Player Matchup

Cerberus
Cerberus
BlackDragon1182
Cerberus
Level 66
God Stats
9W - 11L
1,283 SR
Queue Stats
72W - 49L
1,693 Elo+
Party 1
Osiris
Osiris
LaWeaCuantica96
Osiris
Level 107
God Stats
21W - 22L
1,600 SR
Queue Stats
376W - 353L
1,680 Elo+
Party 1
Sol
Sol
WalkedManager98
Sol
Level 91
God Stats
1W - 3L
1,500 SR
Queue Stats
213W - 166L
1,636 Elo+
Party 1
Team Averages
Level 88
1,461 SR
1,670 Elo+

VS

Team Averages
Level 71
1,525 SR
1,535 Elo+
Artemis
Artemis
BigBoiSoy
Artemis
Level 38
God Stats
27W - 23L
1,517 SR
Queue Stats
49W - 46L
1,517 Elo+
Party 2
Tiamat
Tiamat
CRYPTICnorbu
Tiamat
Level 73
God Stats
25W - 21L
1,508 SR
Queue Stats
166W - 159L
1,538 Elo+
Party 2
Fenrir
Fenrir
MarazmusGX
Fenrir
Level 102
God Stats
5W - 1L
1,552 SR
Queue Stats
227W - 195L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
2 / 5 / 8
12,912
561
10,374
21,198
34,605
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
5 / 7 / 9
14,720
640
21,993
30,409
44,266
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
7 / 5 / 4
14,761
642
15,509
15,893
7,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BigBoiSoy
Artemis
19
5 / 6 / 6
14,391
626
21,644
17,573
6,778
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
19
8 / 5 / 7
15,890
691
23,358
18,036
13,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fenrir
MarazmusGX
Fenrir
18
4 / 4 / 11
14,843
645
14,261
23,085
26,463
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
41
14
Kills
17
17
Deaths
15
21
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Artemis
BigBoiSoy
Artemis
5
6
6
1.33
L
Cerberus
2
5
8
1.2
W
Tiamat
8
5
7
2.3
L
5
7
9
1.36
W
Fenrir
MarazmusGX
Fenrir
4
4
11
2.38
L
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,876
Damage
59,263
67,500
Taken
58,694
86,636
Mitigated
46,572
8,056
Healing
8,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BigBoiSoy
Artemis
21,644
10,847
0
1,814
17,573
6,778
2,115
7,735
9,838
0
85,012
L
Cerberus
10,374
1,004
628
2,852
21,198
34,605
147
6,569
14,629
24,331
0
W
Tiamat
23,358
2,832
0
3,195
18,036
13,331
254
9,481
8,555
92,828
0
L
21,993
5,188
0
470
30,409
44,266
339
11,205
19,204
8,930
60,841
W
Fenrir
MarazmusGX
Fenrir
14,261
5,823
0
3,416
23,085
26,463
339
11,426
11,659
0
52,426
L
15,509
3,386
0
4,106
15,893
7,765
2,387
5,769
10,124
95,475
3,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,393
Gold Earned
45,124
263
Minions Killed
268
0
Camps Cleared
0
1,079,818
Distance Traveled
1,167,135
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
14,391
626
111
5
0
360,492
2
L
Cerberus
12,912
561
32
1
0
331,226
2
W
Tiamat
15,890
691
105
5
0
383,892
0
L
Osiris
14,720
640
72
3
0
386,353
6
W
Fenrir
14,843
645
52
2
0
422,751
2
L
Sol
14,761
642
159
7
0
362,239
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role