Player Matchup

Da Ji
Da Ji
GlassedOut
Da Ji
Level 67
God Stats
7W - 9L
1,451 SR
Queue Stats
343W - 415L
1,405 Elo+
Party 2
Izanami
Izanami
ISHOOTUPSMARTIES
Izanami
Level 60
God Stats
33W - 24L
1,548 SR
Queue Stats
204W - 203L
1,387 Elo+
Party 1
Gilgamesh
Gilgamesh
NGToothpaste
Gilgamesh
Level 29
God Stats
6W - 7L
1,500 SR
Queue Stats
340W - 370L
1,424 Elo+
Party 2
Sobek
Sobek
SbubaBeve
Sobek
Level 29
God Stats
2W - 0L
1,621 SR
Queue Stats
340W - 390L
1,350 Elo+
Party 1
Tiamat
Tiamat
imabear12345678
Tiamat
Level 18
God Stats
29W - 32L
1,416 SR
Queue Stats
272W - 260L
1,348 Elo+
Party 2
Team Averages
Level 41
1,507 SR
1,383 Elo+

VS

Team Averages
Level 41
1,448 SR
1,380 Elo+
Chaac
Chaac
Tchags
Chaac
Level 48
God Stats
41W - 47L
1,487 SR
Queue Stats
450W - 478L
1,356 Elo+
Party 3
Cerberus
Cerberus
WedjerMaster
Cerberus
Level 35
God Stats
3W - 6L
1,455 SR
Queue Stats
219W - 244L
1,403 Elo+
Party 3
Anhur
Anhur
WillingMarcus
Anhur
Level 41
God Stats
0W - 2L
1,197 SR
Queue Stats
119W - 138L
1,378 Elo+
Solo
Tsukuyomi
Tsukuyomi
nessy1214
Tsukuyomi
Level 42
God Stats
27W - 35L
1,495 SR
Queue Stats
171W - 169L
1,444 Elo+
Solo
Kukulkan
Kukulkan
xLONGHORNCOLTx
Kukulkan
Level 38
God Stats
1W - 3L
1,605 SR
Queue Stats
12W - 19L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
19
3 / 4 / 4
11,626
505
12,492
17,295
8,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
6 / 4 / 3
12,388
539
22,092
15,762
4,439
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
NGToothpaste
Gilgamesh
17
0 / 2 / 2
10,387
452
3,032
11,722
6,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sobek
SbubaBeve
Sobek
16
4 / 5 / 5
10,072
438
5,366
14,881
9,577
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
6 / 5 / 1
10,551
459
12,930
10,914
6,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Tchags
Chaac
16
2 / 2 / 3
10,171
442
10,839
17,734
18,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cerberus
WedjerMaster
Cerberus
17
5 / 4 / 5
11,173
486
11,954
23,627
14,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 3 / 1
7,595
330
3,507
5,933
1,319
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
nessy1214
Tsukuyomi
17
7 / 7 / 4
11,192
487
10,133
16,160
6,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
15
4 / 3 / 4
10,073
438
8,599
12,828
4,504
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
36
19
Kills
19
20
Deaths
19
15
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Da Ji
3
4
4
1.25
W
6
4
3
1.88
W
Gilgamesh
NGToothpaste
Gilgamesh
0
2
2
0.5
W
Sobek
SbubaBeve
Sobek
4
5
5
1.3
L
Chaac
Tchags
Chaac
2
2
3
1.75
L
Cerberus
WedjerMaster
Cerberus
5
4
5
1.88
L
1
3
1
0.5
W
6
5
1
1.3
L
Tsukuyomi
nessy1214
Tsukuyomi
7
7
4
1.29
L
Kukulkan
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,912
Damage
45,032
70,574
Taken
76,282
35,572
Mitigated
45,665
17,744
Healing
18,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
12,492
4,150
0
1,966
17,295
8,065
0
1,713
15,319
0
104,216
W
22,092
15,537
0
5,469
15,762
4,439
4,838
6,071
9,380
0
113,235
W
Gilgamesh
NGToothpaste
Gilgamesh
3,032
407
0
2,966
11,722
6,662
600
604
10,378
0
47,213
W
Sobek
SbubaBeve
Sobek
5,366
220
0
4,004
14,881
9,577
0
6,444
7,734
25,064
0
L
Chaac
Tchags
Chaac
10,839
1,527
0
7,802
17,734
18,907
91
2,731
14,857
0
61,985
L
Cerberus
WedjerMaster
Cerberus
11,954
678
147
6,031
23,627
14,400
546
4,072
19,437
68,658
0
L
3,507
2,560
0
1,452
5,933
1,319
0
1,680
4,173
0
24,734
W
12,930
1,874
0
3,339
10,914
6,829
586
4,419
6,075
45,041
0
L
Tsukuyomi
nessy1214
Tsukuyomi
10,133
1,501
0
2,260
16,160
6,535
347
3,801
12,205
0
61,369
L
Kukulkan
8,599
586
0
998
12,828
4,504
1,308
5,543
6,997
44,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,024
Gold Earned
50,204
501
Minions Killed
509
0
Camps Cleared
0
2,179,450
Distance Traveled
1,924,474
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,626
505
145
6
0
490,745
8
W
Izanami
12,388
539
178
8
0
355,751
6
W
Gilgamesh
10,387
452
73
3
0
446,635
0
W
Sobek
10,072
438
35
2
0
458,382
1
L
Chaac
10,171
442
100
4
0
455,302
6
L
Cerberus
11,173
486
156
7
0
416,179
0
L
Anhur
7,595
330
48
2
0
168,675
1
W
Tiamat
10,551
459
70
3
0
427,937
0
L
Tsukuyomi
11,192
487
107
5
0
448,660
4
L
Kukulkan
10,073
438
98
4
0
435,658
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role