Player Matchup

Izanami
Izanami
Silver IV
AlphaKing420
Izanami
Silver IV
Level 159
God Stats
11W - 6L
1,878 SR
Queue Stats
216W - 226L
1,414 MMR
Party 4
Guan Yu
Guan Yu
Bronze III
GlobGlobNomNomz
Guan Yu
Bronze III
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 10L
1,446 MMR
Solo
Ra
Ra
Gold I
MGTravis
Ra
Gold I
Level 160
God Stats
2W - 3L
1,504 SR
Queue Stats
207W - 201L
1,488 MMR
Party 4
Bakasura
Bakasura
Silver III
TheLawnService
Bakasura
Silver III
Level 86
God Stats
2W - 1L
1,685 SR
Queue Stats
5W - 5L
1,423 MMR
Party 3
Bacchus
Bacchus
Silver III
gooniegamer
Bacchus
Silver III
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 4L
1,469 MMR
Party 3
Team Averages
Silver III
Silver III
Average Tier
Level 106
1,613 SR
1,448 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 113
1,612 SR
1,445 MMR
Arachne
Arachne
Bronze III
AaronDDS
Arachne
Bronze III
Level 108
God Stats
1W - 2L
1,614 SR
Queue Stats
1W - 5L
1,465 MMR
Party 2
Artio
Artio
Bronze III
Bag Alert8926
Artio
Bronze III
Level 111
God Stats
1W - 2L
1,722 SR
Queue Stats
2W - 6L
1,465 MMR
Party 2
Tyr
Tyr
Gold IV
Brandon375
Tyr
Gold IV
Level 123
God Stats
0W - 2L
1,417 SR
Queue Stats
75W - 70L
1,446 MMR
Party 1
Scylla
Scylla
Gold IV
Kr0w360
Scylla
Gold IV
Level 134
God Stats
1W - 1L
1,721 SR
Queue Stats
139W - 136L
1,420 MMR
Party 1
Rama
Rama
Silver III
SolarPhantom27
Rama
Silver III
Level 88
God Stats
6W - 10L
1,586 SR
Queue Stats
23W - 30L
1,431 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlphaKing420
Izanami
20
5 / 0 / 4
16,464
568
19,403
18,036
9,070
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
9 / 2 / 10
16,647
574
24,971
28,695
43,853
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
4 / 6 / 9
15,981
551
25,770
19,942
11,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
20
7 / 5 / 0
16,868
582
21,974
28,022
18,426
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
gooniegamer
Bacchus
19
2 / 3 / 7
15,363
530
13,629
29,444
42,917
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
GilgameshAthenaSetAnhurTiamat

VS

Bans
King ArthurSun WukongMulanTsukuyomiCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AaronDDS
Arachne
20
7 / 5 / 2
13,945
481
14,586
31,132
18,511
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 3 / 10
12,177
420
17,242
32,391
39,125
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

20
2 / 7 / 5
13,223
456
12,140
26,723
26,161
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
Kr0w360
Scylla
20
4 / 5 / 2
13,261
457
24,276
18,492
6,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
2 / 7 / 2
13,233
456
13,548
27,911
9,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
37
27
Kills
16
16
Deaths
27
30
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Arachne
AaronDDS
Arachne
7
5
2
1.6
W
Izanami
AlphaKing420
Izanami
5
0
4
7
L
1
3
10
2
L
2
7
5
0.64
W
9
2
10
7
L
Scylla
Kr0w360
Scylla
4
5
2
1
W
4
6
9
1.42
L
2
7
2
0.43
W
Bakasura
7
5
0
1.4
W
Bacchus
gooniegamer
Bacchus
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,747
Damage
81,792
124,139
Taken
136,649
126,082
Mitigated
99,526
49,930
Healing
41,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AaronDDS
Arachne
14,586
8,331
0
10,994
31,132
18,511
0
8,627
21,377
0
136,374
W
Izanami
AlphaKing420
Izanami
19,403
10,589
0
5,979
18,036
9,070
7,926
4,516
13,444
0
136,540
L
17,242
516
2,495
5,928
32,391
39,125
0
9,786
22,255
57,176
0
L
12,140
1,022
0
7,463
26,723
26,161
730
7,074
19,159
0
75,188
W
24,971
2,179
5,130
9,911
28,695
43,853
0
9,911
18,457
0
106,042
L
Scylla
Kr0w360
Scylla
24,276
601
0
3,780
18,492
6,183
300
7,024
11,398
103,255
0
W
25,770
1,766
7,789
7,809
19,942
11,816
1,249
10,614
8,896
115,735
0
L
13,548
11,455
0
11,017
27,911
9,546
0
7,300
20,394
0
113,267
W
Bakasura
21,974
16,156
0
6,619
28,022
18,426
791
7,130
20,759
0
166,167
W
Bacchus
gooniegamer
Bacchus
13,629
696
1,234
5,459
29,444
42,917
318
11,029
18,164
42,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,323
Gold Earned
65,839
818
Minions Killed
738
0
Camps Cleared
0
2,996,527
Distance Traveled
2,819,578
25
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
13,945
481
182
6
0
593,068
6
W
Izanami
16,464
568
221
8
0
555,645
3
L
Artio
12,177
420
67
2
0
585,423
6
L
Tyr
13,223
456
153
5
0
644,989
7
W
Guan Yu
16,647
574
162
6
0
621,872
1
L
Scylla
13,261
457
163
6
0
551,566
2
W
Ra
15,981
551
179
6
0
565,470
13
L
Rama
13,233
456
173
6
0
444,532
7
W
Bakasura
16,868
582
210
7
0
659,628
4
W
Bacchus
15,363
530
46
2
0
593,912
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role