Player Matchup

Gilgamesh
Gilgamesh
Bronze III
ChilliWini
Gilgamesh
Bronze III
Level 121
God Stats
1W - 0L
1,570 SR
Queue Stats
5W - 4L
1,505 MMR
Solo
Awilix
Awilix
Gold V
PugLover420
Awilix
Gold V
Level 100
God Stats
2W - 0L
1,310 SR
Queue Stats
71W - 68L
1,246 MMR
Solo
Apollo
Apollo
Silver I
Shoriwebo
Apollo
Silver I
Level 109
God Stats
6W - 4L
1,512 SR
Queue Stats
630W - 620L
1,249 MMR
Solo
Chang'e
Chang'e
Gold IV
Venom31
Chang'e
Gold IV
Level 148
God Stats
43W - 42L
1,590 SR
Queue Stats
235W - 246L
1,397 MMR
Solo
Chaac
Chaac
Silver V
WhitetailInc
Chaac
Silver V
Level 40
God Stats
1W - 0L
1,699 SR
Queue Stats
23W - 36L
1,177 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 104
1,536 SR
1,315 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 74
1,598 SR
1,315 MMR
Anhur
Anhur
Silver II
Gusher
Anhur
Silver II
Level 99
God Stats
0W - 3L
1,500 SR
Queue Stats
89W - 86L
1,259 MMR
Solo
Arachne
Arachne
Bronze III
Kaldrplz
Arachne
Bronze III
Level 41
God Stats
0W - 1L
1,963 SR
Queue Stats
17W - 13L
1,500 MMR
Solo
Raijin
Raijin
Silver IV
Terrasaur
Raijin
Silver IV
Level 69
God Stats
0W - 1L
1,299 SR
Queue Stats
14W - 30L
1,242 MMR
Solo
Ganesha
Ganesha
Silver II
casanova1337
Ganesha
Silver II
Level 116
God Stats
5W - 4L
1,615 SR
Queue Stats
85W - 90L
1,152 MMR
Solo
Hercules
Hercules
Silver II
guidotron569
Hercules
Silver II
Level 44
God Stats
24W - 25L
1,612 SR
Queue Stats
363W - 357L
1,423 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChilliWini
Gilgamesh
15
1 / 5 / 10
10,765
567
8,712
19,289
16,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Awilix
18
7 / 2 / 3
11,684
615
7,239
14,679
5,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
Shoriwebo
Apollo
18
3 / 3 / 5
12,250
645
8,031
16,582
5,863
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Venom31
Chang'e
18
4 / 3 / 7
11,453
603
15,425
12,949
5,291
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

18
1 / 1 / 6
11,419
601
8,427
15,382
12,573
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
TsukuyomiTiamatHe BoAthenaHorus

VS

Bans
ChernobogArtioScyllaFenrirSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Gusher
Anhur
18
5 / 4 / 4
11,275
593
14,352
15,300
5,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Kaldrplz
Arachne
17
6 / 4 / 1
10,279
541
7,583
16,007
8,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
Terrasaur
Raijin
8
0 / 2 / 1
6,509
343
1,257
3,470
1,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ganesha
casanova1337
Ganesha
14
0 / 3 / 7
8,512
448
6,056
13,831
13,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
guidotron569
Hercules
18
3 / 3 / 3
10,898
574
12,642
16,913
16,310
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
30
16
Kills
14
14
Deaths
16
31
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ChilliWini
Gilgamesh
1
5
10
1.2
L
Anhur
Gusher
Anhur
5
4
4
1.75
L
Arachne
Kaldrplz
Arachne
6
4
1
1.63
W
Awilix
7
2
3
4.25
W
Apollo
Shoriwebo
Apollo
3
3
5
1.83
L
Raijin
Terrasaur
Raijin
0
2
1
0.25
W
Chang'e
Venom31
Chang'e
4
3
7
2.5
W
1
1
6
4
L
Ganesha
casanova1337
Ganesha
0
3
7
1.17
L
Hercules
guidotron569
Hercules
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,834
Damage
41,890
78,881
Taken
65,521
46,119
Mitigated
44,652
30,449
Healing
21,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ChilliWini
Gilgamesh
8,712
2,067
0
1,938
19,289
16,945
0
4,152
15,125
0
37,173
L
Anhur
Gusher
Anhur
14,352
8,575
0
6,208
15,300
5,958
0
2,074
13,226
0
87,822
L
Arachne
Kaldrplz
Arachne
7,583
4,173
0
5,927
16,007
8,179
1,377
4,027
11,980
0
71,909
W
Awilix
7,239
2,420
0
4,044
14,679
5,447
0
3,217
11,367
0
80,333
W
Apollo
Shoriwebo
Apollo
8,031
6,081
0
6,160
16,582
5,863
237
2,293
14,289
0
93,911
L
Raijin
Terrasaur
Raijin
1,257
166
0
755
3,470
1,039
0
1,187
2,283
18,943
0
W
Chang'e
Venom31
Chang'e
15,425
1,959
2,948
7,572
12,949
5,291
396
2,212
10,631
84,572
0
W
8,427
1,403
0
7,787
15,382
12,573
867
1,814
13,568
5,518
71,930
L
Ganesha
casanova1337
Ganesha
6,056
310
0
2,741
13,831
13,166
0
5,001
8,830
31,554
0
L
Hercules
guidotron569
Hercules
12,642
4,319
0
6,230
16,913
16,310
0
4,229
12,684
438
79,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,571
Gold Earned
47,473
638
Minions Killed
542
0
Camps Cleared
0
1,855,826
Distance Traveled
1,552,311
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,765
567
40
2
0
357,938
8
L
Anhur
11,275
593
165
9
0
309,938
4
L
Arachne
10,279
541
135
7
0
375,567
4
W
Awilix
11,684
615
116
6
0
422,544
4
W
Apollo
12,250
645
168
9
0
334,631
9
L
Raijin
6,509
343
41
2
0
126,819
0
W
Chang'e
11,453
603
158
8
0
327,130
4
W
Chaac
11,419
601
156
8
0
413,583
1
L
Ganesha
8,512
448
22
1
0
336,886
8
L
Hercules
10,898
574
179
9
0
403,101
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role