Player Matchup

Loki
Loki
AlexGamer60
Loki
Level 7
God Stats
1W - 0L
1,347 SR
Queue Stats
3W - 3L
1,158 Elo+
Solo
Rama
Rama
Babaisfat
Rama
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 31L
1,336 Elo+
Party 1
Anubis
Anubis
Ivanschnitz
Anubis
Level 41
God Stats
8W - 5L
1,500 SR
Queue Stats
229W - 222L
1,474 Elo+
Party 1
Ah Puch
Ah Puch
Kyazander
Ah Puch
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,303 Elo+
Solo
Yemoja
Yemoja
mogzik666
Yemoja
Level 16
God Stats
30W - 21L
1,583 SR
Queue Stats
82W - 80L
1,444 Elo+
Party 1
Team Averages
Level 16
1,486 SR
1,343 Elo+

VS

Team Averages
Level 22
1,529 SR
1,361 Elo+
Rama
Rama
AlbusRa
Rama
Level 19
God Stats
0W - 3L
1,500 SR
Queue Stats
72W - 70L
1,293 Elo+
Solo
Bellona
Bellona
Kabelfreek
Bellona
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,211 Elo+
Solo
Freya
Freya
KingsBane84
Freya
Level 26
God Stats
4W - 2L
1,659 SR
Queue Stats
38W - 29L
1,457 Elo+
Solo
Scylla
Scylla
w4kfu
Scylla
Level 28
God Stats
13W - 16L
1,486 SR
Queue Stats
76W - 97L
1,409 Elo+
Solo
Cerberus
Cerberus
xTsumuri
Cerberus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 3
6,709
516
1,939
5,609
1,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
10
0 / 0 / 3
5,934
456
4,538
6,152
1,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anubis
15
15 / 1 / 2
9,563
736
12,845
8,718
4,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
Kyazander
Ah Puch
13
4 / 1 / 2
7,920
609
5,268
6,626
2,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
mogzik666
Yemoja
10
1 / 2 / 3
6,994
538
4,762
6,964
2,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
AlbusRa
Rama
10
2 / 4 / 0
6,005
462
4,280
8,031
2,466
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bellona
Kabelfreek
Bellona
10
0 / 7 / 1
5,951
458
1,596
8,007
5,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
3 / 6 / 1
7,459
574
5,133
10,054
2,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
w4kfu
Scylla
10
0 / 6 / 1
6,008
462
1,082
7,507
1,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
xTsumuri
Cerberus
9
0 / 1 / 1
5,823
448
4,995
8,947
5,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
24
Kills
5
5
Deaths
24
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Rama
AlbusRa
Rama
2
4
0
0.5
W
4
1
3
5.5
W
Rama
0
0
3
1.5
W
Anubis
15
1
2
16
L
Bellona
Kabelfreek
Bellona
0
7
1
0.07
L
3
6
1
0.58
W
Ah Puch
Kyazander
Ah Puch
4
1
2
5
W
Yemoja
mogzik666
Yemoja
1
2
3
1.25
L
Scylla
w4kfu
Scylla
0
6
1
0.08
L
Cerberus
xTsumuri
Cerberus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,352
Damage
17,086
34,069
Taken
42,546
12,428
Mitigated
17,287
14,282
Healing
9,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
AlbusRa
Rama
4,280
3,796
0
2,053
8,031
2,466
198
4,312
3,719
0
26,172
W
1,939
489
0
1,441
5,609
1,541
1,015
1,017
4,570
0
20,637
W
Rama
4,538
3,832
0
1,980
6,152
1,752
512
2,644
3,508
0
21,982
W
Anubis
12,845
1,864
0
5,444
8,718
4,009
0
4,082
4,500
64,739
0
L
Bellona
Kabelfreek
Bellona
1,596
148
0
211
8,007
5,260
0
5,055
2,562
0
24,898
L
5,133
1,651
0
3,033
10,054
2,590
0
5,135
4,799
26,202
0
W
Ah Puch
Kyazander
Ah Puch
5,268
528
0
3,116
6,626
2,969
0
798
5,828
37,811
0
W
Yemoja
mogzik666
Yemoja
4,762
785
1,046
1,255
6,964
2,157
309
2,511
4,453
24,778
0
L
Scylla
w4kfu
Scylla
1,082
0
0
807
7,507
1,730
550
3,987
3,520
28,010
0
L
Cerberus
xTsumuri
Cerberus
4,995
432
0
3,676
8,947
5,241
0
3,876
5,071
21,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,120
Gold Earned
31,246
334
Minions Killed
278
0
Camps Cleared
0
1,153,353
Distance Traveled
1,086,085
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,005
462
57
4
0
207,810
0
W
Loki
6,709
516
42
3
0
222,106
0
W
Rama
5,934
456
51
4
0
219,825
0
W
Anubis
9,563
736
116
9
0
227,600
1
L
Bellona
5,951
458
50
4
0
245,135
1
L
Freya
7,459
574
49
4
0
209,244
1
W
Ah Puch
7,920
609
91
7
0
238,775
6
W
Yemoja
6,994
538
34
3
0
245,047
4
L
Scylla
6,008
462
63
5
0
210,375
1
L
Cerberus
5,823
448
59
5
0
213,521
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role