Player Matchup

Bacchus
Bacchus
SALSAGUIN
Bacchus
Level 138
God Stats
14W - 27L
1,581 SR
Queue Stats
396W - 568L
1,334 Elo+
Party 2
Izanami
Izanami
xX-sam95Xx
Izanami
Level 47
God Stats
1W - 3L
1,500 SR
Queue Stats
23W - 41L
1,307 Elo+
Party 2
Sol
Sol
xXJJEFF94Xx
Sol
Level 147
God Stats
1W - 1L
1,823 SR
Queue Stats
48W - 81L
1,371 Elo+
Party 2
Team Averages
Level 111
1,634 SR
1,337 Elo+

VS

Team Averages
Level 139
1,578 SR
1,487 Elo+
Hel
Hel
CFG_Kirito
Hel
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 110L
1,471 Elo+
Party 1
Fenrir
Fenrir
kire_91
Fenrir
Level 154
God Stats
6W - 1L
1,767 SR
Queue Stats
198W - 158L
1,547 Elo+
Solo
Yemoja
Yemoja
x_DOMINIKP_x
Yemoja
Level 147
God Stats
3W - 3L
1,468 SR
Queue Stats
217W - 206L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
SALSAGUIN
Bacchus
20
4 / 4 / 9
17,370
599
25,496
26,731
44,141
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
xX-sam95Xx
Izanami
17
0 / 12 / 10
15,712
542
15,898
25,931
9,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
9 / 6 / 3
19,528
673
44,680
35,459
16,560
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 5 / 3
19,666
678
29,375
30,291
16,158
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
kire_91
Fenrir
20
6 / 4 / 11
18,199
628
31,620
43,237
53,104
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Yemoja
20
1 / 4 / 14
18,091
624
7,882
42,217
46,748
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
50
13
Kills
22
22
Deaths
13
22
Assists
28
Player
Kills
Deaths
Assists
KDA
W
15
5
3
3.3
L
Bacchus
SALSAGUIN
Bacchus
4
4
9
2.13
W
Fenrir
kire_91
Fenrir
6
4
11
2.88
L
Izanami
xX-sam95Xx
Izanami
0
12
10
0.42
L
9
6
3
1.75
W
Yemoja
1
4
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,074
Damage
68,877
88,121
Taken
115,745
70,206
Mitigated
116,010
29,049
Healing
69,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,375
1,823
16,201
13,509
30,291
16,158
2,134
19,037
11,254
161,832
0
L
Bacchus
SALSAGUIN
Bacchus
25,496
2,168
541
7,304
26,731
44,141
308
10,378
16,353
88,905
0
W
Fenrir
kire_91
Fenrir
31,620
5,061
0
6,261
43,237
53,104
1,102
23,832
19,405
2,405
108,850
L
Izanami
xX-sam95Xx
Izanami
15,898
12,121
0
2,151
25,931
9,505
494
14,655
11,276
0
84,341
L
44,680
12,670
0
19,053
35,459
16,560
3,221
13,777
21,682
179,115
0
W
Yemoja
7,882
3,956
16,834
16,567
42,217
46,748
714
27,476
14,741
32,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,610
Gold Earned
55,956
346
Minions Killed
343
0
Camps Cleared
0
1,315,552
Distance Traveled
1,355,409
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
19,666
678
212
7
0
508,628
2
L
Bacchus
17,370
599
58
2
0
506,389
3
W
Fenrir
18,199
628
90
3
0
455,613
2
L
Izanami
15,712
542
98
3
0
355,537
4
L
Sol
19,528
673
190
7
0
453,626
2
W
Yemoja
18,091
624
41
1
0
391,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role