Player Matchup

Bakasura
Bakasura
DiaHard70
Bakasura
Level 83
God Stats
16W - 12L
1,604 SR
Queue Stats
286W - 265L
1,472 Elo+
Solo
King Arthur
King Arthur
Otrebaz
King Arthur
Level 68
God Stats
9W - 15L
1,441 SR
Queue Stats
117W - 123L
1,440 Elo+
Solo
Geb
Geb
YunoGasaki
Geb
Level 58
God Stats
11W - 7L
1,325 SR
Queue Stats
281W - 307L
1,430 Elo+
Party 2
Izanami
Izanami
pro100vKaIIIy
Izanami
Level 61
God Stats
18W - 8L
1,401 SR
Queue Stats
306W - 325L
1,437 Elo+
Party 2
Tiamat
Tiamat
ДастиПолейполе
Tiamat
Level 126
God Stats
3W - 2L
1,500 SR
Queue Stats
400W - 411L
1,334 Elo+
Solo
Team Averages
Level 79
1,454 SR
1,423 Elo+

VS

Team Averages
Level 78
1,491 SR
1,432 Elo+
Arachne
Arachne
Drahcula
Arachne
Level 64
God Stats
1W - 1L
1,268 SR
Queue Stats
18W - 19L
1,455 Elo+
Party 3
Scylla
Scylla
Sieur
Scylla
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
SinnersEdge
Khepri
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,352 Elo+
Party 3
Sun Wukong
Sun Wukong
Zonies
Sun Wukong
Level 101
God Stats
15W - 9L
1,674 SR
Queue Stats
277W - 288L
1,431 Elo+
Party 1
Apollo
Apollo
yxop
Apollo
Level 86
God Stats
28W - 8L
1,514 SR
Queue Stats
184W - 195L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DiaHard70
Bakasura
15
4 / 10 / 2
9,600
533
7,731
16,337
5,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Otrebaz
King Arthur
16
5 / 2 / 3
10,134
563
12,124
16,619
13,562
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 6 / 2
7,203
400
2,776
14,723
7,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
16
1 / 3 / 5
9,489
527
12,470
15,206
4,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 8 / 2
7,846
436
4,004
13,527
6,973
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Drahcula
Arachne
17
11 / 3 / 3
10,958
609
12,189
16,659
9,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Scylla
Sieur
Scylla
17
7 / 1 / 11
10,481
582
16,258
7,756
2,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
14
3 / 1 / 11
9,282
516
6,781
10,616
11,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
Zonies
Sun Wukong
16
2 / 4 / 3
9,744
541
8,373
14,519
10,748
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Apollo
yxop
Apollo
16
6 / 2 / 3
9,638
535
11,474
9,927
3,897
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
60
11
Kills
29
29
Deaths
11
14
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Bakasura
DiaHard70
Bakasura
4
10
2
0.5
W
Arachne
Drahcula
Arachne
11
3
3
4.17
L
King Arthur
Otrebaz
King Arthur
5
2
3
3.25
W
Scylla
Sieur
Scylla
7
1
11
12.5
W
Khepri
3
1
11
8.5
L
0
6
2
0.17
W
Sun Wukong
Zonies
Sun Wukong
2
4
3
0.88
L
Izanami
1
3
5
1.17
W
Apollo
yxop
Apollo
6
2
3
3.75
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,105
Damage
55,075
76,412
Taken
59,477
38,085
Mitigated
37,769
19,806
Healing
19,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
DiaHard70
Bakasura
7,731
5,149
0
2,263
16,337
5,539
0
4,045
12,126
0
40,683
W
Arachne
Drahcula
Arachne
12,189
8,441
0
6,839
16,659
9,050
481
1,264
14,860
0
87,841
L
King Arthur
Otrebaz
King Arthur
12,124
1,588
0
5,427
16,619
13,562
23
2,272
14,258
0
67,742
W
Scylla
Sieur
Scylla
16,258
2,222
0
2,194
7,756
2,931
66
2,246
5,141
69,838
0
W
Khepri
6,781
1,027
0
2,114
10,616
11,143
32
1,347
8,834
23,378
0
L
2,776
475
0
1,023
14,723
7,551
0
7,394
7,177
10,815
0
W
Sun Wukong
Zonies
Sun Wukong
8,373
1,816
0
3,888
14,519
10,748
896
444
13,725
0
57,360
L
Izanami
12,470
7,887
0
6,613
15,206
4,460
1,544
2,505
12,701
0
84,265
W
Apollo
yxop
Apollo
11,474
7,518
0
4,362
9,927
3,897
3,760
1,479
8,293
0
60,262
L
4,004
1,019
0
4,480
13,527
6,973
278
6,185
6,938
32,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,272
Gold Earned
50,103
463
Minions Killed
492
0
Camps Cleared
0
1,513,959
Distance Traveled
1,642,786
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,600
533
96
5
0
329,405
3
W
Arachne
10,958
609
123
7
0
354,815
0
L
King Arthur
10,134
563
134
7
0
322,433
0
W
Scylla
10,481
582
113
6
0
368,989
3
W
Khepri
9,282
516
13
1
0
292,367
5
L
Geb
7,203
400
19
1
0
305,519
7
W
Sun Wukong
9,744
541
120
7
0
311,982
1
L
Izanami
9,489
527
157
9
0
289,445
4
W
Apollo
9,638
535
123
7
0
314,633
3
L
Tiamat
7,846
436
57
3
0
267,157
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role