Player Matchup

Merlin
Merlin
 
Merlin
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Gurú
Artemis
Level 123
God Stats
1W - 1L
1,753 SR
Queue Stats
153W - 140L
1,600 Elo+
Solo
Vamana
Vamana
Musliman
Vamana
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
WingxZero17
Skadi
Level 146
God Stats
104W - 114L
1,583 SR
Queue Stats
774W - 869L
1,589 Elo+
Party 1
King Arthur
King Arthur
paolo159
King Arthur
Level 148
God Stats
35W - 27L
1,506 SR
Queue Stats
311W - 308L
1,549 Elo+
Solo
Team Averages
Level 136
1,568 SR
1,548 Elo+

VS

Team Averages
Level 125
1,574 SR
1,566 Elo+
Scylla
Scylla
Compy Kibble
Scylla
Level 109
God Stats
1W - 1L
1,806 SR
Queue Stats
21W - 28L
1,504 Elo+
Solo
Loki
Loki
DemonEyes
Loki
Level 160
God Stats
19W - 8L
1,359 SR
Queue Stats
357W - 348L
1,595 Elo+
Solo
Cabrakan
Cabrakan
KinglyBacon
Cabrakan
Level 123
God Stats
4W - 1L
1,797 SR
Queue Stats
86W - 73L
1,553 Elo+
Solo
Hercules
Hercules
NikeEuro
Hercules
Level 123
God Stats
9W - 7L
1,476 SR
Queue Stats
89W - 69L
1,610 Elo+
Party 2
Apollo
Apollo
VisionQuestTTV
Apollo
Level 108
God Stats
8W - 13L
1,431 SR
Queue Stats
25W - 30L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
1 / 1 / 1
4,849
808
3,547
1,987
564
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Gurú
Artemis
9
0 / 2 / 2
4,412
735
2,433
2,965
924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vamana
Musliman
Vamana
9
1 / 3 / 2
5,007
835
2,180
4,932
2,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 1 / 2
5,039
840
2,317
2,467
720
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
paolo159
King Arthur
11
1 / 2 / 1
5,332
889
2,781
6,426
3,160
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
4 / 0 / 2
6,234
1,039
2,984
2,833
732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
10
1 / 0 / 5
5,317
886
2,532
2,290
920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cabrakan
KinglyBacon
Cabrakan
10
2 / 2 / 3
5,594
932
3,172
4,415
2,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
NikeEuro
Hercules
10
1 / 0 / 6
5,731
955
2,059
4,279
2,553
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 2 / 5
5,331
889
2,408
5,259
1,884
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
4
Kills
9
9
Deaths
4
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
1
1
1.5
W
Scylla
4
0
2
5
W
Loki
1
0
5
3.5
L
Artemis
Gurú
Artemis
0
2
2
0.5
W
Cabrakan
KinglyBacon
Cabrakan
2
2
3
1.75
L
Vamana
Musliman
Vamana
1
3
2
0.67
W
Hercules
NikeEuro
Hercules
1
0
6
4
W
1
2
5
1.75
L
1
1
2
2
L
King Arthur
paolo159
King Arthur
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,258
Damage
13,155
18,777
Taken
19,076
8,000
Mitigated
8,614
2,728
Healing
4,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,547
263
0
0
1,987
564
0
756
1,181
13,402
0
W
Scylla
2,984
415
0
250
2,833
732
0
118
2,715
18,675
0
W
Loki
2,532
622
0
515
2,290
920
0
353
1,937
0
15,042
L
Artemis
Gurú
Artemis
2,433
866
0
73
2,965
924
0
832
2,087
0
6,643
W
Cabrakan
KinglyBacon
Cabrakan
3,172
449
0
408
4,415
2,525
0
1,037
3,378
8,516
0
L
Vamana
Musliman
Vamana
2,180
1,017
0
819
4,932
2,632
0
1,607
3,231
0
6,468
W
Hercules
NikeEuro
Hercules
2,059
840
0
1,664
4,279
2,553
0
421
3,858
0
6,078
W
2,408
1,664
0
1,960
5,259
1,884
59
1,766
3,493
0
17,497
L
2,317
792
0
500
2,467
720
0
510
1,957
0
14,508
L
King Arthur
paolo159
King Arthur
2,781
125
0
1,336
6,426
3,160
0
2,804
3,563
0
21,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,639
Gold Earned
28,207
131
Minions Killed
152
5
Camps Cleared
6
552,578
Distance Traveled
631,593
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,849
808
26
4
1
125,304
2
W
Scylla
6,234
1,039
45
8
2
119,674
1
W
Loki
5,317
886
29
5
2
139,975
2
L
Artemis
4,412
735
12
2
0
69,094
1
W
Cabrakan
5,594
932
22
4
2
119,352
2
L
Vamana
5,007
835
10
2
1
106,057
2
W
Hercules
5,731
955
8
1
0
136,128
2
W
Apollo
5,331
889
48
8
0
116,464
3
L
Skadi
5,039
840
35
6
0
120,821
1
L
King Arthur
5,332
889
48
8
3
131,302
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role