Player Matchup

Ravana
Ravana
Grandmaster
Cowbôy
Ravana
Grandmaster
Level 67
God Stats
1W - 0L
1,764 SR
Queue Stats
105W - 33L
3,174 MMR
Solo
Fenrir
Fenrir
Masters
CоuntLampula
Fenrir
Masters
Level 85
God Stats
80W - 15L
1,921 SR
Queue Stats
175W - 64L
2,711 MMR
Solo
Danzaburou
Danzaburou
Masters
Selphyre
Danzaburou
Masters
Level 68
God Stats
11W - 4L
1,904 SR
Queue Stats
430W - 269L
3,001 MMR
Party 1
Sol
Sol
Masters
kiddíng
Sol
Masters
Level 160
God Stats
16W - 11L
1,647 SR
Queue Stats
481W - 348L
2,786 MMR
Party 1
Terra
Terra
Masters
yung jamil
Terra
Masters
Level 160
God Stats
6W - 1L
2,014 SR
Queue Stats
519W - 475L
2,779 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 108
1,850 SR
2,890 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 124
1,619 SR
2,889 MMR
Medusa
Medusa
Masters
EduJr7475
Medusa
Masters
Level 160
God Stats
25W - 29L
1,664 SR
Queue Stats
528W - 500L
2,564 MMR
Solo
Amaterasu
Amaterasu
Grandmaster
Espurs
Amaterasu
Grandmaster
Level 55
God Stats
2W - 2L
1,825 SR
Queue Stats
100W - 40L
3,441 MMR
Solo
Cerberus
Cerberus
Masters
Hispiria
Cerberus
Masters
Level 84
God Stats
3W - 11L
1,502 SR
Queue Stats
372W - 348L
2,700 MMR
Solo
Merlin
Merlin
Masters
Raganko
Merlin
Masters
Level 160
God Stats
7W - 13L
1,733 SR
Queue Stats
599W - 450L
3,007 MMR
Solo
Ares
Ares
Masters
Risedroid
Ares
Masters
Level 160
God Stats
5W - 7L
1,369 SR
Queue Stats
224W - 188L
2,735 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Cowbôy
Ravana
15
4 / 0 / 1
8,888
635
9,966
6,057
2,967
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
4 / 1 / 1
7,991
571
5,254
9,718
3,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Selphyre
Danzaburou
14
3 / 2 / 1
9,181
656
7,714
7,593
2,655
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 0 / 3
8,100
579
6,154
5,553
1,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
11
1 / 0 / 7
7,524
537
2,563
7,029
3,434
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bans
AthenaGilgameshLokiTiamatSet

VS

Bans
NemesisSobekAnhurGebTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
EduJr7475
Medusa
13
0 / 3 / 2
7,428
531
3,988
8,739
2,696
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amaterasu
Espurs
Amaterasu
11
2 / 2 / 0
6,701
479
3,643
10,681
4,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
Hispiria
Cerberus
13
0 / 0 / 0
7,094
507
4,044
9,695
6,070
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Merlin
Raganko
Merlin
13
1 / 1 / 0
7,182
513
2,314
4,403
1,325
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ares
8
0 / 6 / 1
5,601
400
5,300
10,413
4,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
12
Kills
3
3
Deaths
12
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ravana
Cowbôy
Ravana
4
0
1
4.5
W
4
1
1
4.5
L
Medusa
EduJr7475
Medusa
0
3
2
0.33
L
Amaterasu
Espurs
Amaterasu
2
2
0
1
L
Cerberus
Hispiria
Cerberus
0
0
0
0
L
Merlin
Raganko
Merlin
1
1
0
1
L
Ares
0
6
1
0.08
W
Danzaburou
Selphyre
Danzaburou
3
2
1
1.75
W
0
0
3
1.5
W
Terra
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,651
Damage
19,289
35,950
Taken
43,931
14,511
Mitigated
19,385
12,155
Healing
11,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Cowbôy
Ravana
9,966
3,092
0
2,474
6,057
2,967
0
3,386
2,671
0
61,120
W
5,254
1,546
0
731
9,718
3,463
115
3,179
6,539
0
56,587
L
Medusa
EduJr7475
Medusa
3,988
1,507
0
1,105
8,739
2,696
0
656
8,083
0
54,742
L
Amaterasu
Espurs
Amaterasu
3,643
1,173
0
1,563
10,681
4,930
0
1,716
8,918
0
39,875
L
Cerberus
Hispiria
Cerberus
4,044
312
0
6,146
9,695
6,070
0
386
9,281
49,233
0
L
Merlin
Raganko
Merlin
2,314
187
0
490
4,403
1,325
0
1,930
2,349
50,923
0
L
Ares
5,300
321
0
1,838
10,413
4,364
0
3,766
6,583
15,446
0
W
Danzaburou
Selphyre
Danzaburou
7,714
3,526
0
2,894
7,593
2,655
866
742
6,851
0
63,621
W
6,154
2,401
0
3,373
5,553
1,992
1,898
2,134
3,419
65,800
0
W
Terra
2,563
692
683
2,000
7,029
3,434
166
2,217
4,812
14,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,684
Gold Earned
34,006
526
Minions Killed
453
0
Camps Cleared
0
1,434,784
Distance Traveled
1,347,805
16
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,888
635
134
10
0
294,781
6
W
Fenrir
7,991
571
90
6
0
317,456
1
L
Medusa
7,428
531
112
8
0
239,674
7
L
Amaterasu
6,701
479
80
6
0
314,822
6
L
Cerberus
7,094
507
132
9
0
270,275
5
L
Merlin
7,182
513
111
8
0
269,867
8
L
Ares
5,601
400
18
1
0
253,167
2
W
Danzaburou
9,181
656
126
9
0
237,125
2
W
Sol
8,100
579
154
11
0
282,856
0
W
Terra
7,524
537
22
2
0
302,566
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role