Player Matchup

Scylla
Scylla
Gold II
BigJoshBDL
Scylla
Gold II
Level 152
God Stats
2W - 1L
1,623 SR
Queue Stats
123W - 122L
1,708 MMR
Party 1
Cerberus
Cerberus
Gold IV
DimensionalFudge
Cerberus
Gold IV
Level 147
God Stats
1W - 2L
1,772 SR
Queue Stats
33W - 34L
1,575 MMR
Party 1
Bellona
Bellona
Platinum IV
Espiii
Bellona
Platinum IV
Level 160
God Stats
1W - 3L
1,450 SR
Queue Stats
296W - 293L
1,656 MMR
Solo
Xbalanque
Xbalanque
Gold IV
Kunkule
Xbalanque
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold II
TpayH
Thor
Gold II
Level 123
God Stats
1W - 3L
1,500 SR
Queue Stats
30W - 38L
1,619 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 148
1,569 SR
1,612 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 134
1,641 SR
1,639 MMR
Merlin
Merlin
Gold II
Kuredu
Merlin
Gold II
Level 137
God Stats
21W - 24L
1,532 SR
Queue Stats
158W - 150L
1,569 MMR
Party 2
Ares
Ares
Platinum V
blousmidt
Ares
Platinum V
Level 129
God Stats
235W - 206L
1,653 SR
Queue Stats
288W - 291L
1,705 MMR
Party 2
Anhur
Anhur
Platinum II
italilianman
Anhur
Platinum II
Level 125
God Stats
35W - 27L
1,637 SR
Queue Stats
653W - 633L
1,676 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
rubion55555
Baron Samedi
Gold II
Level 119
God Stats
1W - 1L
1,902 SR
Queue Stats
80W - 70L
1,616 MMR
Solo
Fenrir
Fenrir
Platinum V
sellyva
Fenrir
Platinum V
Level 159
God Stats
7W - 8L
1,479 SR
Queue Stats
280W - 275L
1,627 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BigJoshBDL
Scylla
18
9 / 4 / 6
11,983
521
21,852
18,393
7,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
5 / 5 / 11
11,891
517
13,989
27,188
29,657
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
Espiii
Bellona
18
4 / 7 / 7
11,610
505
14,323
23,708
22,218
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Xbalanque
Kunkule
Xbalanque
20
4 / 8 / 8
12,949
563
11,762
19,148
6,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
TpayH
Thor
20
5 / 3 / 12
13,125
571
12,238
19,069
7,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
TsukuyomiTiamatSetAthenaGilgamesh

VS

Bans
ApolloDanzaburouThanatosHeimdallrCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Kuredu
Merlin
20
8 / 3 / 9
14,035
610
21,059
14,752
6,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
15
0 / 5 / 11
11,326
492
7,965
21,159
17,299
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

20
8 / 5 / 8
14,101
613
16,157
21,522
9,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
rubion55555
Baron Samedi
20
4 / 7 / 12
12,925
562
21,505
26,877
28,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
sellyva
Fenrir
20
7 / 7 / 7
13,283
578
12,449
22,243
16,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
74
27
Kills
27
27
Deaths
27
44
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Scylla
BigJoshBDL
Scylla
9
4
6
3
L
5
5
11
2.1
L
Bellona
Espiii
Bellona
4
7
7
1.07
L
Xbalanque
Kunkule
Xbalanque
4
8
8
1
W
Merlin
Kuredu
Merlin
8
3
9
4.17
L
Thor
TpayH
Thor
5
3
12
3.67
W
Ares
0
5
11
1.1
W
8
5
8
2.4
W
Baron Samedi
rubion55555
Baron Samedi
4
7
12
1.43
W
Fenrir
sellyva
Fenrir
7
7
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,164
Damage
79,135
107,506
Taken
106,553
73,561
Mitigated
77,852
21,667
Healing
42,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
BigJoshBDL
Scylla
21,852
1,558
0
1,149
18,393
7,693
0
9,672
8,149
78,696
0
L
13,989
502
0
5,719
27,188
29,657
0
14,125
12,530
33,278
0
L
Bellona
Espiii
Bellona
14,323
3,119
0
4,214
23,708
22,218
0
13,136
9,661
0
70,779
L
Xbalanque
Kunkule
Xbalanque
11,762
5,626
0
5,133
19,148
6,009
1,606
3,993
15,035
0
72,072
W
Merlin
Kuredu
Merlin
21,059
910
376
6,670
14,752
6,490
1,502
6,835
7,707
100,790
0
L
Thor
TpayH
Thor
12,238
1,774
0
5,452
19,069
7,984
2,372
7,157
11,602
0
94,886
W
Ares
7,965
180
0
3,749
21,159
17,299
228
9,594
11,365
30,984
0
W
16,157
7,676
0
9,663
21,522
9,528
2,284
6,462
14,878
0
114,637
W
Baron Samedi
rubion55555
Baron Samedi
21,505
1,717
3,436
13,786
26,877
28,156
865
6,875
19,934
83,611
0
W
Fenrir
sellyva
Fenrir
12,449
2,567
0
4,580
22,243
16,379
1,693
6,599
15,476
0
97,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,558
Gold Earned
65,670
621
Minions Killed
680
0
Camps Cleared
0
1,995,579
Distance Traveled
2,025,425
27
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,983
521
136
6
0
412,249
4
L
Cerberus
11,891
517
54
2
0
402,650
2
L
Bellona
11,610
505
136
6
0
408,898
11
L
Xbalanque
12,949
563
129
6
0
350,483
9
W
Merlin
14,035
610
186
8
0
420,275
8
L
Thor
13,125
571
166
7
0
421,299
1
W
Ares
11,326
492
38
2
0
431,080
13
W
Anhur
14,101
613
165
7
0
367,582
4
W
Baron Samedi
12,925
562
136
6
0
372,157
3
W
Fenrir
13,283
578
155
7
0
434,331
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role