Player Matchup

Yemoja
Yemoja
AjeLL
Yemoja
Level 12
God Stats
30W - 37L
1,461 SR
Queue Stats
133W - 132L
1,361 Elo+
Party 3
Olorun
Olorun
BloodyHello
Olorun
Level 87
God Stats
9W - 7L
1,495 SR
Queue Stats
109W - 105L
1,476 Elo+
Party 3
Arachne
Arachne
Ethpanda
Arachne
Level 84
God Stats
4W - 7L
1,520 SR
Queue Stats
38W - 35L
1,606 Elo+
Party 2
Sun Wukong
Sun Wukong
LazyTurtle32
Sun Wukong
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,798 Elo+
Party 2
Apollo
Apollo
cerceuil
Apollo
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
275W - 272L
1,383 Elo+
Party 3
Team Averages
Level 61
1,495 SR
1,525 Elo+

VS

Team Averages
Level 87
1,581 SR
1,630 Elo+
Loki
Loki
FRONKOZO
Loki
Level 142
God Stats
14W - 8L
1,676 SR
Queue Stats
202W - 133L
1,653 Elo+
Party 1
Aphrodite
Aphrodite
Plommon
Aphrodite
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 50L
1,698 Elo+
Party 1
Sol
Sol
Shroomducks
Sol
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
207W - 194L
1,557 Elo+
Solo
Bellona
Bellona
Slushier
Bellona
Level 54
God Stats
7W - 1L
1,730 SR
Queue Stats
120W - 82L
1,645 Elo+
Party 1
Guan Yu
Guan Yu
siggeboi
Guan Yu
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 99L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AjeLL
Yemoja
9
0 / 4 / 2
5,462
420
2,452
7,085
3,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
10
1 / 4 / 2
6,215
478
6,596
9,045
2,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
Ethpanda
Arachne
9
2 / 4 / 0
6,220
478
4,126
10,349
3,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
LazyTurtle32
Sun Wukong
9
0 / 6 / 1
5,413
416
4,863
10,796
4,576
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
cerceuil
Apollo
10
1 / 2 / 0
5,860
451
2,812
7,795
2,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
7 / 1 / 4
7,534
580
4,847
6,304
2,142
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
Plommon
Aphrodite
12
2 / 0 / 10
7,206
554
7,038
5,605
2,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
3 / 1 / 4
7,620
586
8,669
6,753
1,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bellona
Slushier
Bellona
12
4 / 1 / 3
7,869
605
8,480
9,375
7,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Guan Yu
siggeboi
Guan Yu
12
4 / 1 / 4
7,228
556
3,125
8,891
5,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
4
Kills
20
20
Deaths
4
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Yemoja
AjeLL
Yemoja
0
4
2
0.25
L
Olorun
1
4
2
0.5
L
Arachne
Ethpanda
Arachne
2
4
0
0.5
W
Loki
7
1
4
9
L
Sun Wukong
LazyTurtle32
Sun Wukong
0
6
1
0.08
W
Aphrodite
Plommon
Aphrodite
2
0
10
7
W
3
1
4
5
W
Bellona
Slushier
Bellona
4
1
3
5.5
L
Apollo
cerceuil
Apollo
1
2
0
0.5
W
Guan Yu
siggeboi
Guan Yu
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,849
Damage
32,159
45,070
Taken
36,928
16,707
Mitigated
19,736
13,221
Healing
20,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
AjeLL
Yemoja
2,452
213
1,336
978
7,085
3,100
420
3,837
3,172
7,859
0
L
Olorun
6,596
2,756
147
3,319
9,045
2,835
0
2,830
6,021
30,784
0
L
Arachne
Ethpanda
Arachne
4,126
2,650
0
2,922
10,349
3,654
0
3,017
7,182
0
26,262
W
Loki
4,847
776
0
1,441
6,304
2,142
1,754
1,077
5,227
0
35,011
L
Sun Wukong
LazyTurtle32
Sun Wukong
4,863
359
0
2,227
10,796
4,576
270
482
9,610
0
23,166
W
Aphrodite
Plommon
Aphrodite
7,038
681
2,269
4,521
5,605
2,309
679
3,540
2,065
31,319
0
W
8,669
2,344
0
3,748
6,753
1,862
2,259
1,283
5,470
48,927
0
W
Bellona
Slushier
Bellona
8,480
2,327
0
3,294
9,375
7,755
1,549
805
8,570
0
41,320
L
Apollo
cerceuil
Apollo
2,812
1,805
0
2,292
7,795
2,542
798
5,039
2,658
0
29,371
W
Guan Yu
siggeboi
Guan Yu
3,125
211
300
4,461
8,891
5,668
0
2,343
6,548
0
34,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,170
Gold Earned
37,457
215
Minions Killed
404
0
Camps Cleared
0
1,150,470
Distance Traveled
1,233,448
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,462
420
11
1
0
215,414
5
L
Olorun
6,215
478
52
4
0
219,764
0
L
Arachne
6,220
478
51
4
0
259,204
2
W
Loki
7,534
580
62
5
0
227,458
2
L
Sun Wukong
5,413
416
46
4
0
252,136
1
W
Aphrodite
7,206
554
76
6
0
255,657
4
W
Sol
7,620
586
102
8
0
229,145
3
W
Bellona
7,869
605
88
7
0
262,654
4
L
Apollo
5,860
451
55
4
0
203,952
2
W
Guan Yu
7,228
556
76
6
0
258,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role