Player Matchup

Bakasura
Bakasura
Silver III
Gusher
Bakasura
Silver III
Level 99
God Stats
2W - 3L
1,757 SR
Queue Stats
89W - 86L
1,220 MMR
Solo
Scylla
Scylla
Bronze III
PepinVio
Scylla
Bronze III
Level 126
God Stats
6W - 9L
1,529 SR
Queue Stats
33W - 41L
1,414 MMR
Solo
Sobek
Sobek
Bronze III
TeeWells
Sobek
Bronze III
Level 33
God Stats
1W - 2L
1,609 SR
Queue Stats
2W - 4L
1,401 MMR
Solo
King Arthur
King Arthur
Gold III
TobiasDios
King Arthur
Gold III
Level 155
God Stats
5W - 9L
1,526 SR
Queue Stats
264W - 273L
1,373 MMR
Solo
Medusa
Medusa
Silver I
ligmalimabeans
Medusa
Silver I
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 102
1,584 SR
1,382 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 107
1,550 SR
1,326 MMR
Izanami
Izanami
Silver I
GaboUzumaki55
Izanami
Silver I
Level 124
God Stats
2W - 2L
1,549 SR
Queue Stats
58W - 63L
1,271 MMR
Party 1
Janus
Janus
Gold IV
OhAveo
Janus
Gold IV
Level 121
God Stats
29W - 20L
1,594 SR
Queue Stats
534W - 546L
1,427 MMR
Solo
Ne Zha
Ne Zha
Gold V
StrikeDA
Ne Zha
Gold V
Level 127
God Stats
32W - 37L
1,685 SR
Queue Stats
412W - 419L
1,353 MMR
Solo
Cthulhu
Cthulhu
Silver V
Usseles123
Cthulhu
Silver V
Level 85
God Stats
32W - 23L
1,421 SR
Queue Stats
530W - 536L
1,256 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver I
kumadark
Kumbhakarna
Silver I
Level 76
God Stats
3W - 1L
1,500 SR
Queue Stats
57W - 58L
1,323 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Gusher
Bakasura
16
8 / 5 / 1
10,666
485
9,337
19,838
8,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
PepinVio
Scylla
17
1 / 4 / 4
10,364
471
13,339
11,322
4,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
TeeWells
Sobek
11
1 / 6 / 1
8,259
375
4,391
15,552
13,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
TobiasDios
King Arthur
17
3 / 6 / 3
10,700
486
13,914
26,135
22,549
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
1 / 6 / 1
11,403
518
7,642
14,523
6,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
AthenaSetApolloGilgameshTiamat

VS

Bans
DanzaburouNemesisSun WukongTsukuyomiYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
20
9 / 2 / 6
12,880
585
11,544
16,492
7,613
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Janus
OhAveo
Janus
19
5 / 5 / 10
12,468
567
14,288
12,288
4,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
StrikeDA
Ne Zha
20
4 / 3 / 10
12,726
578
12,875
14,264
5,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Usseles123
Cthulhu
17
4 / 4 / 7
11,149
507
13,304
20,108
12,770
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kumbhakarna
kumadark
Kumbhakarna
18
5 / 1 / 12
11,828
538
10,535
19,002
12,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
72
14
Kills
27
27
Deaths
15
10
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Izanami
9
2
6
6
L
Bakasura
Gusher
Bakasura
8
5
1
1.7
W
Janus
OhAveo
Janus
5
5
10
2
L
Scylla
PepinVio
Scylla
1
4
4
0.75
W
Ne Zha
StrikeDA
Ne Zha
4
3
10
3
L
Sobek
TeeWells
Sobek
1
6
1
0.25
L
King Arthur
TobiasDios
King Arthur
3
6
3
0.75
W
Cthulhu
Usseles123
Cthulhu
4
4
7
1.88
W
Kumbhakarna
kumadark
Kumbhakarna
5
1
12
11
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,623
Damage
62,546
87,370
Taken
82,154
55,079
Mitigated
42,506
19,895
Healing
25,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
11,544
7,440
0
6,641
16,492
7,613
5,263
1,443
15,037
0
108,263
L
Bakasura
Gusher
Bakasura
9,337
6,555
0
2,990
19,838
8,307
0
6,915
12,923
0
64,619
W
Janus
OhAveo
Janus
14,288
1,687
402
1,880
12,288
4,072
1,127
5,572
5,773
83,954
0
L
Scylla
PepinVio
Scylla
13,339
691
0
3,104
11,322
4,140
0
5,802
5,520
69,809
0
W
Ne Zha
StrikeDA
Ne Zha
12,875
4,330
0
2,952
14,264
5,530
1,209
2,337
11,262
0
107,570
L
Sobek
TeeWells
Sobek
4,391
568
0
1,643
15,552
13,591
0
10,716
4,836
14,824
0
L
King Arthur
TobiasDios
King Arthur
13,914
1,538
0
7,770
26,135
22,549
36
11,221
14,914
0
67,148
W
Cthulhu
Usseles123
Cthulhu
13,304
1,831
1,859
8,812
20,108
12,770
217
2,629
16,826
65,840
0
W
Kumbhakarna
kumadark
Kumbhakarna
10,535
721
1,794
1,329
19,002
12,521
262
6,209
12,457
53,775
0
L
7,642
3,400
0
4,388
14,523
6,492
1,232
3,473
11,050
0
96,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,392
Gold Earned
61,051
566
Minions Killed
699
0
Camps Cleared
0
1,995,396
Distance Traveled
2,117,682
29
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,880
585
177
8
0
386,260
7
L
Bakasura
10,666
485
138
6
0
446,688
5
W
Janus
12,468
567
143
7
0
430,268
2
L
Scylla
10,364
471
136
6
0
402,206
7
W
Ne Zha
12,726
578
164
7
0
450,798
4
L
Sobek
8,259
375
13
1
0
351,441
0
L
King Arthur
10,700
486
113
5
0
411,920
9
W
Cthulhu
11,149
507
127
6
0
425,526
3
W
Kumbhakarna
11,828
538
88
4
0
424,830
4
L
Medusa
11,403
518
166
8
0
383,141
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role