Player Matchup

Bellona
Bellona
Blunderingpotato
Bellona
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 21L
1,695 Elo+
Party 1
Ymir
Ymir
Julsten
Ymir
Level 7
God Stats
9W - 5L
1,302 SR
Queue Stats
36W - 28L
1,246 Elo+
Party 1
He Bo
He Bo
Nobir
He Bo
Level 7
God Stats
4W - 2L
1,500 SR
Queue Stats
40W - 32L
1,246 Elo+
Party 1
Camazotz
Camazotz
SirLexy123
Camazotz
Level 2
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 13L
1,500 Elo+
Party 1
Artemis
Artemis
Speedsebbi
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 28L
1,363 Elo+
Party 1
Team Averages
Level 5
1,460 SR
1,410 Elo+

VS

Team Averages
Level 7
1,472 SR
1,451 Elo+
Yemoja
Yemoja
ClutchFluke
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Neith
Neith
Galihar
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ra
Ra
MichuESP
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 7L
1,500 Elo+
Solo
Vamana
Vamana
Nø0o
Vamana
Level 4
God Stats
3W - 2L
1,400 SR
Queue Stats
4W - 5L
1,250 Elo+
Solo
Scylla
Scylla
Seergio13
Scylla
Level 24
God Stats
9W - 10L
1,458 SR
Queue Stats
40W - 34L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 10 / 1
7,199
360
6,127
14,671
11,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
Julsten
Ymir
13
2 / 9 / 6
8,270
414
7,328
18,326
12,551
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

He Bo
Nobir
He Bo
17
6 / 11 / 1
10,764
538
14,383
13,848
4,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Camazotz
SirLexy123
Camazotz
14
8 / 7 / 2
9,751
488
12,400
18,420
7,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Speedsebbi
Artemis
13
3 / 12 / 2
8,317
416
8,926
13,975
5,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
2 / 9 / 5
9,195
460
2,912
14,446
10,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Neith
Galihar
Neith
17
7 / 2 / 10
10,834
542
9,282
13,566
5,140
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
19 / 5 / 8
12,952
648
17,946
16,151
6,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
Nø0o
Vamana
19
6 / 0 / 9
11,877
594
12,491
14,728
13,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Seergio13
Scylla
19
14 / 4 / 9
12,321
616
17,555
12,428
4,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
89
19
Kills
48
49
Deaths
20
12
Assists
41
Player
Kills
Deaths
Assists
KDA
L
0
10
1
0.05
W
Yemoja
2
9
5
0.5
W
Neith
Galihar
Neith
7
2
10
6
L
Ymir
Julsten
Ymir
2
9
6
0.56
W
19
5
8
4.6
L
He Bo
Nobir
He Bo
6
11
1
0.59
W
Vamana
Nø0o
Vamana
6
0
9
10.5
W
Scylla
Seergio13
Scylla
14
4
9
4.63
L
Camazotz
SirLexy123
Camazotz
8
7
2
1.29
L
Artemis
Speedsebbi
Artemis
3
12
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,164
Damage
60,186
79,240
Taken
71,319
40,729
Mitigated
39,390
7,638
Healing
16,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,127
1,992
0
311
14,671
11,115
0
3,567
11,104
0
24,753
W
Yemoja
2,912
1,889
420
391
14,446
10,114
1,054
4,354
10,034
20,389
0
W
Neith
Galihar
Neith
9,282
4,157
0
2,301
13,566
5,140
2,310
3,605
9,879
0
69,299
L
Ymir
Julsten
Ymir
7,328
2,945
0
850
18,326
12,551
272
10,316
8,010
34,624
0
W
17,946
3,607
1,037
5,586
16,151
6,751
522
5,259
10,756
77,307
0
L
He Bo
Nobir
He Bo
14,383
1,596
0
1,289
13,848
4,407
0
7,215
6,633
65,699
0
W
Vamana
Nø0o
Vamana
12,491
7,339
0
5,119
14,728
13,055
0
3,485
11,175
0
90,589
W
Scylla
Seergio13
Scylla
17,555
909
0
1,901
12,428
4,330
330
4,440
7,764
63,782
0
L
Camazotz
SirLexy123
Camazotz
12,400
4,218
0
5,038
18,420
7,217
678
7,499
10,921
0
46,662
L
Artemis
Speedsebbi
Artemis
8,926
4,232
0
150
13,975
5,439
174
9,816
4,159
0
41,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,301
Gold Earned
57,179
356
Minions Killed
533
0
Camps Cleared
0
1,759,797
Distance Traveled
1,754,762
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,199
360
45
2
0
360,406
2
W
Yemoja
9,195
460
29
1
0
272,374
0
W
Neith
10,834
542
99
5
0
338,014
4
L
Ymir
8,270
414
43
2
0
357,700
1
W
Ra
12,952
648
134
7
0
369,808
1
L
He Bo
10,764
538
122
6
0
339,002
2
W
Vamana
11,877
594
156
8
0
381,726
0
W
Scylla
12,321
616
115
6
0
392,840
0
L
Camazotz
9,751
488
75
4
0
388,936
1
L
Artemis
8,317
416
71
4
0
313,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role