
Party 1
Pele
Pele
MrDeadBones1571
Pele
Level 68
God Stats
23W - 30L
1,426 SR
Queue Stats
256W - 267L
1,401 Elo+
Solo
Heimdallr
Heimdallr
PASHAPIRATE
Heimdallr
Level 80
God Stats
14W - 10L
1,590 SR
Queue Stats
345W - 328L
1,484 Elo+
Party 1
Amaterasu
Amaterasu
PowerDiano
Amaterasu
Level 66
God Stats
1W - 2L
1,174 SR
Queue Stats
37W - 46L
1,270 Elo+
Solo
Merlin
Merlin
jhoss023
Merlin
Level 72
God Stats
2W - 2L
1,412 SR
Queue Stats
112W - 105L
1,449 Elo+
Solo
Team Averages
Level 70
1,382 SR
1,418 Elo+

VS

Team Averages
Level 80
1,517 SR
1,480 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
KojiroSigma
Ullr
Level 66
God Stats
0W - 3L
1,207 SR
Queue Stats
414W - 424L
1,489 Elo+
Solo
Nox
Nox
ShekeNeko
Nox
Level 66
God Stats
3W - 4L
1,612 SR
Queue Stats
4W - 4L
1,580 Elo+
Solo
Kuzenbo
Kuzenbo
danmarcjim4
Kuzenbo
Level 79
God Stats
2W - 2L
1,765 SR
Queue Stats
318W - 356L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 6
7,176
552
4,887
6,302
3,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 3 / 0
6,807
524
2,367
7,154
2,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
PASHAPIRATE
Heimdallr
13
4 / 2 / 3
7,911
609
8,111
7,986
2,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
PowerDiano
Amaterasu
10
0 / 2 / 1
6,042
465
1,067
7,145
3,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
jhoss023
Merlin
14
8 / 2 / 2
8,407
647
6,172
5,176
1,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
4 / 1 / 1
7,763
597
4,902
5,983
2,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
 
Izanami
9
0 / 8 / 3
5,609
431
2,026
8,109
2,463
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8
2 / 2 / 0
5,295
407
1,674
4,785
1,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 2 / 0
6,281
483
6,382
4,617
1,615
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kuzenbo
danmarcjim4
Kuzenbo
8
0 / 6 / 2
5,117
394
3,043
9,630
5,947
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
19
Kills
9
9
Deaths
19
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
4
1
1
4.5
L
Izanami
 
Izanami
0
8
3
0.19
W
3
0
6
6
L
2
2
0
1
W
4
3
0
1.33
W
Heimdallr
PASHAPIRATE
Heimdallr
4
2
3
2.75
W
Amaterasu
PowerDiano
Amaterasu
0
2
1
0.25
L
3
2
0
1.5
L
Kuzenbo
danmarcjim4
Kuzenbo
0
6
2
0.17
W
Merlin
jhoss023
Merlin
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,604
Damage
18,027
33,763
Taken
33,124
12,978
Mitigated
13,140
11,301
Healing
3,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,902
1,570
0
380
5,983
2,012
0
2,161
3,734
0
50,755
L
Izanami
 
Izanami
2,026
882
0
222
8,109
2,463
19
5,120
2,907
0
20,865
W
4,887
954
0
1,000
6,302
3,138
66
359
5,943
26,893
0
L
1,674
1,010
0
1,543
4,785
1,103
0
1,296
3,349
0
13,918
W
2,367
651
0
2,479
7,154
2,179
518
1,457
5,697
0
30,208
W
Heimdallr
PASHAPIRATE
Heimdallr
8,111
5,781
0
3,571
7,986
2,821
582
2,485
5,501
0
49,343
W
Amaterasu
PowerDiano
Amaterasu
1,067
167
0
2,988
7,145
3,202
408
4,695
2,450
0
16,544
L
6,382
1,105
0
600
4,617
1,615
468
470
4,128
25,046
0
L
Kuzenbo
danmarcjim4
Kuzenbo
3,043
1,491
111
980
9,630
5,947
0
1,547
7,947
16,480
0
W
Merlin
jhoss023
Merlin
6,172
592
0
1,263
5,176
1,638
0
429
4,747
54,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,343
Gold Earned
30,065
348
Minions Killed
232
0
Camps Cleared
0
1,155,742
Distance Traveled
1,065,113
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,763
597
106
8
0
256,069
5
L
Izanami
5,609
431
32
2
0
156,422
1
W
Ymir
7,176
552
48
4
0
253,538
1
L
Ullr
5,295
407
30
2
0
193,263
0
W
Pele
6,807
524
60
5
0
230,988
3
W
Heimdallr
7,911
609
91
7
0
215,019
2
W
Amaterasu
6,042
465
46
4
0
231,727
4
L
Nox
6,281
483
41
3
0
204,439
0
L
Kuzenbo
5,117
394
23
2
0
254,920
0
W
Merlin
8,407
647
103
8
0
224,470
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role