Player Matchup

Fenrir
Fenrir
Albinoturtle77
Fenrir
Level 7
God Stats
0W - 1L
1,131 SR
Queue Stats
1W - 2L
1,228 Elo+
Solo
Nemesis
Nemesis
Clipz247
Nemesis
Level 27
God Stats
22W - 19L
1,686 SR
Queue Stats
82W - 61L
1,556 Elo+
Solo
Guan Yu
Guan Yu
Diogenes361
Guan Yu
Level 6
God Stats
3W - 2L
1,774 SR
Queue Stats
4W - 3L
1,649 Elo+
Solo
Geb
Geb
DynamicTroll
Geb
Level 12
God Stats
17W - 17L
1,716 SR
Queue Stats
35W - 33L
1,517 Elo+
Solo
Olorun
Olorun
TrueCow
Olorun
Level 7
God Stats
0W - 2L
1,303 SR
Queue Stats
122W - 99L
1,879 Elo+
Solo
Team Averages
Level 12
1,522 SR
1,566 Elo+

VS

Team Averages
Level 20
1,546 SR
1,600 Elo+
Athena
Athena
Deskust
Athena
Level 28
God Stats
16W - 13L
1,491 SR
Queue Stats
263W - 255L
1,476 Elo+
Solo
Rama
Rama
TuCanelita
Rama
Level 25
God Stats
1W - 0L
1,713 SR
Queue Stats
23W - 12L
1,739 Elo+
Solo
Pele
Pele
VahMedoh
Pele
Level 10
God Stats
2W - 3L
1,358 SR
Queue Stats
15W - 9L
1,543 Elo+
Solo
Kukulkan
Kukulkan
Wannnnnngs
Kukulkan
Level 13
God Stats
5W - 8L
1,400 SR
Queue Stats
13W - 21L
1,441 Elo+
Solo
Tsukuyomi
Tsukuyomi
wellalright
Tsukuyomi
Level 23
God Stats
3W - 0L
1,770 SR
Queue Stats
29W - 8L
1,802 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 8 / 0
5,041
504
2,893
7,901
3,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nemesis
Clipz247
Nemesis
10
3 / 5 / 1
5,915
592
4,397
8,321
2,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
Diogenes361
Guan Yu
9
0 / 1 / 1
4,709
471
1,943
5,345
2,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 3 / 0
4,696
470
2,005
6,207
2,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Olorun
TrueCow
Olorun
8
0 / 3 / 0
4,798
480
3,792
5,143
1,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Deskust
Athena
10
4 / 0 / 5
6,359
636
4,403
7,355
2,947
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

11
5 / 0 / 3
6,457
646
5,459
4,931
1,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pele
11
5 / 1 / 2
6,762
676
3,066
7,843
2,354
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
Wannnnnngs
Kukulkan
10
3 / 4 / 3
6,161
616
4,176
5,655
1,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
wellalright
Tsukuyomi
13
3 / 0 / 0
7,105
711
3,579
4,548
2,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
5
Kills
20
20
Deaths
5
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
8
0
0.25
L
Nemesis
Clipz247
Nemesis
3
5
1
0.7
W
Athena
Deskust
Athena
4
0
5
6.5
L
Guan Yu
Diogenes361
Guan Yu
0
1
1
0.5
L
0
3
0
0
L
Olorun
TrueCow
Olorun
0
3
0
0
W
5
0
3
6.5
W
Pele
5
1
2
6
W
Kukulkan
Wannnnnngs
Kukulkan
3
4
3
1.13
W
Tsukuyomi
wellalright
Tsukuyomi
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,030
Damage
20,683
32,917
Taken
30,332
12,241
Mitigated
10,492
5,705
Healing
9,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,893
1,509
0
852
7,901
3,015
0
3,496
4,215
0
11,381
L
Nemesis
Clipz247
Nemesis
4,397
2,472
0
879
8,321
2,681
0
1,154
7,097
0
30,970
W
Athena
Deskust
Athena
4,403
1,567
0
2,165
7,355
2,947
0
3,159
4,166
16,372
0
L
Guan Yu
Diogenes361
Guan Yu
1,943
332
0
872
5,345
2,972
0
914
3,989
0
14,876
L
2,005
532
0
922
6,207
2,250
0
1,982
4,225
6,652
0
L
Olorun
TrueCow
Olorun
3,792
1,970
302
1,878
5,143
1,323
0
691
4,422
33,884
0
W
5,459
4,059
0
2,343
4,931
1,579
784
1,919
2,982
0
32,627
W
Pele
3,066
971
0
1,246
7,843
2,354
0
463
7,380
0
43,847
W
Kukulkan
Wannnnnngs
Kukulkan
4,176
441
0
736
5,655
1,424
894
0
5,595
25,777
0
W
Tsukuyomi
wellalright
Tsukuyomi
3,579
741
0
2,983
4,548
2,188
0
256
4,202
0
41,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,159
Gold Earned
32,844
194
Minions Killed
355
0
Camps Cleared
0
979,046
Distance Traveled
988,978
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,041
504
18
2
0
186,645
0
L
Nemesis
5,915
592
65
7
0
204,889
0
W
Athena
6,359
636
25
3
0
212,498
1
L
Guan Yu
4,709
471
29
3
0
223,559
1
L
Geb
4,696
470
17
2
0
198,731
1
L
Olorun
4,798
480
65
7
0
165,222
2
W
Rama
6,457
646
71
7
0
151,400
1
W
Pele
6,762
676
87
9
0
224,008
2
W
Kukulkan
6,161
616
57
6
0
177,306
3
W
Tsukuyomi
7,105
711
115
12
0
223,766
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role