Player Matchup

Fenrir
Fenrir
Gold III
Blackout1897
Fenrir
Gold III
Level 43
God Stats
185W - 149L
1,637 SR
Queue Stats
318W - 313L
1,528 MMR
Solo
Tiamat
Tiamat
Platinum V
ELITEFC
Tiamat
Platinum V
Level 160
God Stats
14W - 8L
1,686 SR
Queue Stats
214W - 198L
1,723 MMR
Party 1
Chiron
Chiron
Gold III
MystGamingCave
Chiron
Gold III
Level 129
God Stats
4W - 7L
1,533 SR
Queue Stats
90W - 85L
1,546 MMR
Party 2
Yemoja
Yemoja
Gold II
SeaBlasty
Yemoja
Gold II
Level 53
God Stats
3W - 5L
1,340 SR
Queue Stats
116W - 114L
1,501 MMR
Party 2
Hercules
Hercules
Gold IV
erikroxxx
Hercules
Gold IV
Level 128
God Stats
2W - 1L
1,207 SR
Queue Stats
58W - 70L
1,417 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 103
1,481 SR
1,543 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,535 SR
1,550 MMR
Ares
Ares
Gold III
Haptics
Ares
Gold III
Level 136
God Stats
8W - 4L
1,767 SR
Queue Stats
118W - 117L
1,516 MMR
Solo
Apollo
Apollo
Gold III
Sheepdog4521
Apollo
Gold III
Level 155
God Stats
22W - 17L
1,527 SR
Queue Stats
519W - 533L
1,523 MMR
Solo
Raijin
Raijin
Gold V
TheLast0ftheGods
Raijin
Gold V
Level 88
God Stats
0W - 1L
1,264 SR
Queue Stats
10W - 20L
1,574 MMR
Solo
Anhur
Anhur
Gold I
mythex16
Anhur
Gold I
Level 146
God Stats
12W - 5L
1,610 SR
Queue Stats
263W - 263L
1,677 MMR
Party 3
Tyr
Tyr
Gold IV
xMiguelONCE
Tyr
Gold IV
Level 123
God Stats
30W - 40L
1,507 SR
Queue Stats
214W - 224L
1,462 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
9 / 1 / 3
9,271
618
6,184
9,039
3,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tiamat
ELITEFC
Tiamat
15
2 / 1 / 8
8,917
594
8,774
7,145
4,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
5 / 0 / 1
9,711
647
9,835
11,050
3,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yemoja
SeaBlasty
Yemoja
11
0 / 2 / 9
7,498
500
2,637
6,718
3,881
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hercules
erikroxxx
Hercules
15
3 / 1 / 3
8,435
562
3,382
8,349
5,322
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bans
SetTsukuyomiScyllaAthenaGilgamesh

VS

Bans
NemesisPeleSobekKing ArthurGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Haptics
Ares
10
2 / 4 / 2
6,628
442
4,575
10,574
5,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
13
0 / 4 / 3
7,621
508
3,421
10,358
3,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
0 / 4 / 1
6,035
402
3,442
6,083
1,831
Anhur
mythex16
Anhur
14
1 / 5 / 0
7,835
522
6,223
11,232
2,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 2 / 0
8,678
579
4,375
7,563
4,660
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
19
Kills
5
5
Deaths
19
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
9
1
3
10.5
W
Tiamat
ELITEFC
Tiamat
2
1
8
6
L
Ares
Haptics
Ares
2
4
2
0.75
W
5
0
1
5.5
W
Yemoja
SeaBlasty
Yemoja
0
2
9
2.25
L
Apollo
0
4
3
0.38
L
0
4
1
0.13
W
Hercules
erikroxxx
Hercules
3
1
3
4.5
L
Anhur
mythex16
Anhur
1
5
0
0.2
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,812
Damage
22,036
42,301
Taken
45,810
20,443
Mitigated
18,824
17,551
Healing
9,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
6,184
2,130
0
1,945
9,039
3,781
0
899
8,118
0
51,259
W
Tiamat
ELITEFC
Tiamat
8,774
490
0
3,553
7,145
4,456
0
3,113
3,796
57,121
0
L
Ares
Haptics
Ares
4,575
72
0
1,814
10,574
5,789
0
3,459
6,964
17,589
0
W
9,835
5,932
998
5,741
11,050
3,003
2,910
1,040
9,970
0
83,749
W
Yemoja
SeaBlasty
Yemoja
2,637
549
1,110
1,124
6,718
3,881
416
2,062
4,606
12,552
0
L
Apollo
3,421
1,826
0
665
10,358
3,593
0
1,532
8,652
0
56,507
L
3,442
637
0
1,718
6,083
1,831
0
3,260
2,553
26,910
0
W
Hercules
erikroxxx
Hercules
3,382
681
0
3,080
8,349
5,322
0
555
7,794
0
45,836
L
Anhur
mythex16
Anhur
6,223
2,398
0
2,683
11,232
2,951
1,088
209
11,023
0
55,838
L
4,375
256
0
2,304
7,563
4,660
0
2,089
5,207
0
50,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,832
Gold Earned
36,797
484
Minions Killed
416
0
Camps Cleared
0
1,443,546
Distance Traveled
1,210,457
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,271
618
88
6
0
326,464
3
W
Tiamat
8,917
594
118
8
0
286,514
2
L
Ares
6,628
442
23
2
0
258,756
4
W
Chiron
9,711
647
151
10
0
269,003
5
W
Yemoja
7,498
500
22
1
0
261,851
4
L
Apollo
7,621
508
107
7
0
248,334
2
L
Raijin
6,035
402
61
4
0
158,801
5
W
Hercules
8,435
562
105
7
0
299,714
5
L
Anhur
7,835
522
110
7
0
252,000
0
L
Tyr
8,678
579
115
8
0
292,566
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role