Player Matchup

Izanami
Izanami
ArchGulag
Izanami
Level 29
God Stats
13W - 9L
1,704 SR
Queue Stats
189W - 202L
1,537 Elo+
Solo
Thor
Thor
DaxImperfection
Thor
Level 12
God Stats
3W - 2L
1,575 SR
Queue Stats
62W - 54L
1,500 Elo+
Solo
Chang'e
Chang'e
Luckyawc
Chang'e
Level 26
God Stats
1W - 1L
1,743 SR
Queue Stats
31W - 27L
1,563 Elo+
Solo
Fafnir
Fafnir
igniteh-
Fafnir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,556 Elo+
Party 1
Medusa
Medusa
sh4ddyh-
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,556 Elo+
Party 1
Team Averages
Level 15
1,604 SR
1,542 Elo+

VS

Team Averages
Level 23
1,585 SR
1,524 Elo+
Nemesis
Nemesis
ChaosOrca
Nemesis
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
LoGic3l
Bacchus
Level 28
God Stats
15W - 9L
1,650 SR
Queue Stats
155W - 170L
1,497 Elo+
Party 2
Heimdallr
Heimdallr
Max1mus1234
Heimdallr
Level 30
God Stats
2W - 0L
1,702 SR
Queue Stats
224W - 220L
1,517 Elo+
Party 2
Gilgamesh
Gilgamesh
bibeli28
Gilgamesh
Level 22
God Stats
13W - 10L
1,500 SR
Queue Stats
372W - 374L
1,547 Elo+
Party 3
Merlin
Merlin
karateoma
Merlin
Level 9
God Stats
23W - 31L
1,575 SR
Queue Stats
126W - 131L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ArchGulag
Izanami
12
0 / 4 / 0
6,890
492
2,751
8,572
3,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 2
7,290
521
1,697
9,006
2,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Luckyawc
Chang'e
12
1 / 3 / 1
7,337
524
1,397
7,160
2,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fafnir
igniteh-
Fafnir
10
1 / 1 / 2
6,754
482
2,766
9,002
7,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
sh4ddyh-
Medusa
11
0 / 4 / 1
6,579
470
6,439
9,572
3,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ChaosOrca
Nemesis
15
7 / 0 / 2
8,692
621
6,716
7,092
2,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
LoGic3l
Bacchus
11
1 / 1 / 4
7,110
508
5,118
5,816
4,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
Max1mus1234
Heimdallr
12
4 / 2 / 2
7,465
533
9,691
8,019
2,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
bibeli28
Gilgamesh
13
0 / 0 / 1
6,895
493
854
4,065
1,387
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
karateoma
Merlin
16
3 / 0 / 3
9,423
673
5,873
4,716
1,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
3
Kills
15
15
Deaths
3
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
ArchGulag
Izanami
0
4
0
0
W
Nemesis
ChaosOrca
Nemesis
7
0
2
8
L
1
3
2
0.67
W
Bacchus
LoGic3l
Bacchus
1
1
4
3
L
Chang'e
Luckyawc
Chang'e
1
3
1
0.5
W
Heimdallr
Max1mus1234
Heimdallr
4
2
2
2.5
W
Gilgamesh
bibeli28
Gilgamesh
0
0
1
0.5
L
Fafnir
igniteh-
Fafnir
1
1
2
2
W
Merlin
karateoma
Merlin
3
0
3
4.5
L
Medusa
sh4ddyh-
Medusa
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,050
Damage
28,252
43,312
Taken
29,708
18,702
Mitigated
13,147
11,531
Healing
7,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ArchGulag
Izanami
2,751
1,833
0
1,973
8,572
3,183
373
1,466
7,106
0
53,652
W
Nemesis
ChaosOrca
Nemesis
6,716
3,084
0
974
7,092
2,920
239
289
6,763
0
56,497
L
1,697
165
0
3,684
9,006
2,990
0
2,355
6,651
0
46,627
W
Bacchus
LoGic3l
Bacchus
5,118
682
0
837
5,816
4,712
0
1,197
4,583
15,381
0
L
Chang'e
Luckyawc
Chang'e
1,397
208
265
1,682
7,160
2,118
0
2,354
4,806
34,749
0
W
Heimdallr
Max1mus1234
Heimdallr
9,691
3,799
0
3,110
8,019
2,528
659
1,808
6,211
0
43,753
W
Gilgamesh
bibeli28
Gilgamesh
854
139
0
1,398
4,065
1,387
1,606
285
3,740
0
29,224
L
Fafnir
igniteh-
Fafnir
2,766
1,147
0
1,991
9,002
7,344
0
2,212
6,790
13,104
0
W
Merlin
karateoma
Merlin
5,873
381
0
1,578
4,716
1,600
672
460
4,248
74,790
0
L
Medusa
sh4ddyh-
Medusa
6,439
2,489
0
1,936
9,572
3,067
0
2,604
6,968
0
47,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,850
Gold Earned
39,585
399
Minions Killed
439
0
Camps Cleared
0
1,332,369
Distance Traveled
1,474,892
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,890
492
100
7
0
212,542
2
W
Nemesis
8,692
621
95
7
0
350,176
5
L
Thor
7,290
521
100
7
0
252,685
3
W
Bacchus
7,110
508
23
2
0
271,709
3
L
Chang'e
7,337
524
98
7
0
228,230
3
W
Heimdallr
7,465
533
87
6
0
275,380
6
W
Gilgamesh
6,895
493
70
5
0
301,455
5
L
Fafnir
6,754
482
24
2
0
346,680
1
W
Merlin
9,423
673
164
12
0
276,172
1
L
Medusa
6,579
470
77
6
0
292,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role